Welcome to my nuker/dc/healer caster druid build post !
My druid is named Maneor on the Ghallanda server.
I played DDO 10 years ago. I stopped the game, and went back to it several months ago, because I saw that the druid class has been released.
I read a lot of threads on forums when I came back to game, and I found the Gyngerspyce post and found it very useful. So, I played a druid inspired on this build. I made modifications to have a more caster oriented build. After, I did some reincarnations to tests monk, sorcerer, and I finally came back to my loved caster druid.
This post has the goal to present several months of tests and reflection on how to reach all theses goals:
1) being a very good dps dealer, on single targets with all the awesome druid dots, but also on multiple targets with aoe
2) being a very good DC caster with the iconic druid spell, earthquake
3) being a very good healer in groups and raids, to a point to be able to be the primary healer
After several months of tests, I think I can say I have achieved all of these goals. The new draconic incarnation epic destiny has widely participated to achieve the 1st goal on aoe, at a level I hoped but was not sure.
The final characteristics of my character are the following in reaper mode, the only mode in which I play, apart some raids we play in hard mode with my guild:
HP: 1445
SP: 5631 (5831 when I will have 41 reaper points, I have only 35 points at the moment)
AC: 104
PRR: 223
MRR: 162
Evocation DC: 109
Cold spell power: 1181 => 1381 with wellspring of power and draconic fury activated
Cold spell critical chance: 100%
Cold spell critical multiplier: 95% => 115% with wellspring of power activated
Positive spell power: 678
Positive spell critical chance: 58%
Positive spell critical multiplier: 65%
In terms of past lives, I do not have many, and I have only 35 reaper points at the moment. I play with great players on the server in reaper 7-8. These players have all the past lives feats, or almost, and reaper wings. Before the changes to the draconic incarnation destiny, I played as a very good DC caster with earthquake, sleet storm and sunburst, as a very good healer, and I did some damage. Good damage but far from my game comrades at the end of the instance when I looked at the table of killed enemies, which does not say all the thruth but gives neverthless some good indications.
With the new draconic incarnation epic destiny, and with recent changes I made on my gear, I can say things have really changed: I am now often the 1st or the 2nd at the table of killed enemies. I will explain how after in this post, ie which spells rotation I use, but the idea is to have a maximum of instant aoe cold spells.
Yesterday, I did a 126 k crit on an ennemy, without freezing spray on it, so I think it's possible to push the numbers.
I would like to say I am very grateful to Gyngerspyce and all his posts and videos on the druid class. In the exchanges I had with him, he encouraged me to post on my caster build, his build being more oriented on tanking. I've also seen posts of people asking about viability of the caster druid as a healer. This post has the goal so say that the druid is awesome to play, because you are a character which can DC, dps and heal at a high level. To be complete, when the guild needs it, I can switch my druid in bear form to tank in Killing Time, I have harvest the sharn tank set. When I do so, I tank and self-heal.
RACE
Dragonborn
CLASS
Druid 20
TOMES
All my stat tomes are +8
ALIGNMENT
True neutral
ABILITY SCORES
Starting: STR 10, DEX 12, CON 16, INT 12, WIS 18, CHA 10
Increase wisdom when leveling
SKILLS
Max Spellcraft, Heal, Intimidate (for killing time tanking), Balance, UMD. Put the last points in jump and spot.
FEATS
1st: Maximize spell
1st (dragonborn): White Draconic Ancestry
2nd (druid): Wild Shape: Wolf
3rd: Empower Spell
5th (druid): Wild Shape: Bear
6th: Quicken Spell
8th (druid): Wild Shape: Winter Wolf
9th: Heighten spell
11th (druid): Wild Shape: Dire Bear
12th: Spell focus evocation
13th (druid): Wild Shape: Fire Elemental
15th: Greater spell focus evocation
17th (druid): Wild Shape: Water Elemental
18th: Elemental toughness
21st: Wellspring of power
24th: Burst of glacial wrath
26th: (Destiny): epic spell power cold
27th: Intensify Spell
28th: (Destiny): Mass frog
29th: (Destiny): Deific Warding
30th: Embolden Spell
30th: (Legendary): Scion of the Plane of Fire
ENHANCEMENTS
80 points + 2 tome of fate points + 1 human III point = 83 points
Dragonborn: 30 points
Season herald: 41 points
Nature's protector: 12 points
HEROIC PAST LIVES
3 sorcerer
1 favored soul
RACIAL PAST LIVES
3 human
ICONIC PAST LIVES
None
EPIC PAST LIVES
3 arcane, 3 divine, 6 martial, 3 primal
4 stances: Energy Criticals (arcane), Brace (divine), Skill Mastery (martial), Colors of the Queen (primal)
EPIC DESTINY
Draconic incarnation
TWISTS OF FATE
1. Tsunami (tier 3 primal avatar)
2. Evocation augmentation (tier 3 magister)
3. Evocation specialist (tier 2 magister)
4. Endless faith (tier 1 exalted angel)
5. Wisdow (tier 1 exalted angel)
GEAR (end game)
Goggles: https://ddowiki.com/page/Item:Legend...llective_Sight => +21 CON / +10 insightful CON
Head: https://ddowiki.com/page/Item:Legendary_Arcsteel_Brim
Neck: https://ddowiki.com/page/Item:Legend..._the_Azure_Sea
Trinket: cannith crafting => cha, resistance, insightful glaciation
Armor: https://ddowiki.com/page/Item:Legend...gonscale_Plate
Cloak: LGS spell points tier 1 and tier 2 (with INT skills), +5% SCM positive
Bracers: https://ddowiki.com/page/Item:Band_of_Diani_ir%27Wynarn
Belt: https://ddowiki.com/page/Item:Legend...mingspark_Cord
Ring1: https://ddowiki.com/page/Item:Clouded_Dreams
Ring2: https://ddowiki.com/page/Item:The_Le...Shattered_Onyx => +10 insightful WIS
Boots: LGS cold spell critical multiplier (on all tier)
Gloves: https://ddowiki.com/page/Item:Legend...tone_Gauntlets
Weapon (2 hands): https://ddowiki.com/page/Item:Reflection_of_Wave
Quiver: Quiver of Alacrity
I must specify that the gear presented is the result of a very long analysis to optimize cold spell power, cold spell critical chance, cold spell critical multiplier, spell points and DC, with positive spell power and spell lore in second. I will take the time to explain all the job to arrive to this "perfect" list.
FILIGREES
Otto (4): CON, PRR, MRR, SPP (all rare)
Wanderer (4): raid token wanderer, WIS, PRR, cold SPP (all rare)
Coalesced magic (2): SPP, wis (all rare)
11th: raid token +2 WIS (rare)
GAMEPLAY
I speak here about gameplay for game sessions of quests done from r7 to r10. I am always playing in groups of 6.
Before we enter in a new room or a new zone:
1) I cast greater vigor mass an regenerate mass on the group.
2) I always cast winter heart if available for 704 temporary HP, and I refresh spring resurgence if needed. In very difficult passages, I use 'Fearsome Invulnerability' before entering.
When we enter in the new zone:
3) I cast earthquake, sunburst and ice storm to put the cold debuff on the mobs. Sometimes, when there are a lot of mobs, I cast sleet storm.
4) I can cast storm of vengeance, because it does very good damages, but with the groups in which I play, it becomes an option.
5) I use wellspring of power, draconic hunger, and one reaper boost if available.
NB: steps 3 to 5 must be used very fast
6) I go on melee and cast the instant spells in this order (sometimes, I simply forget steps 3 to 5, except earthquake):
a) burst of glacial wrath is always the first to try to freeze the mobs
b) energy burst
c) energy vortex if available
d) the 2 dragon breaths
e) tsunami
f) ice flowers if needed
g) 4 single target dots on doom reapers, with sunburst, word of balance and call lightning (all in SLA)
h) sometimes, i cast call lightning storm for fun
Sincerely, when I have all the spells up, even in r8, the mobs die, even if they were not yet damaged. But I rarely have to use all the instant spells, my companions doing a very high output dps too.
The key of the sequence is to cast the healing spells before entering the room. With a high pool of spell points, it's really a good choice and not an issue for spell points management. With healing done preventively, I can focus on instant cold spells, even if I always have an eye on the life of each member of the group.
All your comments are welcome. I will explain how to play this awesome build: how to do DC, how to heal, how to do single target DPS (4 dots) and finally how to do massively aoe dps with 6-7 cold instant spells doing 20k to 120k damage each.