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  1. #21

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    Quote Originally Posted by Lynnabel View Post
    I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for
    A favorite of mine too. I've been waiting a long time for this and it will make LFM management easier.
    Another wish is for it not to erase your LFM notes when you enter a quest or explorer area. Add that sometime and I can set an LFM without editing it.
    Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...

  2. #22
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by beta1 View Post
    Is this backwards, Right now heroic characters can't enter epic dungeons.
    Ah, this line is specifically referring to while playing a dungeon on Reaper. I'll make sure that's clarified, great catch. The line should read, "As always, Epic Characters can not enter heroic dungeons in Reaper difficulty."
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  3. #23

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    No hardcore server with this patch? Is that scheduled to open soon?

    Thanks for your frequent work on improving the game! *bows and tips hat*
    Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...

  4. #24
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

    I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for
    And for the hidden thing behind this! More ghost lfm's will appear.

    Just out of curiosity was anything done to reaper xp due to the change in the xp formula. It was mentioned it would change in the lama forums
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  5. #25
    Developer Steelstar's Avatar
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    Quote Originally Posted by rfachini View Post
    No hardcore server with this patch? Is that scheduled to open soon?

    Thanks for your frequent work on improving the game! *bows and tips hat*
    Some of the pieces are (invisibly) in this patch, but we'll have details as we get closer to opening Hardcore.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  6. #26
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    Are the ED trees going to get reset automatically to re-spend points?

  7. #27
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    It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something
    Last edited by SemanticMirage; 08-12-2019 at 09:27 PM.

  8. #28
    Community Member Fedora1's Avatar
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    My favorite:

    The Crafting Amounts of the Epic Slave Lords crafting system have been reduced significantly. Unbound Ingredient costs have moved from 400 -> 100, Bound Ingredients have moved from 100 -> 50, and Augment costs have moved from 200 -> 100.
    I have done plenty of heroic SL crafting, but could never bring myself to farm all the ings for epic. So I have some epic ings saved up that I can put to use now.

    Also this was funny:

    The Epic Bone Crusher can now properly accept sentience. Known Issue: The Heroic Bone Crusher still accepts sentience erroneously, we're not fixing it because it would destroy all of your Sentient XP, so you're welcome :P
    I actually did this by accident, but only fed it once (maybe a L23 item or something, so about 100xp). I always figured if I tried making it better it would get fixed and I'd lose everything.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  9. #29

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    Quote Originally Posted by Steelstar View Post
    Some of the pieces are (invisibly) in this patch, but we'll have details as we get closer to opening Hardcore.
    Great, thanks!
    Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...

  10. #30
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

    I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for
    GREAT update.

    The UI and airship changes are most welcome indeed.

    Great work by the team on ED's. looks like a bunch of fine tuning. Long overdue.


    Now can we get AA/Bow users some attention?

  11. #31
    Community Member lunaticcat's Avatar
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    Default Tokens of the 12 for TR's with xp changes

    Quote Originally Posted by Cordovan View Post
    The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here for the Release Notes. Thank you for your patience and we will see you back in the game soon.
    With the ransack on xp and the requirement of tokens to convert to hearts, will fragments and tokens of the twelve be increasing in drop sometime?
    Archangels (Thelanis)
    Ravaclese | Harvesterr | Garrret | Barrith | Kaduceus | Rhyythms | Empti | Onanka | Nukkuls| Nemisys | Syckness | Wheredhego

  12. #32
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by lunaticcat View Post
    With the ransack on xp and the requirement of tokens to convert to hearts, will fragments and tokens of the twelve be increasing in drop sometime?
    I would like to know about that as well.

    Since we are "receiving incentives" to run a variety of quests, will those quests reward more Fragments and Tokens of the Twelve?
    No Signature...

  13. #33
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    Gabrael's Avatar
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    wait wait wait...

    "Incorporeality will be reduced in Reaper by the same amount as Blur and Displacement."

    I was not aware of reaper affecting concealment to begin with, and the wiki has no info on this. anyone can fill me in?
    I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
    My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.

  14. #34
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Gabrael View Post
    wait wait wait...

    "Incorporeality will be reduced in Reaper by the same amount as Blur and Displacement."

    I was not aware of reaper affecting concealment to begin with, and the wiki has no info on this. anyone can fill me in?
    I was surprised by this too and I demand an answer.

    Hmmm maybe they are nerfing concealment as well but that part didn't make it in the notes?

  15. #35
    Founder pjw's Avatar
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    Quote Originally Posted by Cordovan View Post
    ...Click here for the Release Notes. .
    Looks like a great set of changes. Looking forward to trying them out.

    Just one clarification: no changes to the Negative Energy Burst or Death Aura spells?

  16. #36
    Community Member Drecas's Avatar
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    The base damage multiplier for hitting helpless creatures is lowered from a 1.5 multiplier to a 1.25 multiplier. Helplessness will provide less damage increase.
    WHAT

    Why?

  17. #37
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    Wow so many changes!

    I'm getting ready to get hit by a few patches after the update.

  18. #38
    Community Member Lupito's Avatar
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    Pretty excited about the epic destinies changed, especially the bard

    Not sure how good it is but definitely gonna make me try it over the typical LD builds

  19. #39
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by SemanticMirage View Post
    It still seems like first time reaper xp is taking a sizeable nerf this patch, were going from 120 (first time) + 20 (Daily) = 140 to 95 + 30 =125 so a 15% nerf... is this intended? Or am I missing something
    My opinion is it is intentional.

    They have repeatedly stated that they want players to "play a wider variety of quests (paraphrased, not sure that is an exact quote)." Best way to do that is nerf XP gained.

    Worse,
    The following quests have had their XP raised
    Desire in the Dark - increased from 4324 to 5591 base xp
    Records of the Past - increased from 4324 to 5028 base xp
    Graveyard Shift -increased from 4183 to 4746
    Third Time's a Charm- increased from 4183 to 5591
    Strike Back - increased from 4183 to 5591
    Temple of Elemental Evil Part 1 - increased from 4729 to 6927 base exp
    Temple of Elemental Evil Part 2 - increased from 4068 to 5220 exp
    New Comers - increased from 4660 to 6180 base xp
    Black and Blue - increased from 4660 to 5572 xp
    A Small Problem - increased from 3087 to 3236
    Partycrashers - increased from 2200 to 2900
    The Snitch - increased from 2060 to 2321
    Under the Big Top - increased from 2340 to 2620
    Fathom the Depths - increased from 3988 to 4204
    The Claw of Vulkoor - increased from 2800 to 3016
    The Last Stand - increased from 2260 to 2368
    Into the Deep -increased from 4420 to 5500
    White Plume Mountain - increased from 5068 to 6148
    Slave Pits of the Undercity increased from 2933 to 4860
    Assault on the Aerie of the slavers incrased from 3500 to 4860
    Fashion Madness - increased from 4780 to 5140
    The Lord of Stone - increased from 5124 to 5443
    Terminal Delirium - increased from 6040 to 8092 (honorable mention of most deaths on average for a none raid quest)
    Palace of Stone- increased from 5061 to 5644
    Detour - increased from 5528 to 5798
    Rest Stop - increased from 3953 to 4223
    A Stay at the Inn- increased from 3250 to 3502
    The End of the Road - increased from 5680 to 5903
    Every quest that they increased are not played in Heroic Leveling. Heck, I run many of these only for 5k or Saga and not for the XP they reward. I will admit that I save House P Carnival Chain for Epic's now simply because I can.

    So who does this help and who does this adversely effect?
    This helps them,SSG, sell more XP Tomes and Potions. It helps them sell more adventure packs. Some players may elect to go VIP because of the XP nerf. It helps those players who refuse to take a level until they have ran every adventure at level for rXP.

    Who does it hurt? Basically EVERYONE else. People without an XP tome (usually alt's). F2P/Premium players get hit the hardest. People in the 20 to 30 range will become more scarce. Without the first time bonus Epic's are really going to be brutal for people who play on low population servers or prefer to solo.

    So, yeah this was intentional in my opinion.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  20. #40
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    As far as I can tell both regular and reaper xp will be exactly the same in heroics when running a quest for the first time AT base level (except for the 5 quests that have had their xp lowered and the list of quests that have had a small increase) and now we can run at level +2 without a penalty to rxp.

    So, in heroics we simply get to run (up to) level +2 with no reduction and anything else is pretty much irrelevant as the loss of 100% BB to regular xp means there is little reason to run +3 or higher.

    Epics, however, is a unclear. If we can now run level+4 and get full regular as well as rxp that will be nice.

    Legendary RXP. As far as I can tell the first time bonus will be slightly higher due to the small increase in the daily bonus. Similarly the rxp from running quests more than once on another day seem to get slightly up again due to the higher daily bonus.

    So, true, there are some nerfs (running for example Shadow Crypt or Litany on REHN in heroics or running Spies+Von3+WK in epics as dailies as the most notable) - but for many core ways to play the game things seem unchanged or slightly improved wrt. xp (most notable the ability to run level+2).

    THANK YOU for the change to Epic Slavers. That one was a long time coming and very much needed.
    Member of Spellswords on Ghallanda

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