Results 1 to 2 of 2
  1. #1
    Community Member ringoh's Avatar
    Join Date
    Dec 2009
    Posts
    23

    Default Returning (Trapper Ranger Build)

    Hello Any advice on my build would be very helpful .

    Trapper
    12/6/2 Rogue/Ranger/Artificer
    True Neutral Wood Elf


    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Ranger. . . . .16. Rogue
    2. Ranger. . . . . 7. Ranger . . . . 12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Ranger. . . . .13. Ranger . . . . 18. Rogue
    4. Artificer . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . 32pt. . .Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . . 8 . . . 4: DEX
    Dexterity . . . 20. . . .20 . . . 8: DEX
    Constitution. . 10. . . .14 . . .12: DEX
    Intelligence. . 14. . . .14 . . .16: DEX
    Wisdom. . . . . .8. . . . 8 . . .20: DEX
    Charisma. . . . .8. . . . 8 . . .24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . .Rg Rn Rg Ar Ar Rg Rn Rn Rg Rn Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3 .4. 5 .6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1 .1 .1. 1 .1 .1. 1 .1 .1. . .1 . . 2. 2. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1 .1 .1. . .1 .1. 1 .2 .1. ½ .1 .½. 1. 1. 1. 2. 1. 1. 1. 23
    Search. . 4. 1 . . 1 . . 2. 1 .1. 1. 1 .1. 2. 1 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 .1 .1. . .1 .1. 1 .1 .1. 1 .2 .1. 1. 1. 1. 1. 1. 1. 1. 23
    Listen. . 4. . .2 .½. ½ . . . . . 1. . .1. 1. 2 .2 .2 .2 .1 .1 .2 .1 .23
    Hide. . . 4. 1 .1 .½. ½ .1 .1. 1 .1 .1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 2. 23
    Move Si . 4. 1 .1 . . . .2 .1. 1 .1 .1. 1 .1 .1. 1. 1. 1. 1. 2. 1. 1. 23
    UMD . . . 4. . .1 . . 2 .2 . . . .2 . . 1 .1 . . 1. 1. 2. 2. 2. 1. 1. 23
    Tumble. . 4. . . . . .½. . . . . . . . . . . .½. . . . . . . . .1 .1 . 7
    Jump. . . 4. . .2 . . . . . . . . . . . . . . . . . . . . . . . . . . .6
    . . . . .------------------------------------------------------------
    . . . . .40. 8 10. 6 .6 10 .8. 8 10. 8 .8 10 .8 10 10 10 10 10 10 10



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Precision
    .6. . . . : Weapon Focus: Ranged
    .9. . . . : Dodge
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Power Critical
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Toughness
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Deific Warding
    30 Epic . : Watchful Eye
    30 Legend : Scion of: Ethereal Plane

    18 Rogue. : Opportunist

    .2 Ranger : Favored Enemy: Giant
    11 Ranger : Favored Enemy: Construct


    Spells

    Ranger
    1. Camouflage (10), Jump (13)

    Artificer
    1. Conjure Bolts (4), Enchant Weapons (4), Enchant Armor (5)


    Enhancements (80 AP)

    Mechanic (37 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection
      1. Sharpshooter, Lacerating Shots III, Mechanics I
      2. Sharpshooter, Improved Traps III
      3. Sharpshooter, Wracking Shot II, Dexterity
      4. Sharpshooter, Fletching III, Leg Shot, Dexterity
      5. Sharpshooter, Rapid Fire III, Sniper

    Assassin (26 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Dexterity
      4. Killer III, Sneak Attack Training

    Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Favored Defense I, Stealthy III
      2. Faster Sneaking III, Melee/Range Power Boost I

    Wood Elf (6 AP)
    • Elven Accuracy, Dexterity, Elven Accuracy II, Dexterity


    Destiny (24 AP)

    Shadowdancer
    1. Stealthy III, Technician III, Dexterity
    2. (none)
    3. Cloak of Shadows, Shrouding Shot III, Grim Precision I
    4. Improved Invisibility III
    5. Untouchable, Sealed Soul
    6. Shadow Form, Dark Imbuement

    Twists of Fate (30 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Extra Action Boost (Tier 1 Dreadnought)
    3. Attack Boost (Tier 1 Dreadnought)
    4. Balanced Attacks (Tier 3 Primal)
    Last edited by ringoh; 08-08-2019 at 01:31 PM.

  2. #2
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Well, first, let's ignore the fact that your "Ranger" build has more Rogue levels...

    Unless you're trying for a Rogue past-life, probably stick ~closer~ to the original classic form:

    o https://www.ddo.com/forums/showthrea...=1#post5793839

    (There's room for some tweaks - mainly "Fighter" could be swapped. I prefer Barbarian, there are other options, ymmv.)


    Beyond that, a couple things...

    o To start, as a rule, unless you're 100% sure you know what you're doing, try to put (at least) 6 build points into Con. 19 starting Dex is not the end of the world.

    o Not sure what you're trying to achieve here - it seems you're going (repeating?) crossbow, but are not increasing/focusing on your damage stat (Int). If you're worried about Evasion, Int + Insightful Reflexes is the standard (and superior) approach, and you have the Feats to get there (dump/swap any of Weapon Focus, Dodge, Power Crit).

    o If you want to go repeaters, just go with Arti - ample feats, much better Enhancement tree for repeaters, win/win. If you want Evasion, dip +2 Rogue, sure. If you don't have Harper, then I can see Rogue 6*, but know that leveling until then is going to be a slog.

    (* Arti 14/Rog 6 vs. Arti 12/Rog 6/X 2 adds a couple spells and 2 caster levels. Probably worth it, not sure what else to take - don't ~need~ more Feats, but Fighter 2 is an option I suppose for some Ranged-Power feat lines.

    Another option is get Rogue 6 asap(-ish) for the Int-to-Damage, then pad any "Rogue only" skills at end-heroics w/ +2 Rogue levels for Rogue 8.

    Or just grab Barb 1 early for +10% kiting - don't underestimate that, seriously.)

    o Spreading your class levels out more will get you more skill points - I like a lot of Jump on a ranged build, and you don't have the spell, so more jump is a good thing imo. (If you can max it, and then your party can provide the spell, w/ that +30 you can have Jump 40 while stealthed, np.)

    o if(?) you're going to stick w/ Rogue, you want 3 AP in TA for the increase to base movement speed - ranged builds live/die by kiting, and faster is simply healthier.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload