Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
No hardcore server with this patch? Is that scheduled to open soon?
Thanks for your frequent work on improving the game! *bows and tips hat*
Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
Are the ED trees going to get reset automatically to re-spend points?
It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something
Last edited by SemanticMirage; 08-12-2019 at 09:27 PM.
My favorite:
I have done plenty of heroic SL crafting, but could never bring myself to farm all the ings for epic. So I have some epic ings saved up that I can put to use now.The Crafting Amounts of the Epic Slave Lords crafting system have been reduced significantly. Unbound Ingredient costs have moved from 400 -> 100, Bound Ingredients have moved from 100 -> 50, and Augment costs have moved from 200 -> 100.
Also this was funny:
I actually did this by accident, but only fed it once (maybe a L23 item or something, so about 100xp). I always figured if I tried making it better it would get fixed and I'd lose everything.The Epic Bone Crusher can now properly accept sentience. Known Issue: The Heroic Bone Crusher still accepts sentience erroneously, we're not fixing it because it would destroy all of your Sentient XP, so you're welcome :P
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...
Archangels (Thelanis)
Ravaclese | Harvesterr | Garrret | Barrith | Kaduceus | Rhyythms | Empti | Onanka | Nukkuls| Nemisys | Syckness | Wheredhego
wait wait wait...
"Incorporeality will be reduced in Reaper by the same amount as Blur and Displacement."
I was not aware of reaper affecting concealment to begin with, and the wiki has no info on this. anyone can fill me in?
I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.
WHATThe base damage multiplier for hitting helpless creatures is lowered from a 1.5 multiplier to a 1.25 multiplier. Helplessness will provide less damage increase.
Why?
Wow so many changes!
I'm getting ready to get hit by a few patches after the update.
Pretty excited about the epic destinies changed, especially the bard
Not sure how good it is but definitely gonna make me try it over the typical LD builds
My opinion is it is intentional.
They have repeatedly stated that they want players to "play a wider variety of quests (paraphrased, not sure that is an exact quote)." Best way to do that is nerf XP gained.
Worse,
Every quest that they increased are not played in Heroic Leveling. Heck, I run many of these only for 5k or Saga and not for the XP they reward. I will admit that I save House P Carnival Chain for Epic's now simply because I can.The following quests have had their XP raised
Desire in the Dark - increased from 4324 to 5591 base xp
Records of the Past - increased from 4324 to 5028 base xp
Graveyard Shift -increased from 4183 to 4746
Third Time's a Charm- increased from 4183 to 5591
Strike Back - increased from 4183 to 5591
Temple of Elemental Evil Part 1 - increased from 4729 to 6927 base exp
Temple of Elemental Evil Part 2 - increased from 4068 to 5220 exp
New Comers - increased from 4660 to 6180 base xp
Black and Blue - increased from 4660 to 5572 xp
A Small Problem - increased from 3087 to 3236
Partycrashers - increased from 2200 to 2900
The Snitch - increased from 2060 to 2321
Under the Big Top - increased from 2340 to 2620
Fathom the Depths - increased from 3988 to 4204
The Claw of Vulkoor - increased from 2800 to 3016
The Last Stand - increased from 2260 to 2368
Into the Deep -increased from 4420 to 5500
White Plume Mountain - increased from 5068 to 6148
Slave Pits of the Undercity increased from 2933 to 4860
Assault on the Aerie of the slavers incrased from 3500 to 4860
Fashion Madness - increased from 4780 to 5140
The Lord of Stone - increased from 5124 to 5443
Terminal Delirium - increased from 6040 to 8092 (honorable mention of most deaths on average for a none raid quest)
Palace of Stone- increased from 5061 to 5644
Detour - increased from 5528 to 5798
Rest Stop - increased from 3953 to 4223
A Stay at the Inn- increased from 3250 to 3502
The End of the Road - increased from 5680 to 5903
So who does this help and who does this adversely effect?
This helps them,SSG, sell more XP Tomes and Potions. It helps them sell more adventure packs. Some players may elect to go VIP because of the XP nerf. It helps those players who refuse to take a level until they have ran every adventure at level for rXP.
Who does it hurt? Basically EVERYONE else. People without an XP tome (usually alt's). F2P/Premium players get hit the hardest. People in the 20 to 30 range will become more scarce. Without the first time bonus Epic's are really going to be brutal for people who play on low population servers or prefer to solo.
So, yeah this was intentional in my opinion.
As far as I can tell both regular and reaper xp will be exactly the same in heroics when running a quest for the first time AT base level (except for the 5 quests that have had their xp lowered and the list of quests that have had a small increase) and now we can run at level +2 without a penalty to rxp.
So, in heroics we simply get to run (up to) level +2 with no reduction and anything else is pretty much irrelevant as the loss of 100% BB to regular xp means there is little reason to run +3 or higher.
Epics, however, is a unclear. If we can now run level+4 and get full regular as well as rxp that will be nice.
Legendary RXP. As far as I can tell the first time bonus will be slightly higher due to the small increase in the daily bonus. Similarly the rxp from running quests more than once on another day seem to get slightly up again due to the higher daily bonus.
So, true, there are some nerfs (running for example Shadow Crypt or Litany on REHN in heroics or running Spies+Von3+WK in epics as dailies as the most notable) - but for many core ways to play the game things seem unchanged or slightly improved wrt. xp (most notable the ability to run level+2).
THANK YOU for the change to Epic Slavers. That one was a long time coming and very much needed.
Member of Spellswords on Ghallanda