Originally Posted by
LTForge
Hello readers,
I want to preface this by saying that the vast majority of recent changes, I've been in support of and quite happy with, if not at least found to be net-neutral overall and thus shrugged off.
There are, however two changes which I would like to state some criticism of.
First, Optional Ransack.
Funnily enough this has virtually no effect on how I play DDO, yet I still hate it on principal.
The stated design goals of the EXP changes were to encourage players to play a wider variety of quests instead of simply repeating a small selection of quests over and over until the user burns out and quits, while also fixing some loopholes in the EXP system that allowed users to farm enormous amounts of EXP without much effort.
While this certainly solves both problems in one fell swoop, this feels like burning down the house to kill a spider. Some might argue a necessity, but comes across as an irrational, short sighted attempt to solve what's not as big a problem as it seems. (As such I'll be referring to SSG as Team Jorn from here until my dying days.)
Now, this criticism has been leveled many times by many people in many ways so I don't want to stay on it too long, but I want to offer possible solutions that would make this change a little easier to swallow, at least on paper.
Alternative One: Optional objectives ransack identically, though independently of, quest completion, and reset at the same rate.
Straight forward, easy to understand, doesn't require learning an entirely new rule-set and attempting to keep track of much on the player side. Just go forth and quest without having to worry about getting massive EXP penalties disproportionate of your efforts, but prevents people from simply entering a quest, spending a minimal amount of time to complete optional objective and then bail/reset to maximize exp/m. A clean, universal solution, if nothing else.
Alternative Two: Remove optional ransack and instead make targeted changes to quests in which this was a serious problem, such as lowering optional objective rewards and "back loading" the exp onto Quest completion. I know a lot of people have jumped on SSG for not doing this initially but I get why this one's a pain in the ass. Between spaghetti code, old outdated infrastructure and the sheer number of possible ways something like this can go wrong I know why it's not an attractive solution. Still, the player-base has spoken.
As a footnote, regardless of what solution you use, please make some kind of change to alleviate the penalty this puts on Devil Assault and other "Forced Optional" quests, I've seem some of the calculations getting tossed around and the penalties are steep considering that most people aren't even farming those particular quests for exp.
Anywho,
Second, Hardcore.
This isn't actually a criticism of Hardcore league itself, put down the pitchforks and keep reading oh ye of impatience.
This is a criticism of the way it's barred for non-VIP's.
Okay NOW you can get the pitchforks.
I was excited for Hardcore when the concept was pitched, right up until the moment it was clear that it was going to require an active subscription to access it. Now don't get me wrong, I know nobody gets, nor should they expect to get, something for nothing.
One of the things I like about DDO is that you have the option of how you pay for what you play. Having the choice between buying into content piecemeal, paying for a subscription, or even grinding out favor to get it and thus spend time instead of money on the game, is a good system (Albeit I think the sheer amount of content makes the latter-most much less viable these days than it used to be, but that's not relevant at the moment, I'm just sayin')
This, however, is the first time I can think of where something was exclusive to VIP's.
Don't get me wrong I have nothing against shoveling money at the game, I pre-purchased the collectors editions of MotU and Sharn (And bought Shadowfell Conspiracy and Ravenloft in short order, though the eldritch horror known as "Life" prevented me from buying them early) in addition to points and gifts I've bought for others over the years.
This is the first time I've ever felt like I was actively being barred from content because I wasn't willing to pay a specific way though, and I don't like it.
No really that's pretty much it, I like the concept of hardcore a lot and I hope it goes well, brings in some bank, etc, I just wish I could play it, preferably with friends (even the dirty scrubs who don't throw money at SSG like they should) but I ain't buying a subscription cause I ain't about that life. If you guys are planning to run it again in the future, maybe make it open to premium players if not everyone, or allow an "opt in" for a small amount of points for non-VIP's?
I really can't stress the "everyone" enough though. I am genuinely worried that DDO's player-base is too small to be able to take much in the way of forceful division of players, even for short periods.
Anyway that's about it. Nothing in the above is going to keep me from playing the game, but I disliked them enough I felt it warranted bringing up.
Cheers, and of special note, good luck to everyone in their Hardcore endeavors. I'm hoping to see some videos of any particularly hilarious deaths in the near future.