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  1. #1
    Community Member ThomasHunter's Avatar
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    Default Alchemist?

    Seems like we should be seeing Alchemist news soon. Has anyone heard anything recently?

    Happy gaming,
    Taleisin

  2. #2
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    Seems like we should be seeing Alchemist news soon. Has anyone heard anything recently?

    Happy gaming,
    Taleisin
    the only news I've seen is that it will be the next class and coming out in U44, so probably not for another few months
    .
    ps they throw bottles

  3. #3
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    They did publish some concept art for the class...

  4. #4
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    Quote Originally Posted by droid327 View Post
    They did publish some concept art for the class...
    This is pretty accurate.
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  5. #5
    Community Member HastyPudding's Avatar
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    We haven't heard anything since that short interview with Draculetta. A basic rundown of what we currently know:

    - Support caster with 3 trees: some sort of bombardier (throwing alchemical grenades or explosion-based spells?), a poison-based tree (probably a dps-oriented tree with darts as specialization), and a buff/support tree (healing, buff potions, etc is what I'm guessing). As long as we get a tree named apothecary, I'm happy.

    - Over 90 new spells unique to alchemists with a complicated mixture/reaction system for casting them.

    - Not your standard potion-chucker like artificer: there will be rolling potions on the ground, splashing them in front of you, etc.

    - They can mix their own, specialized potions to hand out to party members.

    - They'll feature poison damage more so than other classes. They'll also feature the use of darts as weapons.
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  6. #6
    Developer Steelstar's Avatar
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    Quote Originally Posted by HastyPudding View Post
    We haven't heard anything since that short interview with Draculetta. A basic rundown of what we currently know:

    - Support caster with 3 trees: some sort of bombardier (throwing alchemical grenades or explosion-based spells?), a poison-based tree (probably a dps-oriented tree with darts as specialization), and a buff/support tree (healing, buff potions, etc is what I'm guessing). As long as we get a tree named apothecary, I'm happy.

    - Over 90 new spells unique to alchemists with a complicated mixture/reaction system for casting them.

    - They can mix their own, specialized potions to hand out to party members.

    - They'll feature poison damage more so than other classes. They'll also feature the use of darts as weapons.
    This is all still pretty accurate. Also, you're going to be happy.

    Quote Originally Posted by HastyPudding View Post
    - Not your standard potion-chucker like artificer: there will be rolling potions on the ground, splashing them in front of you, etc.
    Thiiiiis one's more of a stretch goal in some regards, less than 100% of their spells involve throwing & even if we don't get things like rolling, we hope to make some adjustments to admixture throwing speed, arc, etc.
    We don't only build for the builds that exist.
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