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  1. #61
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    Quote Originally Posted by Cantor View Post
    No, that would have been much worse. Less communication is not better. They should have given us the full list but made it clear they were "considered" for buffs, and asked for feedback: which are not on the list that should be? and what on the list doesn't need to be? It was presented as these are the changes.

    No. in no way would saying some vague **** have been better.

    Maybe if it had been clear that not all of them were getting buffs we could have called for them in the most needed places. I imagine the ones cut mostly got cut because they are parts of sagas, which means there is a group of people who run them because we like sagas. Do not take that to mean that they are ok. Some those that got buffs are less deserving than many that did not. Those only get run because they are needed for the saga, consider that when a quest has obviously pitiful exp but gets run. If you excuse bad exp by saying it's in the saga, then you might as well not have the other rewards at all. I was fully in support of the changes until they dropped so many of the buffs.
    The trouble is that test server notes always have the caveat that they are subject to change before going live. This is true in every MMO I have ever played. I even got into the habit of avoiding test server notes in most games so I wouldn't get my hopes up about changes that were not going to go live. The problem is that the developers were open about what they were considering and the community acted entitled to the changes.

    The term bait and switch has been used a lot in the last couple of days and that is a problem. We are going to get less communication in the future (which you are right is not better) because the community has proven in the last couple of days that they can't be mature about open communication. Now the developers can't even tell us what they are proposing to test because we have shown we will demand any change they considered even if the change proves to be undesirable. The developers have learned a lesson in the last couple of days and it is our fault for teaching it to them. We will all pay for the inability to some people to accept that the proposed list was never a promise.

  2. #62
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    Quote Originally Posted by FlavoredSoul View Post
    I'm writing this thread so that instead of just complaining endlessly, I can hopefully help the devs understand why so many people are upset, and why while the hotfix 42.4.1 is a step in the right direction, it doesn't do enough.

    There are three major reasons for the community outrage.

    #1 overall amount of bugs in the new ED/PM pass, with many abilities not working at all.

    #2 optional ransack and the greater exp changes as a whole.

    #3 extremely poor communication on what was changing and why.

    #1 would have been extremely easy to solve with another 2-3 weeks of QA and at minimum 1 additional (FULL) lammania preview, the released state of the update would be unacceptable in any field.

    #2 While the 42.4.1 changes alleviate some of the issues here, it does not address all of them.

    https://www.ddo.com/en/update-4241-release-notes

    A. Adding the 3 quest grace period is nice, however it fails to address the problem of quests which are frequently run will eventually have their optionals permanently ransacked to zero percent, further reducing the desire of groups to bother doing optionals, which are already often skipped outside of a few highly lucrative ones. This also hurts quests that people are expected to farm multiple times to acquire loot from Toe toed Tobias and the jibbers for example, or Devil assault and tokens. At minimum the 20% bottom for exp should have been maintained from the pre-release information (more on that for #3).

    B. Elaborating on devil assault, it is one of the only effective ways to gain a heart for TRing (together with lords of dust), players will be running it many times to gain tokens but almost all (well more than half) of it's exp is in optional objectives. If the devs are absolutely determined to stick with the permanent ransack changes then at least do something to mitigate this. Moving the majority of DA's exp to the main quest itself would take care of most of this problem, additionally it would be greatly appreciated if newer ebberon epics had epic tokens added to their loot tables (three barrel cove, archons, devils gambit, ect...)

    #3

    A. The overall communication on this has been awful, players were A. lead to believe by multiple official staff postings (both the offical release notes and the discussion posts) that opt ransack would bottom out at a minimum of 20% of base optional exp, "sorry that was wrong, it's zero" turns an already unpopular change into an even less popular one. Opt ransack needs to either stop at 20% min or recover, even if slowly outside of ETR.

    B. And this is perhaps the biggest communication fail, the original discussion had many many quests listed for small exp increases, this helped alleviate concerns and made us feel like this was a trade instead of a net nerf "sure optional ransack is bad but those awful exp/min quests got boosted so it's not so bad" but then in what felt like a massive bait and switch only a small handful of quests got their exp boosted in the patch.

    Here is a list of the quests that got boosted.


    Desire in the Dark
    Records of the Past
    Graveyard Shift
    Third Time's a Charm
    Strike Back
    Temple of Elemental Evil Part 1
    Temple of Elemental Evil Part 2
    New Comers
    Black and Blue
    A Small Problem
    Partycrashers
    The Snitch
    Under the Big Top
    Fathom the Depths
    The Claw of Vulkoor
    The Last Stand
    Into the Deep
    White Plume Mountain
    Slave Pits of the Undercity
    Assault on the Aerie of the slavers
    Fashion Madness
    The Lord of Stone
    Terminal Delirium
    Palace of Stone
    Detour
    Rest Stop
    A Stay at the Inn
    The End of the Road

    And Tower of Frost in the 42.4.1 hotfix

    While some quests got buffed a lot more than 5-10% or 10-20% and closer to what they actually needed (specifically TOEE and Tower of Frost post hotfix) the actual list pales in comparison to what we were shown.



    Temple of Elemental Evil (both halves)
    Precious Cargo
    Desire in the Dark
    Graveyard Shift
    Records of the Past
    Strike Back
    Third Time’s a Charm
    Black and Blue
    The Newcomers
    A Small Problem
    Partycrashers
    The Snitch
    Under the Big Top
    Detour
    Rest Stop
    Lost in the Swamp
    A Stay at the Inn
    The End of the Road
    Slave Pits of the Undercity
    Secret of the Slavers' Stockade
    Assault on the Aerie of the Slave Lords
    Tower of Frost
    Creeping Death
    To Curse the Sky
    Against the Demon Queen
    Chains of Flame
    The Dreaming Dark
    The Portal Opens
    The House of Broken Chains
    The House of Death Undone
    The House of Rusted Blades
    The Battle of Eveningstar
    The Lost Thread
    The Unquiet Graves
    Don’t Drink the Water
    In the Belly of the Beast
    The Riddle
    Made to Order
    The Cursed Crypt
    Memory Lapse
    The Price of Freedom
    Enter the Kobold
    Monastery of the Scorpion
    Prey on the Hunter
    Stealer of Souls
    Bargain of Blood
    The Black Loch
    The Tide Turns
    Storm the Beaches
    Archon’s Trial
    Demon Assault
    The Devil’s Details
    The Haunted Halls of Eveningstar
    The Haunted Halls of Eveningstar (extended)
    Shadow of Doubt (Epic Only)
    A Lesson of Deception (Epic Only)
    Army of Shadow (Epic Only)
    Friends in Low Places (Epic Only)
    Thrill of the Hunt (Epic Only)
    Through a Mirror Darkly (Epic Only)
    A Break in the Ice
    Breaking the Ranks
    Lines of Supply
    The Tracker’s Trap
    What Goes Up
    Fathom of the Depths
    Into the Deep
    The Claw of Vulkoor
    The Last Stand
    Acute Delirium
    Terminal Delirum
    Fashion Madness
    The Lord of Eyes
    The Palace of Stone



    Stuff like most of Menace of the underdark, haunted halls, precious cargo, epic wheloon and stormhorns, the house d sentinels chain, stealer of souls were dropped entirely, even just a 5-10% boost on the majority of the list would have greatly diminished the overall anger from players, it would have felt less like we were bait and switched.

    If any of these changes, especially boosting the rest of the list are planned for a future patch 42.4.2 or 43 a dev saying so would be a great way to calm the community down, a simple "we didn't have time for all the changes, but we plan on doing further adjustments in update 43" would be worth it's weight in gold.

    The people who are angry don't want to be, we want to love this game we've spent time and money on.




    To Cordovan or any dev reading this.

    I just wanted to clarify that I'm NOT asking for less communication, If the list of quests to be buffed hadn't been released at all it would have caused different but equally bad problems.

    A better suggestion would be to copy the things some other game devs do for the purpose of communication and transparency: When major changes happen, especially on the scale of the differences between the proposed exp changes and what we got on live, something like a "developer manifesto or dev diary" explaining WHY it is so different and getting further last minute feedback before it goes live. That would do a whole lot to reduce community outcry.

    Again I'm hoping you do not get the wrong idea about this and take it as "welp time to stop posting any official feedback threads in case they get angry again".

    I really like the last patch changes

    Im ok with the new xp change. U seems never happy...
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  3. #63
    Community Member John3000's Avatar
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    Quote Originally Posted by Chacka_DDO View Post
    Can you please enlight me why this is any major nerf for ppl who "like hanging out in Epics" as far as I know you always got first time bonuses only one time AND now you get even 40% daily exp bonus.
    If you play smart this may lead even into more exp if you play different quests.
    Pevious daily bonus was 20%... so 40% is only a +20% increase. Let's compare that to opt ransack :

    A typical epic dailies quest run would consist of : Von3 (+67.5% opt xp), Von4 (+60% opt xp), Spies (+60% opt xp), Tobias (+35% opt xp), WK (+230% opt xp), OOB (+35% opt xp), LOD (+45% opt xp), Servants (+90% xp), Grim and barett (+35% opt xp), etc.

    So with the change, this typical dailies run is permanently ransacked after only 7 days.... Could you please tell me how an extra 20% daily bonus makes up for the loss of all that optional XP upon quest completions.

    This change, in it's current change, is very much an atom bomb xp/min nerf for ppl who "like hanging out in Epics" like me...


    Quote Originally Posted by Chacka_DDO View Post
    You can maybe now, even more, consider to not "hanging out in Epics" and do a TR+ER rather than a few ERs in a row and you may find out this is maybe not less fun at the end.
    I've done TRs and it's not enjoyable... I've seen you fly through them like you were making pancakes, so I can understand why you have trouble understanding my point of view, but for me they usually take two to three months to do with the free time I have. My free time is precious and I prefer using it to do things I enjoy.... Doing Raids and occasional ERs is what I enjoy.

    Quote Originally Posted by Chacka_DDO View Post
    The question for the developers is which rules are objectively better for the majority.
    Why would nerfing Epics xp/min be better for the majority ? I understand this nerf doesn't effect your current play style, so that's great for you, but why would you want to force it upon people like me ? If SSG want to force people to do Heroic TRs, then they shouldn't be shocked that people are upset or cancelling their subs or stopping spending money or leaving the game. If you read the other forums threads, there are a very large number of us that are upset by this nerf.

    Quote Originally Posted by Chacka_DDO View Post
    And here I personally strongly agree it is in general better to give players the best experience reward who play different quests!
    ...
    This is of course only a subjective opinion of mine...
    Sure, well then all SSG needs to do is calculate the average XP/min of a typical dailies run and make it so that running other quests gives as much. Why force people into heroics ?


    Quote Originally Posted by Chacka_DDO View Post
    Only ppl who where farming objectives over and over again without finishing the quest may suffer less exp per minute.
    I strongly disagree. I've never farmed objectives without completing the quest, and if you've ever joined a dailies LFM you would know we always finish the quests. The devs can check my log activities + probably the other people who are protesting on this forum to prove it.


    Quote Originally Posted by Chacka_DDO View Post
    And to seriously complain about a change of something that was obviously not at all intended is evidently wrong, sorry.
    Seriously, how is running Dailies Runs "wrong" or never intended ? If you mean "people getting optionals without completing quests", then they can just make it so that the +1 ransack only happens if you don't finish the quest. That would be a third win-win solution.


    Quote Originally Posted by Chacka_DDO View Post
    Exactly this is the reason why it is an ER (the acronym for Epic Reincarnation is ER!) it is NOT a true reincarnation and because of this there is no first-time bonus...
    Yes, ER, sorry, I think you knew what I meant. If they are changing the rules on opt xp, then they can also adjust things so they don't penalize paying customers. A first time xp bonus reset upon ER is only one of many solutions they could use to help compensate the loss Optionals XP. I'm not saying it's the Only solution. But what I don't understand is why you would protest against it, how would it harm you personally ? Why can't I enjoy this game without being forced to heroic TR ? And what do you personally gain from slowing down my ERs ?

    They say the XP changes are to help prevent people from getting burnt out and leaving the game... but there are more than enough Epic Quests and Raids to allow people to do what they like, without having to punish them. It's getting to the point where I'm seriously considering quiting this game, which is sad because the game has great mechanics, lore, etc.... but adding more grind to the already huge grindwheel is so, ugh.... discouraging.

    Well, that's my two cents anyways.

    Have a nice day.

    Cheers

  4. #64
    Community Member psykopeta's Avatar
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    i must say when i read "constructive" i was scared, mostly by the tone of people used here, "trying to talk directly" like the devs are their slaves (i refer to devs as 3rd person, so it's not the same XD)

    must say what you're asking is nothing outrageus and by the forms used is pretty understandable, however... the amount of quests getting extra xp in lamma was insane (hey, i'm the 1st who would be happy to see some of those already BIG XP QUESTS GETTING EVEN MOAR XP), so a bit of tweaking could be expected, another thing is the brutal chop we had

    the real trouble here is the concept "dailies", that's something introduced only after the previous xp change (that i would say you all remember, when we were FORCED to repeat several quests and hard capping, cause we would risk getting stuck at lvl 19 for example) when you could only run 10 times the same xp

    what happened when devs suggested the xp changes? lots of doom in the forum, lots of quitters that never quit (like the "hey i'm not gonna pay anymore" and other "menaces") but under 1 month later the players, not the whiners, realized it was a great change

    2 days after the xp changes, the little amount of players i've found (you know, pugging is dead, merge servers please) are all happy cause they're getting more xp and since they don't need to run quests at base lvl... it's like having more quests or more margin to run quests

    dailies or wk opt farm (i've done both btw, not enough to cry in forum after they disappearing tho) is something that you do once or twice per epic life, (maybe run wk opt farm 2 hours 1 day) but basing your gameplay on repeating the same group of quests twice per day is just insane, same way is insane running "reaper dailies" at cap, i can understand you do it once, twice or even 1 week, but please for your sanity, stop doing that lol! i've seen people running the same 10-15 quests, on same diff, every day, for months

    ofc, they were getting 100, 150 or 200k reaper xp per day, seriously by the time you made a game your 2nd job, i lost the interest of the benefit you could get

    so now, enjoy the another oportunity SSG gives you to buy more packs (that's what they're for, btw) and run more different quests
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  5. #65
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    Quote Originally Posted by erethizon View Post
    Yes, we do indeed know what is meant by 'everyone' and we know it shouldn't be taken literally, but part of the problem is the effort by a handful of people these last couple of weeks to drum up outrage in the forum community. They may not have succeeded in making 'everyone' upset, but they were certainly trying.

    When you go into the game you realize that most people are not upset by the update. The majority don't seem to realize anything even happened and the ones that have been paying attention seem to think it is more good than bad. You have a vocal group of outraged people that are not only trying to express their opinion (which is fine) but are also trying to help others overreact as well. No one benefits from being angry and upset. There is definitely a way you can view this update that will leave you angry, but there is also a way to view this update that leaves you pleased.

    Words like 'everyone' not only overrepresent the percentage of people that are bothered by this update, it also insinuates that if you are not yet upset you better get on board because 'everyone' else is already upset about it. Mob mentality is a real thing. We don't need the, dare I say minority, of angry people trying to put their feelings onto others. Have an intelligent discussion about it (like the original post in this thread is attempting to do) by all means, but the dozens of angry posts over the last couple weeks trying to inform 'everyone' that 'everyone' is angry about this is greatly overplaying their hand.

    Quite a few of us are very pleased with this update and we managed to express that without saying that 'everyone' is happy about it.
    Apparently I have to spread some reputation around before giving you any more

  6. #66
    Community Member John3000's Avatar
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    Quote Originally Posted by erethizon View Post
    When you go into the game you realize that most people are not upset by the update.
    Your words "most people" seems to be very subjective and biased to your personal opinion, because "most people" I've talked to in game are indeed very upset with the XP nerf.


    Quote Originally Posted by erethizon View Post
    The majority don't seem to realize anything even happened
    The XP/min nerf started out hidden in the Lamania thread, and got closed fairly rapidly afterwards. There was no official discussion thread outside Lamania. + this nerf was launched while most people were on vacation.


    Quote Originally Posted by erethizon View Post
    and the ones that have been paying attention seem to think it is more good than bad.
    This is your personal opinion. The people I've talked to think the contrary, which is not to say there isn't good stuff. Lot's of good stuff. But the XP/min nerf is a very big bad for many of us. But since it doesn't affect your play style, you don't seem to care much about how it might affect others.

    Quote Originally Posted by erethizon View Post
    You have a vocal group of outraged people that are not only trying to express their opinion (which is fine) but are also trying to help others overreact as well.
    Come on. You've been the most vocal person on these forums easily writing up hundreds of posts, sometimes misleading people into believing their XP progression will be untouched.... which was proven false. There is a clear XP/min nerf in Epics. Why do you keep trying to pull the wool over our eyes ? Are we not allowed to express our feelings and opinions on how this update affects us ? What do you personally gain from this ? Is this game made only for people like you who love to heroic TRs and do quest by quest ?

    All we want is to initiate a constructive dialogue with devs and SSG, for them to consider our point of view, why we like DDO, why this update ruins our experience and what solutions they could implement that can still reach their goals while keeping us happy customers.

    Cheers
    Last edited by John3000; 08-16-2019 at 05:40 AM.

  7. #67
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    Quote Originally Posted by John3000 View Post
    Pevious daily bonus was 20%... so 40% is only a +20% increase. Let's compare that to opt ransack :

    A typical epic dailies quest run would consist of : Von3 (+67.5% opt xp), Von4 (+60% opt xp), Spies (+60% opt xp), Tobias (+35% opt xp), WK (+230% opt xp), OOB (+35% opt xp), LOD (+45% opt xp), Servants (+90% xp), Grim and barett (+35% opt xp), etc.

    So with the change, this typical dailies run is permanently ransacked after only 7 days.... Could you please tell me how an extra 20% daily bonus makes up for the loss of all that optional XP upon quest completions.

    This change, in it's current change, is very much an atom bomb xp/min nerf for ppl who "like hanging out in Epics" like me...




    I've done TRs and it's not enjoyable... I've seen you fly through them like you were making pancakes, so I can understand why you have trouble understanding my point of view, but for me they usually take two to three months to do with the free time I have. My free time is precious and I prefer using it to do things I enjoy.... Doing Raids and occasional ERs is what I enjoy.



    Why would nerfing Epics xp/min be better for the majority ? I understand this nerf doesn't effect your current play style, so that's great for you, but why would you want to force it upon people like me ? If SSG want to force people to do Heroic TRs, then they shouldn't be shocked that people are upset or cancelling their subs or stopping spending money or leaving the game. If you read the other forums threads, there are a very large number of us that are upset by this nerf.



    Sure, well then all SSG needs to do is calculate the average XP/min of a typical dailies run and make it so that running other quests gives as much. Why force people into heroics ?




    I strongly disagree. I've never farmed objectives without completing the quest, and if you've ever joined a dailies LFM you would know we always finish the quests. The devs can check my log activities + probably the other people who are protesting on this forum to prove it.




    Seriously, how is running Dailies Runs "wrong" or never intended ? If you mean "people getting optionals without completing quests", then they can just make it so that the +1 ransack only happens if you don't finish the quest. That would be a third win-win solution.




    Yes, ER, sorry, I think you knew what I meant. If they are changing the rules on opt xp, then they can also adjust things so they don't penalize paying customers. A first time xp bonus reset upon ER is only one of many solutions they could use to help compensate the loss Optionals XP. I'm not saying it's the Only solution. But what I don't understand is why you would protest against it, how would it harm you personally ? Why can't I enjoy this game without being forced to heroic TR ? And what do you personally gain from slowing down my ERs ?

    They say the XP changes are to help prevent people from getting burnt out and leaving the game... but there are more than enough Epic Quests and Raids to allow people to do what they like, without having to punish them. It's getting to the point where I'm seriously considering quiting this game, which is sad because the game has great mechanics, lore, etc.... but adding more grind to the already huge grindwheel is so, ugh.... discouraging.

    Well, that's my two cents anyways.

    Have a nice day.

    Cheers
    Try the new changes maybe your idea will change
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  8. #68
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    Quote Originally Posted by John3000 View Post
    Your words "most people" seems to be very subjective and biased to your personal opinion, because "most people" I've talked to in game are indeed very upset with the XP nerf.


    The XP/min nerf started out hidden in the Lamania thread, and got closed fairly rapidly afterwards. There was no official discussion thread outside Lamania. + this nerf was launched while most people were on vacation.

    This is your personal opinion. The people I've talked to think the contrary, which is not to say there isn't good stuff. Lot's of good stuff. But the XP/min nerf is a very big bad for many of us. But since it doesn't affect your play style, you don't seem to care much about how it might affect others.
    Ah, I see. So we should go with your "people I've talked to" argument, which is clearly objective, rather than other people's "people I've talked to" arguments, which are clearly subjective.

    Right. Got it.

  9. #69
    Community Member Wh070aa's Avatar
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    The changes were designed to force the play style on people who are more likely to leave.

    I mean sure for players with certain play style (AKA playing the right way according to devs), or are super elitist with 120+ Reaper points, you will see little impact to gameplay. Also bunch of fanboys who defend every decision who spam 100's of posts insulting anyone disagreeing or asking for clarifications, you know who they are.

    You are not gonna hear from people the OP is talking about, because they quit.

    Devs need better PR, and design choices, because they keep removing playstyles from game (remember when stealth used to be a thing?), in favor of elitist zerg feedback from players council. Congratulations you have finally become like Legue of Legends devs, who actually ban people for playing off meta.

    Also freaking bug test and fix bugs before pushing live. When everyone on Lama knows about bugs that greatly impact gameplay, and you still put them on live., you make yourselves look bad.

    Anyhow good luck to fanboys staying here. I hope you enjoy playing the Right Way, no matter what devs decide it is.

  10. #70
    Community Member psykopeta's Avatar
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    Quote Originally Posted by cpw_acc View Post
    Ah, I see. So we should go with your "people I've talked to" argument, which is clearly objective, rather than other people's "people I've talked to" arguments, which are clearly subjective.

    Right. Got it.
    i would say it's kinda ironic cause it's exactly what erethizon was talking about drummers and try to use missleadingly "everybody" and "the comunnity", he should edit the post and add that "the people i've talked to who means more subjective than the people who you've talked to cause it's clearly subjective"

    SSG should implement stuff like "forced poll on login before choosing your server" to get real feedback for stuff instead of forums cause if we add forums + council, we got the least representative vocal representation ever

    guess that's why they don't pay much attention to feedback, if u have 51 pages in 1 thread but there're only 50 players talking... well, we can't even consider that a "bad feedback it shouldn't be implemented", after all they're only 50 echoing theirselves
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  11. #71

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    Quote Originally Posted by John3000 View Post
    A typical epic dailies quest run would consist of : Von3 (+67.5% opt xp), Von4 (+60% opt xp), Spies (+60% opt xp), Tobias (+35% opt xp), WK (+230% opt xp), OOB (+35% opt xp), LOD (+45% opt xp), Servants (+90% xp), Grim and barett (+35% opt xp), etc.

    So with the change, this typical dailies run is permanently ransacked after only 7 days.... Could you please tell me how an extra 20% daily bonus makes up for the loss of all that optional XP upon quest completions.

    This change, in it's current change, is very much an atom bomb xp/min nerf for ppl who "like hanging out in Epics" like me...
    The problem as I see is that some people seem to think that the paradigm of running the same short list of quests every day is the norm.

    I understand all the arguments that if you've got a bit of a gimp build, or your time is short and you just want to hit whatever LFM is up, that doing these quests would be convenient.

    But seriously, so what if these are ransacked after 7 days? You already know you get 100% optional xp for the first 3 completions now. And if you want to reset the ransack counter, you can do any flavour of TR, including an ETR.

    There's loads of XP in the game outwith dailies, maybe people will take a minute and realise that. Technically you can still do dailies, just not the same 9 quests every single day without mixing things up a bit.

    If you wanted to make a constructive argument, you could be arguing that first time bonusses should reset on an ETR. That would be something constructive.

  12. #72
    Community Member John3000's Avatar
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    Quote Originally Posted by cpw_acc View Post
    Ah, I see. So we should go with your "people I've talked to" argument, which is clearly objective, rather than other people's "people I've talked to" arguments, which are clearly subjective.

    Right. Got it.
    I didn't say go for one vs another. I said his use of "most people" was subjective and biased and contrary to my personal experience...

    But you're obviously here just to troll and disrupt the thread. So have a good day

    cheers

  13. #73
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    Quote Originally Posted by John3000 View Post
    I didn't say go for one vs another. I said his use of "most people" was subjective and biased and contrary to my personal experience...

    But you're obviously here just to troll and disrupt the thread. So have a good day

    cheers
    I don't see it as a troll to disrupt the thread, but a very valid point.

    Example. They estimate that 10% of the worlds population is Left Handed. However, in my family the percentage of Left handed people are approx. 30%. I've actually met a person who had never met a left hander until he met me in his 30s.

    The difference is in where the sample comes from. This is what creates the difference in what people see.

    You very much could have everyone you talked to voice the opinion the changes are bad, but that might be because they also approach the game in the same way that you do. Where another person is talking to people that approach the game in a different way and thus have a different opinion on the changes.

    Neither point is more or less valid then the others - Unless of course one is not being honest about "talking to others in game" But that would likely be hard to prove while being intellectually dishonest.

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    Quote Originally Posted by John3000 View Post
    I didn't say go for one vs another. I said his use of "most people" was subjective and biased and contrary to my personal experience...

    But you're obviously here just to troll and disrupt the thread. So have a good day

    cheers
    I don't see how pointing out the fact that your own statement was just as personal and subjective as any one else's was "trolling" or "disrupting the thread". It certainly was not my intention at the time. I admit I used a large dose of sarcasm to make my point, but I wasn't attempting to troll.

  15. #75
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    Quote Originally Posted by Deadlock View Post
    The problem as I see is that some people seem to think that the paradigm of running the same short list of quests every day is the norm.

    I understand all the arguments that if you've got a bit of a gimp build, or your time is short and you just want to hit whatever LFM is up, that doing these quests would be convenient.

    But seriously, so what if these are ransacked after 7 days? You already know you get 100% optional xp for the first 3 completions now. And if you want to reset the ransack counter, you can do any flavour of TR, including an ETR.

    There's loads of XP in the game outwith dailies, maybe people will take a minute and realise that. Technically you can still do dailies, just not the same 9 quests every single day without mixing things up a bit.

    If you wanted to make a constructive argument, you could be arguing that first time bonusses should reset on an ETR. That would be something constructive.
    Hi Deadlock,

    My point is that when I want to advance rapidly through Epics so I can get back to what I enjoy, that is back to running Raids on raid nights every three days or so... Dailies Run I found were the perfect progresion level. It's not repeating 1 quest over and over, but a series of high payout quests, which are simply above the others xp/min-wise + the garantee of having 1 LFM that covers a nice lvl 20-30 epic range. (the server population is so low, so having that large epic range is really nice)

    I listed in other posts a number of solutions that SSG could implement :

    1) As you suggested, allowing "first time XP bonusses" to reset on an ER would certainly be great and offset the opt. ransack. +1 This would be my favorite.
    2) Calculate the average XP/min rate of running the old Dailies chain and bump up all epic quests so they are on par. This would also be nice.
    3) Have it so that the opt. ransack counter increases only if the quest is not completed. (if this change was to crack down on opt. farming)

    Feel free to suggest others that would be nice for us ppl that like staying in Epics.

    Cheers,

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    Quote Originally Posted by John3000 View Post
    Your words "most people" seems to be very subjective and biased to your personal opinion, because "most people" I've talked to in game are indeed very upset with the XP nerf.
    It depends on the people you surround yourself with.

    If you only play with people who do dailies religiously, then yup everyone is ****ed.

    If you play other quests then the people you interact with play other quests and are happy.

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    Quote Originally Posted by John3000 View Post
    ...

    1) As you suggested, allowing "first time XP bonusses" to reset on an ER would certainly be great and offset the opt. ransack. +1 This would be my favorite.
    ...
    This was already in yesterday's release notes

    https://www.ddo.com/en/update-4241-release-notes

    Optional Objective's Experience Rewards now ransack at a slower rate:
    * The first, second, and third time you achieve an optional objective, you will receive 100% of the experience.
    * The fourth time you achieve an optional objective, you will receive 80% of the experience.
    * Fifth: 60%
    * Sixth: 40%
    * Seventh: 20%
    *Eighth: 0%

    Optional Objective ransack does not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset your Optional Objective ransack.
    All current Optional Objective Ransack has been reset. Players after this patch will begin as if they had not previously completed any optional objectives on their current life.

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    Quote Originally Posted by Enoach View Post
    This was already in yesterday's release notes

    https://www.ddo.com/en/update-4241-release-notes

    Optional Objective's Experience Rewards now ransack at a slower rate:
    * The first, second, and third time you achieve an optional objective, you will receive 100% of the experience.
    * The fourth time you achieve an optional objective, you will receive 80% of the experience.
    * Fifth: 60%
    * Sixth: 40%
    * Seventh: 20%
    *Eighth: 0%

    Optional Objective ransack does not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset your Optional Objective ransack.
    All current Optional Objective Ransack has been reset. Players after this patch will begin as if they had not previously completed any optional objectives on their current life.
    He means first time bonus resetting, not optionals resetting. He wants first time/BB to reset on a ER.

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    Quote Originally Posted by Cantor View Post
    He means first time bonus resetting, not optionals resetting. He wants first time/BB to reset on a ER.
    Wow, I miss read that. Hmmm, interesting idea. Not sure that would be a good idea in Epic Reincarnation.

  20. #80
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    Quote Originally Posted by cpw_acc View Post
    I don't see how pointing out the fact that your own statement was just as personal and subjective as any one else's was "trolling" or "disrupting the thread". It certainly was not my intention at the time. I admit I used a large dose of sarcasm to make my point, but I wasn't attempting to troll.
    Ok, the tone of your post did seem to come off as troll and off topic. Glad to see it was unintentional.

    cheers

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