Taking a toon way over level so I can explore everything without focusing on combat or loot, like I did since Ravenloft came out.
A great time to really see the work that SSG puts into content, the translation from D&D and look for "stuff".

I'm going to start with "Just Business"

!st impression is the artwork for Sharn City. What a great setting for a quest. Very well done.
The story line is nice, especially with Casper telling you, "he's not like Coyle" that got me laughing. Setting the tone like that really shows how much thought went into another "protect quest" from SSG.


Some people don't care for the sky sleds. Why not? If I can navigate and fight on one, anybody can. It's a fun element and no glitches at all. I can take a melee on a sky sled and use cleave against bats in mid-air without falling off, that's just too funny. Someone needs to take an S&B Stalwart w/ shield rush/charge and see if it works on them. Now that would be real funny.

Another thing that I like, is the story progression. It's not a linear dungeon carved out of rock, or a sewer tunnel. Up, down, in and out of buildings is a nice change of pace.

A few more traps would have been nice, but considering how difficult the content is at level, 4 or 5 is acceptable.

The enemies airships is a blast. Simple yet adds an element we don't see hardly at all. Those magefire cannons are deadly, and probably the biggest challenge other than the one shot traps.

All in all it's a GREAT design and very well implemented. Nice job SSG.