I'm writing this thread so that instead of just complaining endlessly, I can hopefully help the devs understand
why so many people are upset, and why while the hotfix 42.4.1 is a step in the right direction, it doesn't do enough.
There are three major reasons for the community outrage.
#1 overall amount of bugs in the new ED/PM pass, with many abilities not working at all.
#2 optional ransack and the greater exp changes as a whole.
#3 extremely poor communication on what was changing and why.
#1 would have been extremely easy to solve with another 2-3 weeks of QA and at minimum 1 additional (FULL) lammania preview, the released state of the update would be unacceptable in any field.
#2 While the 42.4.1 changes alleviate some of the issues here, it does not address all of them.
https://www.ddo.com/en/update-4241-release-notes
A. Adding the 3 quest grace period is nice, however it fails to address the problem of quests which are frequently run will eventually have their optionals permanently ransacked to zero percent, further reducing the desire of groups to bother doing optionals, which are already often skipped outside of a few highly lucrative ones. This also hurts quests that people are expected to farm multiple times to acquire loot from Toe toed Tobias and the jibbers for example, or Devil assault and tokens. At minimum the 20% bottom for exp should have been maintained from the pre-release information (more on that for #3).
B. Elaborating on devil assault, it is one of the only effective ways to gain a heart for TRing (together with lords of dust), players will be running it many times to gain tokens but almost all (well more than half) of it's exp is in optional objectives. If the devs are absolutely determined to stick with the permanent ransack changes then at least do something to mitigate this. Moving the majority of DA's exp to the main quest itself would take care of most of this problem, additionally it would be greatly appreciated if newer ebberon epics had epic tokens added to their loot tables (three barrel cove, archons, devils gambit, ect...)
#3
A. The overall communication on this has been awful, players were A. lead to believe by multiple official staff postings (both the offical release notes and the discussion posts) that opt ransack would bottom out at a minimum of 20% of base optional exp, "sorry that was wrong, it's zero" turns an already unpopular change into an even less popular one. Opt ransack needs to either stop at 20% min or recover, even if slowly outside of ETR.
B. And this is perhaps the biggest communication fail, the original discussion had many
many quests listed for small exp increases, this helped alleviate concerns and made us feel like this was a trade instead of a net nerf "sure optional ransack is bad but those awful exp/min quests got boosted so it's not so bad" but then in what felt like a massive bait and switch only a small handful of quests got their exp boosted in the patch.
Here is a list of the quests that got boosted.
Desire in the Dark
Records of the Past
Graveyard Shift
Third Time's a Charm
Strike Back
Temple of Elemental Evil Part 1
Temple of Elemental Evil Part 2
New Comers
Black and Blue
A Small Problem
Partycrashers
The Snitch
Under the Big Top
Fathom the Depths
The Claw of Vulkoor
The Last Stand
Into the Deep
White Plume Mountain
Slave Pits of the Undercity
Assault on the Aerie of the slavers
Fashion Madness
The Lord of Stone
Terminal Delirium
Palace of Stone
Detour
Rest Stop
A Stay at the Inn
The End of the Road
And Tower of Frost in the 42.4.1 hotfix
While some quests got buffed a lot more than 5-10% or 10-20% and closer to what they actually needed (specifically TOEE and Tower of Frost post hotfix) the actual list pales in comparison to what we were shown.
Temple of Elemental Evil (both halves)
Precious Cargo
Desire in the Dark
Graveyard Shift
Records of the Past
Strike Back
Third Time’s a Charm
Black and Blue
The Newcomers
A Small Problem
Partycrashers
The Snitch
Under the Big Top
Detour
Rest Stop
Lost in the Swamp
A Stay at the Inn
The End of the Road
Slave Pits of the Undercity
Secret of the Slavers' Stockade
Assault on the Aerie of the Slave Lords
Tower of Frost
Creeping Death
To Curse the Sky
Against the Demon Queen
Chains of Flame
The Dreaming Dark
The Portal Opens
The House of Broken Chains
The House of Death Undone
The House of Rusted Blades
The Battle of Eveningstar
The Lost Thread
The Unquiet Graves
Don’t Drink the Water
In the Belly of the Beast
The Riddle
Made to Order
The Cursed Crypt
Memory Lapse
The Price of Freedom
Enter the Kobold
Monastery of the Scorpion
Prey on the Hunter
Stealer of Souls
Bargain of Blood
The Black Loch
The Tide Turns
Storm the Beaches
Archon’s Trial
Demon Assault
The Devil’s Details
The Haunted Halls of Eveningstar
The Haunted Halls of Eveningstar (extended)
Shadow of Doubt (Epic Only)
A Lesson of Deception (Epic Only)
Army of Shadow (Epic Only)
Friends in Low Places (Epic Only)
Thrill of the Hunt (Epic Only)
Through a Mirror Darkly (Epic Only)
A Break in the Ice
Breaking the Ranks
Lines of Supply
The Tracker’s Trap
What Goes Up
Fathom of the Depths
Into the Deep
The Claw of Vulkoor
The Last Stand
Acute Delirium
Terminal Delirum
Fashion Madness
The Lord of Eyes
The Palace of Stone
Stuff like most of Menace of the underdark, haunted halls, precious cargo, epic wheloon and stormhorns, the house d sentinels chain, stealer of souls were dropped entirely, even just a 5-10% boost on the majority of the list would have greatly diminished the overall anger from players, it would have felt less like we were bait and switched.
If any of these changes, especially boosting the rest of the list are planned for a future patch 42.4.2 or 43 a dev saying so would be a great way to calm the community down, a simple "we didn't have time for all the changes, but we plan on doing further adjustments in update 43" would be worth it's weight in gold.
The people who are angry don't want to be, we want to love this game we've spent time and money on.
To Cordovan or any dev reading this.
I just wanted to clarify that I'm
NOT asking for less communication, If the list of quests to be buffed hadn't been released at all it would have caused different but equally bad problems.
A better suggestion would be to copy the things some other game devs do for the purpose of communication and transparency: When major changes happen, especially on the scale of the differences between the proposed exp changes and what we got on live, something like a "developer manifesto or dev diary" explaining WHY it is so different and getting further last minute feedback before it goes live. That would do a whole lot to reduce community outcry.
Again I'm hoping you do not get the wrong idea about this and take it as "welp time to stop posting any official feedback threads in case they get angry again".