Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 61
  1. #41
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default

    Quote Originally Posted by droid327 View Post
    The point of the server is not to trick you into missing out on quests because you didnt account for the intro zone level lockout. Its Hardcore, not Excelcore. Other people's misfortune is not your "reward".

    You got the favor you were going for, and you're several days ahead of people who didnt complete those quests yet. That's your reward.

    What trick? What about people who dont properly advance quests and miss out on end chest. Are they being tricked. What about the guy who rolls up character and starts out as a rogue but plans to multi with a monk. Thing is, he is chaotic neutral aligned to start. Are these people tricked or are they suffering from lack of game knowledge?

    The people who were tricked are the the folks who possibly unnecessarily risked their toons playing quests earlier than now appears necessary. They were tricked into pointlessly risking their toons. The whole point of the venture is to see how well you can do given the game conditions at the start of the competition. Some folks advanced without thinking. And they paid the price. I logged on today and noticed the favor leader was in three barrel cove. Now what do you suppose an 18th level toon is doing in there?

    It's not a massive big deal. But it is a let down.

  2. #42
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default

    Unfortunately some of the items intended to be in this morning's build didn't end up making it in, so the following will be in the next game update:

    - Unyielding Sentinel: Draw them Out no longer requires a hard target
    - Shadowdancer: Meld Into Darkness now once again properly describes its duration in its 2nd and 3rd rank tooltips
    - Draconic Incarnation: Embolden now works on Energy Burst and Dragon Breath
    - Dragonborn Race Tree: Embolden now works on Dragon Breath
    - Draconic Incarnation: Dragon Breath now takes Evocation bonuses properly (Conjuration, in the case of Acid)
    - Draconic Incarnation: Draconic Fury can now be used while moving
    - Grandmaster of Flowers: Running with the Wind now grants the listed amount of Doublestrike
    - Grandmaster of Flowers: Flower's Thorn now hits things properly
    - Circle of Death's tooltip now includes information about how many targets it can hit
    - Undeath to Death's tooltip now includes information about how many targets it can hit
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  3. #43
    Community Member
    Join Date
    Apr 2010
    Posts
    57

    Default Back to 2017 with 3-5 minutes lunching delay

    Quote Originally Posted by Cordovan View Post
    The game worlds have reopened.
    Hi All,

    Seems like this new patch greatly slows down the game from lunching on mac, same issue that plagued the game for months a year or 2 ago.

    Hope you guys can resolve it again^^

    Thanks in advance

    EDIT: oh actually, I have no sounds in game anymore...
    Last edited by Aredharr; 08-21-2019 at 02:01 PM.
    -Fizhban - Allistraee - Llunarii - Gorbasch -

  4. #44
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default

    Quote Originally Posted by Aredharr View Post
    Hi All,

    Seems like this new patch greatly slows down the game from lunching on mac, same issue that plagued the game for months a year or 2 ago.

    Hope you guys can resolve it again^^

    Thanks in advance

    EDIT: oh actually, I have no sounds in game anymore...
    There is an obvious solution to your problem, however, I know if I even hint at it that your head will explode with vehement rage. So, I will keep it to myself.

  5. #45
    Community Member
    Join Date
    Apr 2010
    Posts
    57

    Default

    Quote Originally Posted by tinyelvis View Post
    There is an obvious solution to your problem, however, I know if I even hint at it that your head will explode with vehement rage. So, I will keep it to myself.
    I know right
    -Fizhban - Allistraee - Llunarii - Gorbasch -

  6. #46
    Community Member
    Join Date
    Nov 2014
    Posts
    293

    Default

    Quote Originally Posted by Cordovan View Post
    Overlevel characters can now enter certain landscape areas they previously could not in order to access at-level quests.
    This seems kind of vague, and I don't want to get locked out of anything. Did you:

    1) Remove the cap for all non-public areas that you have to traverse to get to a quest
    2) Raise the cap for those areas to the level of the highest quest + 4
    3) Something else

    Are slayer areas that are the same level as all of their quests affected in any way?
    Did you raise the level for menechtarun?

    Thanks.

    Edit: Would it be possible to get a list of the areas that are affected?

  7. #47
    Founder IconicHero's Avatar
    Join Date
    Apr 2006
    Posts
    151

    Default Is there a list somewhere of explorers that will let characters in

    would be nice when planning our leveling to know which one will allow above level toons in to do at level +4 questing also have heard there is an issue with doing higher level questing on elite for favor when it goes above 20 can this be confirmed?
    Guild Leader Agents of the Dreaming Dark server Ghallanda, Officer of Ravenloft Raiders Sarlona


  8. #48
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by tinyelvis View Post
    What trick? What about people who dont properly advance quests and miss out on end chest. Are they being tricked. What about the guy who rolls up character and starts out as a rogue but plans to multi with a monk. Thing is, he is chaotic neutral aligned to start. Are these people tricked or are they suffering from lack of game knowledge?

    The people who were tricked are the the folks who possibly unnecessarily risked their toons playing quests earlier than now appears necessary. They were tricked into pointlessly risking their toons. The whole point of the venture is to see how well you can do given the game conditions at the start of the competition. Some folks advanced without thinking. And they paid the price. I logged on today and noticed the favor leader was in three barrel cove. Now what do you suppose an 18th level toon is doing in there?

    It's not a massive big deal. But it is a let down.
    The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.

    You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.

  9. #49
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Splunge View Post
    This seems kind of vague, and I don't want to get locked out of anything. Did you:

    1) Remove the cap for all non-public areas that you have to traverse to get to a quest
    2) Raise the cap for those areas to the level of the highest quest + 4
    3) Something else
    3: Something Else

    All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  10. #50
    Uber Completionist rabidfox's Avatar
    Join Date
    Nov 2009
    Posts
    3,308

    Default

    Quote Originally Posted by Lynnabel View Post
    3: Something Else

    All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
    Return to Delera's Tomb (The quests in the chain before it are higher level)? Or is that already exempt from the lockout because it gives no xp?

  11. #51
    Community Member Chacka_DDO's Avatar
    Join Date
    Aug 2013
    Posts
    2,668

    Default

    Quote Originally Posted by Steelstar View Post
    Thanks for bearing with us on this super-quick bugfix turnaround time!
    Many thanks for your hard work and we all know also your source are not unlimited!


    Sorry that I bring up some things on the general forum that also urgently demand attention in my opinion so that it not affect more people on the hardcore server than already now.
    it would be already ok if there is a chance to read it and say if you maybe address this issues so we can maybe wait for such changes before we take more risk than need and maybe intended by you to achieve or goals there.

    For the lock out of lvl 20 characters, it is already too late for some, they took level 20 and are affected by the unannounced rule that they cannot enter level 16-19 quests. (notice not only reaper it counts also for casual normal and elite on the hardcore server).

    And to mention it again for some of us the patch is already too late and we lost the chance to do some quests for favor completely due to the lockout issue in connection areas to quests.
    Do you have any plans to do something about this? e.g. lowering the total favor demand for reward (which is maybe reasonable anyway) or remove the level restriction for such quests so we can do them now for a few days at least even when over level?

  12. #52
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by droid327 View Post
    The point of the server is not to trick you into missing out on quests because you didnt account for the intro zone level lockout. Its Hardcore, not Excelcore. Other people's misfortune is not your "reward".

    You got the favor you were going for, and you're several days ahead of people who didnt complete those quests yet. That's your reward.
    Better said than what I was thinking of replying.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  13. #53
    Community Member
    Join Date
    Sep 2009
    Posts
    215

    Default

    Quote Originally Posted by droid327 View Post
    The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.

    You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.
    +1

  14. #54
    Chaotic Evil Mindos's Avatar
    Join Date
    Jan 2010
    Posts
    4,141

    Default

    Quote Originally Posted by Lynnabel View Post
    If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
    Devil Assault in the marketplace has a huge level range.

  15. #55
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default

    Quote Originally Posted by droid327 View Post
    The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.

    You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.

    No you didnt know. You didnt take into account all of the information available to you. Your knowledge and performance may have been typical of most people, but you could have done more. The level of quests and areas are game knowledge available to everyone. The game was not broken. This was not a bug. Perhaps their intent was access to these areas and since they were humans they didnt think of everything and these ideas slipped their minds. But this is not the same as a bug.

    If a fellow runs a timed wilderness race and come upon a large tree fallen upon a trail, He has to problem solve and overcome that obstacle. It may effect his run time and possibly his health to do so. Now if the race officials after his run go and cut the tree off the trail freeing up the obstacle, future runners will not face this impediment. Nobody told anyone about the tree. This is very unfair to the fellow that others dont have to face the ramifications of it now. In the hardcore server, there are many things to overcome. Someone has come in and removed a big Tree after others have dealt with it. This is patently unfair.

    But, in the big picture it is not that big of a deal. I just hope they put more thought into any future changes to the rules. In fact, I hope they stay out of it and observe.

  16. #56
    Community Member Chacka_DDO's Avatar
    Join Date
    Aug 2013
    Posts
    2,668

    Default

    Quote Originally Posted by Lynnabel View Post
    3: Something Else

    All Wilderness areas should now be exempt from the over-level lockout. You can tell if a space is a Wilderness Area if it only allows for Normal/Epic Normal/Legendary Normal difficulty. We have also additional exempted two dungeons: Seek Dryden's Council and Gateway to Khyber. If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
    The Troglodytes' Get
    Return to delera's Tomb
    Scoundrel's Run
    Old Grey Grarl
    The Last Move: The way to Yarkuch
    The Last Move: Yarkuch's Last Stand
    Made To Order
    Against the Demon Queen
    Zawabi's Revenge
    A Relic of a Sovereign Past

    This quests I have completely missed because of the issue with the lockout by level.
    I have not missed every possible quest so therefore there maybe still more others missed.

    The question is how to deal with this fact, one way would be of course to make for them an exception so you can do this few quests for free at a high level with low risk.
    The consequence is that it is then slightly less hard to reach 1750 and 5000 favor for almost everyone and I think that's acceptable, it is for sure still hard enough then.

    Besides of Made to Order, Zawabi's Revenge and Against the Demon Queen, I expect anyway that a player who makes it to 1750 favor will have no big trouble to do this quests

  17. #57
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default

    Quote Originally Posted by droid327 View Post
    The trick is the level of a quest is listed in-game as L5, you were told you could play up to L+2, but there's a hidden gate that you're never told about in-game.

    You werent tricked. You knew exactly what you were going to do and you voluntarily did it. Just because you overcame an unfair disadvantage doesnt mean everyone else should be forced to do so as well. Enforcing equal unfairness on all is merely balanced, not fair. You cant Harrison Bergeron the server.

    No you didnt know. You didnt take into account all of the information available to you. Your knowledge and performance may have been typical of most people, but you could have done more. The level of quests and areas are game knowledge available to everyone. The game was not broken. This was not a bug. Perhaps their intent was access to these areas and since they were humans they didnt think of everything and these ideas slipped their minds. But this is not the same as a bug.

    If a fellow runs a timed wilderness race and come upon a large tree fallen upon a trail, He has to problem solve and overcome that obstacle. It may effect his run time and possibly his health to do so. Now if the race officials after his run go and cut the tree off the trail freeing up the obstacle, future runners will not face this impediment. Nobody told anyone about the tree. This is very unfair to the fellow that others dont have to face the ramifications of it now. In the hardcore server, there are many things to overcome. Someone has come in and removed a big Tree after others have dealt with it. This is patently unfair.

    But, in the big picture it is not that big of a deal. I just hope they put more thought into any future changes to the rules. In fact, I hope they stay out of it and observe.

  18. #58
    Community Member
    Join Date
    Dec 2015
    Posts
    117

    Default

    Just wondering if you have made this one to work (new ED ability in 42.4):
    • Fatesinger: Core 4: Intoxicating Presence: Enemies that strike you have a chance to be Fascinated.


    I have never seen it work...

  19. #59
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Quote Originally Posted by Steelstar View Post
    As Pale Masters in Shrouds take 50% healing from Positive Healing as of U42.4, they should be able to be targeted by Healing spells. However, prior to today's patch, you could not target Pale Masters in Shrouds with many enhancements/SLAs that cast Positive Energy Healing spells. Now you can. That is all it means.
    Palemasters are still immune to the various heals from Audience With The Queen. There's a big heal when you use it, and at least one HoT afterward.

  20. #60
    Community Member Chacka_DDO's Avatar
    Join Date
    Aug 2013
    Posts
    2,668

    Default

    Quote Originally Posted by Lynnabel View Post
    If there are other dungeons that you folks feel strongly should also be exempt, please let us know.
    One dungeon should be for sure expected and this is "Return to Delera's Tomb" this one is level 6 and you need to enter it before you can enter the last part of the chain that is level 8.
    Another good reason here is that this is a nonhostile dungeon with no risk to die beside you find a way for your character to suicide, you walk in and out and it is done which means that there is no reason at all for the 4 levels rule.
    Another reason is that you miss 6 favor when you are locked out because you forgot about this issue.
    I missed this part and with it already the end reward, lucky for me I was able to "red door" it so I was at least able to do the last part anyhow.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload