Never try to publish your "biggest patch notes ever" patch, including major changes to endgame mechanics, and mechanics based on your long-term record of playthroughs, after beta-testing it on a server with a "new chars only/no dojo" ruleset
There's so many issues coming up now that I feel could've been identified in beta (that, of course, being the whole point of a beta server) if we'd had a regular Lama build cycle, been able to actually test things with extant chars and in endgame content. Hardcore League could've gotten its own preview afterwards, it really should've been a standalone test.
I mean I applaud the audacity and ambitiousness, but really, in retrospect, was that not a horrible idea?