I love how people that consistently run bad builds are always the ones that want to knock everyone else down the ladder.
Stop being petty and learn how to climb.
I love how people that consistently run bad builds are always the ones that want to knock everyone else down the ladder.
Stop being petty and learn how to climb.
So to shoehorn your argument that Divine Might is too powerful you throw in a nearly absolute min/max situation (yugo pots, completionist, tomes) and compare the strength of a fighter with that of a barbarian split? You do understand that your two example are completely incompatible, right?
It boils down to this: someone who has invested years into this game farming every PL and studying build mechanics and class synergy is more powerful than someone who just started.
Wow what a concept.
We should probably take people's PLs away and scrap the TR Cache system - each new life you start out with nothing from the previous life because that would clearly be unfair.
This statement is such a gem. You know what makes DDO so great? It's the exceptional diversity it offers in regards to multiclassing - synergy between seemingly unrelated enhancement trees, feat combinations, and numerous fighting styles to name but a few. Are you suggesting that we punish players who seek to gain a competitive edge by theorizing, planning, and executing new builds? Or are you suggesting that multiclassing should never lead to a result superior to that of a pure? Last I checked, the main reason players splash classes is to get an edge on pure builds. Multiclassing successfully takes more knowledge and skill, often requires more past-lives and their subsequent benefits (tomes, gear, PL feats), and is more risky than staying pure. The game rewards players for their past accomplishments and for exploring new possibilities. Wolf is a great recent example, but there were those before: Cetus build, Juggernaughts, God Hand... It's a constant arms race between players and the developers' balancing attempts. This sort of exploration should be rewarded and even encouraged. It's healthy. And it's fun.
Your base argument might have had some merit, but you lose people when you suggest essentially scrapping the multiclassing system by "nuking" splashes that bring out the best in multiple classes.
Game is already not like Dungeons and Dragons so ok.
j/k no don't do any of what is suggested in the op.
Problem with moving KtA would make most non-strength builds have no reliable CC as Dire Charge is only option for these builds. Dire Charge usually requires KtA to be usable in a number of end game content.
As for thing like Stunning Blow, Trip, Improved Trip it would be better to change them to match Stunning Fist DC. For example Stunning Fist (DC = 10 + half character levels + Wis mod + other modifiers) vs Stunning Blow (DC: 10 + Strength modifier + other modifiers) which is a +15 DC boost at cap.
Couldn't said it better myself. I'm still quite fond of my 18 barb/ 1 fighter/ 1 fvs for divine might. However there is give and take to it just like any multi-class build which has been said before takes experience, planning (gear, stats, tomes, etc). I love this game for the immense amounts of customization you can do with your character in terms of multi-classing or not. It has been a staple for years and shouldn't be changed for any reason.
Last edited by Duhboy; 08-29-2019 at 04:25 PM.
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