Page 1 of 2 12 LastLast
Results 1 to 20 of 24
  1. #1
    2016 DDO Council Member Strimtom's Avatar
    Join Date
    May 2015
    Posts
    0

    Default Pale Master Has Never Been Better ~ Versatile and Fun

    Good morning everyone!

    Strimtom here back at it again with the smooth builds. Today we look at Pale Master. If you don't want to read, please watch this video and learn all about the cool stuff you can do with pale master now:



    Palemaster has been updated, and as a result you can now effectively and comfortable remove all threats from before your eyes with this easy and intuitive character to play. I really enjoyed my palemaster playthrough that I did in once sitting, which you can find here.

    TL;DW

    • Palemaster feels stronger with better self healing.
    • Undead are still annoying to deal with until you get necrotic blast at 12.
    • Constructs are more annoying than ever.
    • You don't really cast negative energy spells before level 11, so focus on fireball and ball lightning instead.
    • Skeleton knight hits like a tonne of bricks, get him going and you can just follow him to victory.
    • Race has basically no impact, with the only better race being gnome/deepgnome. P



    Anywho, the build!

    Wizard Palemaster
    Wizard 20
    True Neutral Halfling


    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
    Strength. . . . .8. . . .10 . . . 10. . . .10 . . . +6 . . . 4: INT
    Dexterity . . . 10. . . .10 . . . 10. . . .10 . . . +6 . . . 8: INT
    Constitution. . 16. . . .16 . . . 16. . . .18 . . . +6 . . .12: INT
    Intelligence. . 18. . . .18 . . . 18. . . .18 . . . +6 . . .16: INT
    Wisdom. . . . . .8. . . .10 . . . 10. . . . 8 . . . +6 . . .20: INT
    Charisma. . . . .8. . . . 8 . . . 10. . . . 8 . . . +6 . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Haggle. . . .½ .½ .1 .1 .1 .1 .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    . . . . .------------------------------------------------------------
    . . . . .24. 7. 7. 8. 8. 8. 8. 7. 7. 7. 7. 7. 7. 7. 7. 7. 7. 7. 7. 2
    Max . . .24. 7. 7. 8. 8. 8. 8. 9. 9. 9. 9 10 10 10 10 11 11 11 11 11



    Feats

    .1. . . . : Maximize Spell
    .1 Wizard : Quicken Spell
    .3. . . . : Completionist OR Toughness
    .5 Wizard : Mental Toughness
    .6. . . . : Extend Spell
    .9. . . . : Insightful Reflexes
    10 Wizard : Spell Focus: Necromancy
    12. . . . : Spell Penetration
    15. . . . : Greater Spell Focus: Necromancy OR Past Life: Wizard
    15 Wizard : Improved Mental Toughness
    18. . . . : Spell Focus: Enchantment
    20 Wizard : Heighten Spell
    21 Epic . : Arcane Insight
    24 Epic . : Master of: the Dead
    26 Destiny: Toughness
    27 Epic . : Epic Damage Reduction
    28 Destiny: Toughness
    29 Destiny: Arcane Pulse
    30 Epic . : Epic Mental Toughness
    30 Legend : Scion of: Shadowfell OR Feywild

    Spells


    Enhancements


    Epic Destiny and Twists


    Item Set For End Game
    Last edited by Strimtom; 09-05-2019 at 07:00 PM.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

  2. #2
    Community Member
    Join Date
    Nov 2006
    Posts
    246

    Default

    Question - what do you specialize in when you take Magister? Necro or Enchant?

    I've been finding that Thunder bolt (the big level 9 lightning spell) is on the same Cooldown as Rend the Soul. At the end of the day, I think Thunder is just better (if you have the Arcsteel set) when it comes to single target damage, since the DoT doesn't seem to do as much overall damage and it casts at exactly the same rate as the lightning spell.

    I notice in your build you don't rock the Silverthread belt for Enhanced void/void lore. What's your thinking there?

    *updated for posting pre-coffee.
    Last edited by Montegue; 09-06-2019 at 09:48 AM.

  3. #3
    Community Member
    Join Date
    Apr 2011
    Posts
    189

    Default

    Quote Originally Posted by Montegue View Post
    I've been finding that Thunder bolt (the big level 9 lightning spell) is on the same Cooldown as Rend the Soul.
    Just a quick mention here, this has been identified as a bug and I presume will be fixed "soon".

  4. #4
    Community Member
    Join Date
    Nov 2006
    Posts
    246

    Default

    Quote Originally Posted by Kyodaemon View Post
    Just a quick mention here, this has been identified as a bug and I presume will be fixed "soon".
    Cool. It will be a much stronger spell to add to a DPS rotation then.

  5. #5
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    RE: all level 8 spells are bad

    incendiary cloud causes blindness, which can autokill those eyeballs in house j rage chain. a lot of people will use sleetstorm for the same reason, but that's annoying to people in the party that dont have fom

  6. #6
    Community Member
    Join Date
    Jan 2013
    Posts
    770

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    RE: all level 8 spells are bad

    incendiary cloud causes blindness, which can autokill those eyeballs in house j rage chain. a lot of people will use sleetstorm for the same reason, but that's annoying to people in the party that dont have fom
    This.

    Would also like to point out that Slarden's PM framework, which is nearly perfect, walks all over the build posted in this thread. PM is stupid OP.

  7. #7
    Community Member Merfyn's Avatar
    Join Date
    Sep 2009
    Posts
    263

    Default

    Quote Originally Posted by Emerge2012 View Post
    This.

    Would also like to point out that Slarden's PM framework, which is nearly perfect, walks all over the build posted in this thread. PM is stupid OP.
    Sorry, could you cite this 'framework'? I didn't find it in a forum search.

    I'm trying to rescue a bunch of old WarForged wizard toons I have across servers, & the PM changes seem very beneficial to getting them across the level 20 finish line.

  8. #8
    Community Member
    Join Date
    Nov 2006
    Posts
    246

    Default

    Quote Originally Posted by Merfyn View Post
    Sorry, could you cite this 'framework'? I didn't find it in a forum search.

    I'm trying to rescue a bunch of old WarForged wizard toons I have across servers, & the PM changes seem very beneficial to getting them across the level 20 finish line.
    This.

    I couldn't find his build anywhere.

  9. #9
    Community Member
    Join Date
    Jan 2013
    Posts
    770

    Default

    Quote Originally Posted by Merfyn View Post
    Sorry, could you cite this 'framework'? I didn't find it in a forum search.

    I'm trying to rescue a bunch of old WarForged wizard toons I have across servers, & the PM changes seem very beneficial to getting them across the level 20 finish line.
    Quote Originally Posted by Montegue View Post
    This.

    I couldn't find his build anywhere.
    https://www.ddo.com/forums/showthread.php/506902-Template-for-a-U43-ARCANE-warrior

    I think about the only changes I really made for my build was dumping Overwhelming Crit for Arcane Insight and dumping Khopesh Prof for Master of the Dead.

    Otherwise the build is nearly flawless for what it does. At cap my PM has a standing necro dc of 120 and all others at 109, outside of reaper with no buffs/boosts. The melee ability isn't earthshattering but with a 4 piece Darkhallow set it not only does about the same damage as the DoTs other casters have to throw but it heals you for a ridiculous amount on almost every hit also. And I mean to the point where when I melee between the 2 on hit procs and the auras running the stream of green on my screen is almost blinding. This is just extra bonus to add on top of being the best DC platform in the entire game.

    My character has +8 tomes and heroic comletionist but no racial completionist, so very much achievable for anyone. Once you get a good build (Slarden's) going and learn to play it well you'll find that the new PM is incredibly OP. Not kinda sorta OP, or on the verge of it, but flat out OP OP.

  10. #10
    Community Member Merfyn's Avatar
    Join Date
    Sep 2009
    Posts
    263

    Default

    Quote Originally Posted by Emerge2012 View Post
    [FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]https://www.ddo.com/forums/showthread.php/506902-Template-for-a-U43-ARCANE-warrior

    I think about the only changes I really made for my build was dumping Overwhelming Crit for Arcane Insight and dumping Khopesh Prof for Master of the Dead.
    Thanks; I'll have to check this out.

  11. #11
    Community Member
    Join Date
    May 2020
    Posts
    4

    Default Question please

    What are the core abilities on the pale master (3 icons that are the same) please.

  12. #12
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Tested Master of the Dead doesn't do anything at cap these days

    better off with extend if you care about your Auras heals are exactly the same w wo on r10

    138 necro 136 pks + depending on what your willing to sacrifice

    Level 9 spells usually rend the soul and acid well well is amazing for high reflex mobs and not half bad aoe dmg epic

    Eg Deleras catacombs archers and ghouls with 100+ evasion nukes em when everyhing else misses
    Last edited by mr420247; 10-28-2020 at 09:58 AM.
    Damonz Cannith

  13. 12-28-2020, 09:25 AM

    Reason
    figured it..

  14. #13
    Community Member
    Join Date
    Oct 2019
    Posts
    149

    Default

    Great build! Couple of queries though:

    * Which 3 of the Pale Master Shroud enhancements at the bottom did you take?
    * I don't have Ravenloft, so what would you recommend to replace the Sceptre and Storm in a Bottle?
    X The Mystic's 4th Rule Of Dungeon Survival:

    "No-one carves statues of frightened adventurers. If you see one, keep your eyes closed and your ears open."

  15. #14
    Community Member PrinceOfAsphodel's Avatar
    Join Date
    Dec 2015
    Posts
    160

    Default

    Quote Originally Posted by PurpleSerpent View Post
    Great build! Couple of queries though:

    * Which 3 of the Pale Master Shroud enhancements at the bottom did you take?
    * I don't have Ravenloft, so what would you recommend to replace the Sceptre and Storm in a Bottle?
    Can't speak for Strimtom but I know all Pale Masters take the +2 Necro DC core. After that, it's the (+15 MRR, +2 Saves) and the (+25 HP, +5 PRR) for extra survivability, though I've seen good players take +2 Enchant DCs over the 25 HP one. The last 3 are probably interchangeable but always take Necro DCs.

    Not having Ravenloft is unfortunate. Nightmother's is really important because of the Insightful Spell Focus that you can't get elsewhere. Everything else that gives this is from either raids, Ravenloft or Feywild. I assume you also don't have Fables of Feywild? If for some reason you do, then there is no problem. The Prince's Scepter is a strict upgrade to Nightmother's. If you don't own either expansion, you'll probably have to live with lower DCs at cap until you get one, unfortunately. And to be honest, I don't actually agree with Strimtom's use of Storm in a bottle. Most competitive Pale Master mains use the Legendary Deep Promise Onyx as their trinket.

  16. #15
    Community Member Logicman69's Avatar
    Join Date
    Mar 2008
    Posts
    567

    Default

    I rerolled one of my older characters into this build. It has been a blast to play and now I GET why people play casters. Running in, casting mass hold, and then blasting away with Necrotic Blast. Its like a darkside Meteor Swarm

    Like Strimton said, the only downside is constructs. At that point... run
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
    Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.

  17. #16
    Community Member Varr's Avatar
    Join Date
    Apr 2006
    Posts
    1,338

    Default

    Quote Originally Posted by PrinceOfAsphodel View Post
    Can't speak for Strimtom but I know all Pale Masters take the +2 Necro DC core. After that, it's the (+15 MRR, +2 Saves) and the (+25 HP, +5 PRR) for extra survivability, though I've seen good players take +2 Enchant DCs over the 25 HP one. The last 3 are probably interchangeable but always take Necro DCs.

    Not having Ravenloft is unfortunate. Nightmother's is really important because of the Insightful Spell Focus that you can't get elsewhere. Everything else that gives this is from either raids, Ravenloft or Feywild. I assume you also don't have Fables of Feywild? If for some reason you do, then there is no problem. The Prince's Scepter is a strict upgrade to Nightmother's. If you don't own either expansion, you'll probably have to live with lower DCs at cap until you get one, unfortunately. And to be honest, I don't actually agree with Strimtom's use of Storm in a bottle. Most competitive Pale Master mains use the Legendary Deep Promise Onyx as their trinket.
    I always take 15% ele absorb/no light extra damage, +2 Necro, +2 Enchant personally

    I stay with Nighmothers over Prince's as allows for the orange slot for Meridian Augment instead of red. Costs you two spell pen, one for my set up.

    For certain on the Deep Promies Onyx Trinket.
    Last edited by Varr; 01-25-2021 at 03:58 PM.
    Varr's all over. Cannith Varr getting the love currently.

  18. #17
    Community Member PrinceOfAsphodel's Avatar
    Join Date
    Dec 2015
    Posts
    160

    Default

    Quote Originally Posted by Varr View Post
    I always take 15% ele absorb/no light extra damage, +2 Necro, +2 Enchant personally

    I stay with Nighmothers over Prince's as allows for the orange slot for Meridian Augment instead of red. Costs you two spell pen, one for my set up.

    For certain on the Deep Promies Onyx Trinket.
    Ooh, great point about the orange augment slot. I'm embarrassed to admit I hadn't even thought about that. My bad. It is not a "strict" upgrade then. Why do you take the Electric Absorption? For stacking absorption in KT and Riding the Storm out?
    Princze/Dazneus of Cannith

  19. #18
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Posts
    5,455

    Default

    Me, I will never ever ever play Pale Masters because I don't play undead ones. Period. That said, from my personal opinion-viewpoint, the Pakle Master has become too good. When I play DDO, then *at least* a third of all player characters look like Pale Masters to me.

    I'm sure that you don't care for in-game world lore, but when I would come to Stormreach and see it ruled by undead ones, then I'd flee with the next ship regardless.

    Pale Masters have become so good that everybody plays them - and I begin to wonder why are all other classes so bad that nobody plays them ? Cynically put.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  20. #19
    Community Member Varr's Avatar
    Join Date
    Apr 2006
    Posts
    1,338

    Default

    Quote Originally Posted by PrinceOfAsphodel View Post
    Ooh, great point about the orange augment slot. I'm embarrassed to admit I hadn't even thought about that. My bad. It is not a "strict" upgrade then. Why do you take the Electric Absorption? For stacking absorption in KT and Riding the Storm out?
    Its for the light, as I normally play a Vamp. We fear the light!! So it is either Cold or Ele, lean Ele..............but would take this even if the Cold/Ele absorb were not part of it.
    Varr's all over. Cannith Varr getting the love currently.

  21. #20
    Founder & Hero Vordax's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Alrik_Fassbauer View Post
    Me, I will never ever ever play Pale Masters because I don't play undead ones. Period. That said, from my personal opinion-viewpoint, the Pakle Master has become too good. When I play DDO, then *at least* a third of all player characters look like Pale Masters to me.

    I'm sure that you don't care for in-game world lore, but when I would come to Stormreach and see it ruled by undead ones, then I'd flee with the next ship regardless.
    Lookup Aerenal and the undying court, undead that can be good, part of the Eberron lore.

    Pale Masters have become so good that everybody plays them - and I begin to wonder why are all other classes so bad that nobody plays them ? Cynically put.
    Pale master are decent but I wouldn't rate them anywhere near best.

    From this chart it appears that only 9-10% play wizards, nowhere near "everybody" assuming all of these 9% are pale masters.


    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload