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  1. #21
    Community Member Stoner81's Avatar
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    I'd go with Ask Questions First and then Shoot Later. Combine it with Hunt's End from Shiradi and it's like a mini fury shot but can be done every 24 seconds!

    I would also drop Arresting Assault and pick up Diplomatic Immunity too.

    I'd drop Hide and Move Silently (personal preference) and take Heal which will help to boost up Cocoon in epics.

    For action boosts I'd take only No Holds Barred since they all(?) share a cool down so you couldn't use NHB+Damage Boost but I could be wrong on that one.

    Jump caps at 40 so having 23 ranks is probably overkill depending on what tomes (skill and stat) etc you have. Cannith Jet Boots are a nice option for this as a swap item if needed, heck I usually run with them from 18-30

    Stoner81.

  2. #22
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    Here is an alternative. I am currently up to level 27 on this build, and it is one of the most powerful I have used.

    It has full Law dice plus 6 Spellsword dice. Does great ranged damage.

    It is fully self healing with Death Aura.

    And has excellent trapping skills.

    But what makes it really powerful, at least up to Epic Elite, is really solid Conjuration DC for Web and Acid Well/Acid Rain.

    That is the reason for running in Magister instead of Shiradi Champion. If you want to do more ranged damage, but less spell damage, and without reliable Web, run in Shiradi.

    However, the reduction in ranged damage isn't really an issue when most mobs are webbed most of the time.

    If I need to switch element, I use custom Cannith Crafted Lucid Dreams rune arm, and appropriate Ravenloft belt, for each element.


    Deep Gnome Acid Inquisitive
    18/2 Wizard/Artificer
    True Neutral Deep Gnome


    Level Order

    1. Wizard . . . . .6. Wizard . . . . 11. Wizard . . . . 16. Wizard
    2. Artificer . . . 7. Wizard. . . . .12. Wizard. . . . .17. Wizard
    3. Artificer . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
    4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
    5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+5. . . .4: INT
    Dexterity . . . 14. . . .+5. . . .8: INT
    Constitution. . 16. . . .+5. . . 12: INT
    Intelligence. . 20. . . .+5. . . 16: INT
    Wisdom. . . . . 10. . . .+5. . . 20: INT
    Charisma. . . . .6. . . .+5. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . W. A .A. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W
    . . . . . 1. 2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. . . . . . . . . . 1. 1. 1. 1. 2. 2. 2. 2. 2. 2. 1. 1. 1. 23
    Disable . . .4. 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Search. . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 2. . . . . . . . . . . . . . . . . . . . . . . . . ½. ½. 1. .4
    . . . . .------------------------------------------------------------
    . . . . .24 10 10. 9. 9. 9. 9 10 10 10 10 11 11 11 11 11 11 11 11 12
    Max . . .28 10 10. 9. 9. 9. 9 10 10 10 10 11 11 11 11 11 11 11 11 12



    Feats

    .1. . . . : Point Blank Shot
    .1 Wizard : Maximize Spell
    .3. . . . : Precise Shot
    .6. . . . : Precision
    .7 Wizard : Heighten Spell
    .9. . . . : Rapid Shot
    12. . . . : Insightful Reflexes
    12 Wizard : Spell Focus: Conjuration
    15. . . . : Greater Spell Focus: Conjuration
    17 Wizard : Mental Toughness
    18. . . . : Improved Critical: Ranged
    21 Epic . : Improved Precise Shot
    24 Epic . : Epic Spell Focus: Conjuration
    26 Destiny: Epic Spell Power: Acid
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law
    30 Epic . : Overwhelming Critical
    30 Legend : Scion of: Plane of Earth


    Spells

    Wizard
    1. Jump (1), Disrupt Undead (1), <Any>, <Any>, <Any>
    2. Lesser Death Aura (5), Web (5), Blur (6), False Life (8), Resist Energy (11)
    3. Acid Blast (7), Displacement (7), Haste (8), <Any>, <Any>
    4. Death Aura (9), Negative Energy Burst (9), Dimension Door (10), Acid Rain (12), Remove Curse (15)
    5. Teleport (11), Niac's Biting Cold (11), Eladar's Electric Surge (12), Cloudkill (14), <Any>
    6. Tenser's Transformation (13) (Edit), Greater Heroism (13), Acid Fog (14), Stone to Flesh (16), <Any>
    7. Delayed Blast Fireball (15), Greater Teleport (15), Mass Invisibility (16), <Any>
    8. Trap the Soul (17), Polar Ray (17), <Any>, <Any>
    9. Acid Well (19), Meteor Swarm (19), <Any>

    Artificer
    1. Conjure Bolts (2), Enchant Weapons (2), Enchant Armor (3)


    Enhancements (84 of 80 AP) (4 Racial AP)

    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy II, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery I, Observation, Improved Law
      3. Crossbow Adept, Shoot First, Improved Observation, Intelligence
      4. Crossbow Adept, Arcane Inquisition, Greater Law, Intelligence
      5. No Holds Barred, Improved Uncanny Dodge, Jaded, Diplomatic Immunity

    Eldritch Knight (Wizard) (21 AP)
    • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force
      1. Improved Mage Armor III, Toughness III, Battlemage III
      2. Improved Shield III
      3. Critical Mastery III, Intelligence

    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Traveler's Toughness III, Strategic Combat, Awareness II
      2. (none)
      3. Strategic Combat

    Pale Master (6 AP)
    • Dark Reaping, Lich Form
      1. Deathless Vigor I, Negative Energy Conduit I, Skeletal Knight I

    Deep Gnome (4 AP)
    • Wariness, Intelligence
      1. Underdark Experience I



    Destiny (24 AP)

    Magister
    1. Unearthly Reactions II, Intelligence
    2. School Specialist: Conjuration III, Intelligence
    3. School Augmentation III, Intelligence
    4. School Familiarity III, Intelligence
    5. School Master III, Intelligence

    Twists of Fate (26 fate points)
    1. Spell Knowledge (Tier 4 Draconic)
    2. Dragon Heritage: Black (Tier 3 Draconic)
    3. Precise: Conjuration (Tier 2 Draconic)
    Last edited by Zarkarion; 06-24-2020 at 05:58 PM.

  3. #23
    Community Member pSINNa's Avatar
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    Interesting stuff, especially as I LR'd one of my old Pale Masters a week ago into an Eldritch Knight (monk2/wiz18) and I'm having a ball with it.

    Much more fun than my old 'Turtle up and SLA kill" Pale Master play style I've been using forever.

    I have another Pale Master floating around in my stable with 3cleric 3FVS 3Wiz 3Sorc lives that I could quite easly TR into that Deep Gnome build to freshen him up to be more fun to play as well - he should have reasonable DC's any way you throw him too.

    The Eldritch Knight stuff seems to have nice synergy with a few Int based setups - I'll have a go at this sometime in the future I reckon, it has real variation possibility.

    Thanks for posting it up.

    Coit out
    Last edited by pSINNa; 06-21-2020 at 06:48 PM.
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  4. #24
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    Quote Originally Posted by Zarkarion View Post
    Here is an alternative. I am currently up to level 27 on this build, and it is one of the most powerful I have used.

    It has full Law dice plus 6 Spellsword dice. Does great ranged damage.

    It is fully self healing with Death Aura.

    And has excellent trapping skills.

    But what makes it really powerful, at least up to Epic Elite, is really solid Conjuration DC for Web and Acid Well/Acid Rain.

    That is the reason for running in Magister instead of Shiradi Champion. If you want to do more ranged damage, but less spell damage, and without reliable Web, run in Shiradi.

    However, the reduction in ranged damage isn't really an issue when most mobs are webbed most of the time.
    How do you manage to get full BaB using this build? Base attack is one of the highest sources of attack speed, not getting any seems a bit off to me.

    Then again, the build sounds more like a caster that finishes off weakened mobs with crossbows than a crossbow build that supplements itself using magic, so I might be off the mark here.
    Enthusiasm enthusiast enthusiast.

  5. #25
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    Quote Originally Posted by Xgya View Post
    How do you manage to get full BaB using this build? Base attack is one of the highest sources of attack speed, not getting any seems a bit off to me.
    Tier 4 enhancement in Eldritch Knight has a BAB = level feature: https://ddowiki.com/page/Knight%27s_Transformation

    Maybe they're using that... maybe they aren't, but it's there.

  6. #26
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    Quote Originally Posted by hit_fido View Post
    Tier 4 enhancement in Eldritch Knight has a BAB = level feature: https://ddowiki.com/page/Knight%27s_Transformation

    Maybe they're using that... maybe they aren't, but it's there.
    The build only goes to T3 Eldritch Knight, and doesn't have Tenser's on the spell list.

    I'm asking whether this is intended (a full casting build doing most of its job using spells and crossbows to ping off the remaining targets wouldn't need full BaB. A build meant to do most of its kills using a crossbow would)
    Enthusiasm enthusiast enthusiast.

  7. #27
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    Quote Originally Posted by Xgya View Post
    The build only goes to T3 Eldritch Knight, and doesn't have Tenser's on the spell list.

    I'm asking whether this is intended (a full casting build doing most of its job using spells and crossbows to ping off the remaining targets wouldn't need full BaB. A build meant to do most of its kills using a crossbow would)
    Yes, it is something of a hybrid build. It does a lot of damage with spells (Mostly Acid Well and Acid Rain) but also a lot of ranged damage. About two-thirds of that ranged damage comes from Law dice and Spellsword dice.

    Full BAB would be nice, but it would mean dumping either PM (bad) or Inquisitive capstone (which might or might not be worth it). Tenser's Transformation is a way round this, and I will edit it into the build above.

    Unless the enemy are using fire spells, the melee ones mostly get trapped in Web and killed by Acid spells, and then the ranged ones get killed by the crossbows. And if you shoot their casters before casting web, that solves the fire issue.

    It is primarily a solo build (and true solo, it doesn't need hirelings: They are not needed, can't stay alive, and just make the mobs tougher because of the 1.5 scaling for having a hireling).

    Incidentally: I am going EK capstone with SWF longsword for my second Deep Gnome life, but have confirmed that despite the in-game description, Improved Knight's Transformation does give +1 Competence Bonus to critical multiplier for Throwing Weapons, Crossbows and Repeating Crossbows - at least as reported by the tooltip and Inventory weapon tab.
    Last edited by Zarkarion; 06-24-2020 at 06:03 PM.

  8. #28
    Community Member pSINNa's Avatar
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    Quote Originally Posted by Zarkarion View Post
    Yes, it is something of a hybrid build. It does a lot of damage with spells (Mostly Acid Well and Acid Rain) but also a lot of ranged damage. About two-thirds of that ranged damage comes from Law dice and Spellsword dice.

    Full BAB would be nice, but it would mean dumping either PM (bad) or Inquisitive capstone (which might or might not be worth it). Tenser's Transformation is a way round this, and I will edit it into the build above.

    Unless the enemy are using fire spells, the melee ones mostly get trapped in Web and killed by Acid spells, and then the ranged ones get killed by the crossbows. And if you shoot their casters before casting web, that solves the fire issue.

    It is primarily a solo build (and true solo, it doesn't need hirelings: They are not needed, can't stay alive, and just make the mobs tougher because of the 1.5 scaling for having a hireling).

    Incidentally: I am going EK capstone with SWF longsword for my second Deep Gnome life, but have confirmed that despite the in-game description, Improved Knight's Transformation does give +1 Competence Bonus to critical multiplier for Throwing Weapons, Crossbows and Repeating Crossbows - at least as reported by the tooltip and Inventory weapon tab.
    Cool, let us know how that 2nd life pans out and if it's mustard maybe post here?

    I"ve LR'd my human pale master wiz with the 12 x caster lives into a pure wiz with full EK, 11 points in Pale Master and 15 into vistani for dagger and will gear him decently in the next few days - he played reasonably well with a lot of neg healing amp items and nullification right up there and his old PM focused gear - after years of playing melee clerics (usually pure or very lightly splashed) I'm finding the ability to play a melee wizard (again, pure preferred, or very lightly splashed just because evasion.... again, evasion.. lol) novel, and fun.

    Have a good one,

    Coit out
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  9. #29
    Community Member majorhavoc's Avatar
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    I just made a Wisdom based version you might like

    Inquis 12/6/2 Rog/Rng/Art
    12/6/2 Rogue/Ranger/Artificer
    Chaotic Neutral Aasimar




    Level Order


    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
    2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
    3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
    4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Bluff . . 4. . . . . . . . .2 . . 2. . .2 . . . .1 .2 .2 .2 .2 .2 .2 .23
    Diplo . . 4. . . . . . . . .2 . . 4. . .4 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 2. 1 . . 2 . . 3 . . 3 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. . .1. . .1. . .4 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Listen. . 4. 1 . . 2 . . 1 . . . . . 1 . . 1 . . . .1 .1 .1 .1 .1 .1 .16
    Jump. . . 4. . . . 1 . . 1 . . 1 . . 1 . . 1 . . 1. 1. 1. 1. 1. 1. 1. 16
    Move Si . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    . . . . .------------------------------------------------------------
    . . . . .40. 9 .7. 9 .7. 9 12 10 12 10 12 10 12 12 13 13 13 13 13 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Weapon Focus: Ranged
    .9. . . . : Power Critical
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Toughness
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Improved Sneak Attack
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Epic Toughness
    30 Legend : Scion of: Ethereal Plane


    .1 Aasimar: Bond of the Protector


    18 Rogue. : Improved Evasion


    .2 Ranger : Favored Enemy: Lawful Outsider
    10 Ranger : Favored Enemy: Undead




    Spells


    Ranger
    1. Jump (8), Ram's Might (12)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




    Enhancements (80+14 AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery II, Improved Law
      3. Crossbow Adept, Ask Questions First, Wisdom
      4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity


    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Stealthy III, Tendon Cut III
      2. Survivalist
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II, Wisdom
      4. Killer III, Wisdom


    Aasimar (14 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Fight the Wicked, Improved Recovery
      2. Fight the Wicked
      3. Fight the Wicked, Improved Recovery


    Falconry (14 AP)
    • Falcon, Wisdom, Well Rounded
      1. Practiced Accuracy II, Out in Nature III
      2. Killer Instinct I, Meticulous Fletching I
      3. Killer Instinct II




    Destiny (24 AP)


    Shiradi Champion
    1. Stay Frosty II, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Otto's Whistler I, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Wisdom


    Twists of Fate (35 fate points)
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Fade into the Weave (Tier 2 Magister)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by majorhavoc; 09-03-2020 at 05:36 PM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

  10. #30
    Community Member pSINNa's Avatar
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    Quote Originally Posted by majorhavoc View Post
    I just made a Wisdom based version you might like

    Inquis 12/6/2 Rog/Rng/Art
    12/6/2 Rogue/Ranger/Artificer
    Chaotic Neutral Aasimar




    Level Order


    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
    2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
    3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
    4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Bluff . . 4. . . . . . . . .2 . . 2. . .2 . . . .1 .2 .2 .2 .2 .2 .2 .23
    Diplo . . 4. . . . . . . . .2 . . 4. . .4 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 2. 1 . . 2 . . 3 . . 3 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. . .1. . .1. . .4 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Listen. . 4. 1 . . 2 . . 1 . . . . . 1 . . 1 . . . .1 .1 .1 .1 .1 .1 .16
    Jump. . . 4. . . . 1 . . 1 . . 1 . . 1 . . 1 . . 1. 1. 1. 1. 1. 1. 1. 16
    Move Si . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    . . . . .------------------------------------------------------------
    . . . . .40. 9 .7. 9 .7. 9 12 10 12 10 12 10 12 12 13 13 13 13 13 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Weapon Focus: Ranged
    .9. . . . : Power Critical
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Toughness
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Improved Sneak Attack
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Epic Toughness
    30 Legend : Scion of: Ethereal Plane


    .1 Aasimar: Bond of the Protector


    18 Rogue. : Improved Evasion


    .2 Ranger : Favored Enemy: Lawful Outsider
    10 Ranger : Favored Enemy: Undead




    Spells


    Ranger
    1. Jump (8), Ram's Might (12)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




    Enhancements (80+14 AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery II, Improved Law
      3. Crossbow Adept, Ask Questions First, Wisdom
      4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity


    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Stealthy III, Tendon Cut III
      2. Survivalist
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II, Wisdom
      4. Killer III, Wisdom


    Aasimar (14 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Fight the Wicked, Improved Recovery
      2. Fight the Wicked
      3. Fight the Wicked, Improved Recovery


    Falconry (14 AP)
    • Falcon, Wisdom, Well Rounded
      1. Practiced Accuracy II, Out in Nature III
      2. Killer Instinct I, Meticulous Fletching I
      3. Killer Instinct II




    Destiny (24 AP)


    Shiradi Champion
    1. Stay Frosty II, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Otto's Whistler I, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Wisdom


    Twists of Fate (35 fate points)
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Fade into the Weave (Tier 2 Magister)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Nice - a bit of extra utility I see - something different to play with, and adds the added lure of 'maybe I can get strike for the eyes if i jiggle it a bit for maximum blindness/sneak attack party fun'.

    Thanks for putting that one up

    Coit out ;p
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  11. #31
    Community Member Kiera0104's Avatar
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    Quote Originally Posted by majorhavoc View Post
    Plated this for a bunch of lives & DPS is very good, Sniper Shot & Hunter Amazing.

    New Build
    12/6/2 Rogue/Ranger/Artificer
    Chaotic Neutral Halfling




    Level Order


    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
    2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
    3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
    4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . .+8. . . .4: INT
    Dexterity . . . 14. . . .+8. . . .8: INT
    Constitution. . 18. . . .+8. . . 12: INT
    Intelligence. . 18. . . .+8. . . 16: INT
    Wisdom. . . . . .8. . . .+8. . . 20: INT
    Charisma. . . . .8. . . .+8. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT



    Skills
    . . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . . . . .4. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1 .1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. . . . 3 . . 2 . . 2 .1 .1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Listen. . 4. . . . 1 . . 4 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
    Bluff . . 4. . . . . . . . .3 . . 5. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. . . . . . . . . . . .2 . . 5. . .4 .2 .1 .1 .1 .1 .1 .1 .23
    Jump. . . 4. . . . 3 . . 2 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. . . . . . . . . . 1 . . 1 . . 2 . . 1. 3. 3. 3. 3. 1. 1. 23
    Move Si . 4. . . . . . . . . . 1 . . 2 . . 2 . . 1. 2. 3. 3. 3. 1. 1. 23
    UMD . . . 4. . . . . . . . .6 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . . .5. . .2. 1 .1. . .2. . .2. . .2. . . . . . . . . . . . . 15
    Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . .4 .5 .13
    Spellcr . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . .8
    . . . . .------------------------------------------------------------
    . . . . .48 11. 9 12 10 12 14 13 15 13 15 14 16 16 16 17 17 17 17 18





    Feats


    .1. . . . : Least Dragonmark: Healing
    .3. . . . : Completionist
    .6. . . . : Point Blank Shot
    .9. . . . : Weapon Focus: Ranged
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Power Critical
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos
    30 Epic . : Improved Sneak Attack
    30 Legend : Scion of: Ethereal Plane


    18 Rogue. : Improved Evasion


    .2 Ranger : Favored Enemy: Lawful Outsider
    10 Ranger : Favored Enemy: Undead




    Spells


    Ranger
    1. Jump (8), Entangle (12)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




    Enhancements (80+14 AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
      3. Crossbow Adept, Shoot First, Intelligence
      4. Crossbow Adept, Martial Inquisition, Greater Law, Intelligence
      5. No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity


    Deepwood Stalker (23 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Favored Defense III, Stealthy III
      2. Survivalist, Melee/Range Power Boost II
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II
      4. Killer III


    Halfling (18 AP)
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile
      4. Halfling Guile


    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Traveler's Toughness II, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat




    Destiny (24 AP)


    Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Damage Boost II, Constitution
    3. Critical Damage III, Constitution
    4. Constitution
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer


    Twists of Fate (31 fate points)
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Stay Frosty (Tier 1 Shiradi)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Intelligence (Tier 1 Draconic)
    Nice build! I want to try this, and was putting into my character builder, but looking at the AP for the inquisitor you are missing something in there to be at 41AP

  12. 11-20-2020, 02:14 PM

    Reason
    misread prev post

  13. #32
    Community Member Stoner81's Avatar
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    Seems to be missing Ask Questions Later from Tier 4 I think which would explain the missing point. I'd also go with Arti at level 1 or 2 for the Conjure Bolts spell, use repeaters until you get Ratty at level 8 and then rock that all the way to 29.

    Stoner81.

  14. #33
    Community Member majorhavoc's Avatar
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    Mar 2006
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    Default Wisdom Build Split

    Quote Originally Posted by Ultinoob View Post
    I've made a 12/7/1 Ranger/Bard/Barbarian inquisitive and it is really good. I got 32 doubleshot from enhancements (heroic).

    But i am wondering what the highest dps build is?

    I am leaning towards a pure ranger. +20 doubleshot +20 ranged power and a couple of clickies for extra damage. more doubleshot with killer and 5 fve from feats.

    A pure fighter also might be good. +21 doubleshot +40 ranged power and no sniper shot. +14 damage.

    I am reading about a ranger rouge artificer split is also good.
    I have played a bunch of Inquis lives now and I am really liking the Wis based builds for a few reasons:
    Aasimar & Shiradi Champion are wisdom based & I really love Mass Frog all while still being able to have Max skill trapper!
    I played this for the last few lives, amazing healing and tough as nails & even a little CC:

    Aasimar Pal/Art/Rog
    14/4/2 Paladin/Artificer/Rogue
    Lawful Good Aasimar




    Level Order


    1. Rogue . . . . . 6. Paladin . . . .11. Paladin . . . .16. Paladin
    2. Paladin. . . . .7. Artificer . . .12. Paladin . . . .17. Paladin
    3. Artificer . . . 8. Paladin . . . .13. Paladin . . . .18. Paladin
    4. Paladin. . . . .9. Artificer . . .14. Paladin . . . .19. Paladin
    5. Artificer . . .10. Paladin . . . .15. Paladin . . . .20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . . R .P .A. P. A .P .A. P. A .P .P .P .P .P .P .P .P .P .P .R
    . . . . . 1 .2 .3. 4. 5 .6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5 . . 2. . .2 . . 2. . .2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 23
    Disable . 4 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 23
    Search. . 4 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 23
    Spot. . . 4 . . 2 . . 2 . . 2 . . 2 . . ½. ½. ½. ½. 1. 1. 1. 1. 1. 4 .23
    Open Lo . 4 . . 1 . . 1 . . 2 .1 .2. . . . . . . . . . . . . . . . 5 .16
    Diplo . . 4 . . . .3 . . 2. . .2 . . . . . . . . . . . . . . . . . . .11
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    UMD . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Concent . . . . . . . . .1 . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .40 .5 .7. 5. 7 .5 .8. 6. 8 .6 .6 .6 .6 .6 .7 .7 .7 .7 .7 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Precise Shot
    .9. . . . : Rapid Shot
    .9 Arti . : Weapon Focus: Ranged
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Child of: Sovereign Host
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Burst of Glacial Wrath
    30 Legend : Scion of: Feywild


    .2 Deity. : Follower of: Sovereign Host
    11 Deity. : Unyielding Sovereignty




    Spells


    Paladin
    1. Bless (8), Virtue (11), Divine Favor (19)
    2. Angelskin (13), Resist Energy (15)
    3. Cure Moderate Wounds (16), Prayer (17)
    4. Holy Sword (19)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Armor* (3), Shield of Faith (5)
    2. Flame Arrow (7), Elemental Weapons (9)




    Enhancements (81+14 of 80+14 AP) Errors


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Wisdom
      4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity


    Falconry (25 AP)
    • Summon Avian Companion: Grey Owl, Ability Score: Wisdom, Well Rounded, Ability Score II: Wisdom
      1. Rugged II, Practiced Accuracy II, Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Action Boost: Sprint II
      3. Killer Instinct II, Conditioning
      4. Deadly Instinct III


    Aasimar (18 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II: Protector Bond, Wisdom, Stronger Bonds III
      1. Fight the Wicked, Improved Recovery
      2. Fight the Wicked, Divine Purpose: Protector
      3. Fight the Wicked, Improved Recovery
      4. Ascendant Bond: Protector, Aasimar Improved Recovery


    Feydark Illusionist (11 AP)
    • Find Familiar: Illusory Sprite, Ability Score I: Wisdom, Greater Color Spray:
      1. Feydark Explorer II, Illusory Weaponry
      2. Enhanced Invisibility III




    Destiny (25 of 24 AP) (Errors)


    Shiradi Champion
    1. Stay Frosty II, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Audience with the Queen, Hunt's End, Wisdom


    Twists of Fate (35 fate points)
    1. Martial Hymn (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Skill Mastery (Tier 2 Shadowdancer)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Wisdom (Tier 1 Crusader)
    Last edited by majorhavoc; 01-05-2021 at 10:20 AM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

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