Hello all,
Old player coming back wanting to get into epics. My main account is locked out and this alt account only has 2 tombs and 3 past lives.
I'm looking for a ranged trapper to take into epics. Any race or class is a viable option.
1 I will be doing reaper 2 at least through heroics not sure about epics yet.
2 I duo with a pure druid who will be tanking most mobs.
3 This build needs self heals and the ability to throw some heals the druids way when needed.
4 The ability to do all traps.
5 what character gen do most of you use? I noticed that most other build post are more condensed.
I have 2 builds but I'm not sure if they are viable. If you guys can help me tweak them that would be great. OR if you have suggestions on a better build please let me know.
Sorry the ap are out of order I was having to select them out of order to get required points.
First Build
Classes: 18 Ranger, 10 Epic, 1 Rogue, 1 Wizard
Race: Gnome · · · · · · · ·Alignment: Neutral
· · ·Start Tome Final
Str:· · 10· · 0 · ·12 · · ·HP:· · · · 464 · · ·AC:· · 20
Dex:· · 12· · 5 · ·17 · · ·PRR: · · · ·40
Con:· · 16· · 0 · ·16 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · ·0
Int:· · 20· · 4 · ·33 · · ·Dodge: · ·6/25 · · ·-Healing Amp:· · ·0
Wis:· · 10· · 0 · ·10 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
Cha:· · ·8· · 0 · · 8 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 23
DR:
Immunities: Freedom of Movement
Heroic Past Lives
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Past Life: Artificer(2)
Past Life: Ranger
Saves:
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Fortitude:· · · · ·19
Will: · · · · · · ·13
Reflex: · · · · · ·30
Class and Feat Selection
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Level Feats
1 Point Blank Shot
2 Favored enemy: Undead
3 Precision
6 Insightful Reflexes
· ·Favored Enemy: Favored enemy: Construct
9 Improved Critical: Ranged Weapons
10 Spell Focus: Enchantment
12 Dodge
· ·Favored Enemy: Favored enemy: Giant
15 Weapon Focus: Ranged Weapons
17 Favored enemy: Chaotic Outsider
18 Mobility
21 Shot on the Run
24 Overwhelming Critical
26 Feat: Epic Spell Power: Force
27 Blinding Speed
28 Doubleshot
29 Deific Warding
30 Epic Damage Reduction
· · Legendary: Scion of the Plane of Earth
Enhancements: 80 APs
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Arcane Archer - Points spent: 39
Core Arcane Archer
Tier1 Elemental Arrows I: Corrosive Arrows
Tier1 Conjure Arrows
Tier2 Elemental Arrows II: Elemental Damage
Tier2 Force Arrows x3
Tier3 Elemental Arrows III: Elemental Damage
Core Morphic Arrows
Core ·Metalline Arrows
Tier3 Terror Arrows
Tier3 Soul Magic
Tier4 Paralyzing Arrows
Tier4 Smiting Arrows
Tier4 Elemental Arrows IV: Elemental Damage
Tier4 Banishing Arrows
Core Aligned Arrows
Tier3 Shattermantle Shot x3
Tier5 Arrow of Slaying
Tier5 Final Strike
Tier5 Improved Elemental Arrows: Elemental Damage
Tier5 Runebow
Core Shadow Arrows
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Deepwood Stalker - Points spent: 26
Core Far Shot
Tier1 Increased Empathy x2
Tier1 Versatile Empathy x2
Tier2 Survivalist I
Core Sneak Attack
Tier1 Stealthy x3
Tier3 Survivalist II
Tier3 Thrill of the Hunt x3
Tier3 Favored Hunter x3
Core Called Shot: Sniper Shot
Tier4 Survivalist III
Tier4 Killer x3
Core Advanced Sneak Attack
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Harper Agent - Points spent: 15
Core Agent of Good I
Tier1 Strategic Combat I
Tier1 Traveler's Toughness x3
Tier2 Know the Angles x3
Core Harper Training I: +1 Intelligence
Tier3 Strategic Combat II
Tier3 Ability I: +1 Intelligence
Spells
Ranger Spells
L1: Jump Longstrider Ram's Might Resist Energy
L2: Barkskin Cure Light Wounds Protection From Energy
L3: Cure Moderate Wounds Wild Instincts
L4: Cure Serious Wounds, Mass Freedom of Movement