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Thread: Ranged Trapper

  1. #1
    Community Member
    Join Date
    Feb 2006
    Posts
    29

    Default Ranged Trapper

    Hello all,

    Old player coming back wanting to get into epics. My main account is locked out and this alt account only has 2 tombs and 3 past lives.

    I'm looking for a ranged trapper to take into epics. Any race or class is a viable option.
    1 I will be doing reaper 2 at least through heroics not sure about epics yet.
    2 I duo with a pure druid who will be tanking most mobs.
    3 This build needs self heals and the ability to throw some heals the druids way when needed.
    4 The ability to do all traps.
    5 what character gen do most of you use? I noticed that most other build post are more condensed.

    I have 2 builds but I'm not sure if they are viable. If you guys can help me tweak them that would be great. OR if you have suggestions on a better build please let me know.

    Sorry the ap are out of order I was having to select them out of order to get required points.

    First Build

    Classes: 18 Ranger, 10 Epic, 1 Rogue, 1 Wizard
    Race: Gnome · · · · · · · ·Alignment: Neutral

    · · ·Start Tome Final
    Str:· · 10· · 0 · ·12 · · ·HP:· · · · 464 · · ·AC:· · 20
    Dex:· · 12· · 5 · ·17 · · ·PRR: · · · ·40
    Con:· · 16· · 0 · ·16 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · ·0
    Int:· · 20· · 4 · ·33 · · ·Dodge: · ·6/25 · · ·-Healing Amp:· · ·0
    Wis:· · 10· · 0 · ·10 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 0 · · 8 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 23
    DR:
    Immunities: Freedom of Movement

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Artificer(2)
    Past Life: Ranger


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·19
    Will: · · · · · · ·13
    Reflex: · · · · · ·30

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Feats
    1 Point Blank Shot
    2 Favored enemy: Undead
    3 Precision
    6 Insightful Reflexes
    · ·Favored Enemy: Favored enemy: Construct
    9 Improved Critical: Ranged Weapons
    10 Spell Focus: Enchantment
    12 Dodge
    · ·Favored Enemy: Favored enemy: Giant
    15 Weapon Focus: Ranged Weapons
    17 Favored enemy: Chaotic Outsider
    18 Mobility
    21 Shot on the Run
    24 Overwhelming Critical
    26 Feat: Epic Spell Power: Force
    27 Blinding Speed
    28 Doubleshot
    29 Deific Warding
    30 Epic Damage Reduction
    · · Legendary: Scion of the Plane of Earth

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Arcane Archer - Points spent: 39
    Core Arcane Archer
    Tier1 Elemental Arrows I: Corrosive Arrows
    Tier1 Conjure Arrows
    Tier2 Elemental Arrows II: Elemental Damage
    Tier2 Force Arrows x3
    Tier3 Elemental Arrows III: Elemental Damage
    Core Morphic Arrows
    Core ·Metalline Arrows
    Tier3 Terror Arrows
    Tier3 Soul Magic
    Tier4 Paralyzing Arrows
    Tier4 Smiting Arrows
    Tier4 Elemental Arrows IV: Elemental Damage
    Tier4 Banishing Arrows
    Core Aligned Arrows
    Tier3 Shattermantle Shot x3
    Tier5 Arrow of Slaying
    Tier5 Final Strike
    Tier5 Improved Elemental Arrows: Elemental Damage
    Tier5 Runebow
    Core Shadow Arrows
    ------------------------------------------------------------------------------------------
    Deepwood Stalker - Points spent: 26
    Core Far Shot
    Tier1 Increased Empathy x2
    Tier1 Versatile Empathy x2
    Tier2 Survivalist I
    Core Sneak Attack
    Tier1 Stealthy x3
    Tier3 Survivalist II
    Tier3 Thrill of the Hunt x3
    Tier3 Favored Hunter x3
    Core Called Shot: Sniper Shot
    Tier4 Survivalist III
    Tier4 Killer x3
    Core Advanced Sneak Attack
    ------------------------------------------------------------------------------------------
    Harper Agent - Points spent: 15
    Core Agent of Good I
    Tier1 Strategic Combat I
    Tier1 Traveler's Toughness x3
    Tier2 Know the Angles x3
    Core Harper Training I: +1 Intelligence
    Tier3 Strategic Combat II
    Tier3 Ability I: +1 Intelligence

    Spells

    Ranger Spells
    L1: Jump Longstrider Ram's Might Resist Energy
    L2: Barkskin Cure Light Wounds Protection From Energy
    L3: Cure Moderate Wounds Wild Instincts
    L4: Cure Serious Wounds, Mass Freedom of Movement
    Last edited by halos; 08-05-2019 at 02:28 PM.

  2. #2
    Community Member
    Join Date
    Feb 2006
    Posts
    29

    Default

    Second build


    Character name:
    Classes: 18 Ranger, 10 Epic, 1 Rogue, 1 Wizard
    Race: Elf · · · · · · · · ·Alignment: Neutral

    · · ·Start Tome Final
    Str:· · ·8· · 0 · ·10 · · ·HP:· · · · 419 · · ·AC:· · 36
    Dex:· · 20· · 5 · ·38 · · ·PRR: · · · ·40
    Con:· · 15· · 0 · ·15 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · ·0
    Int:· · 14· · 4 · ·18 · · ·Dodge: · ·6/25 · · ·-Healing Amp:· · ·0
    Wis:· · ·9· · 0 · · 9 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 0 · · 8 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 23
    DR:
    Immunities: Sleep, Feather Fall, Magical Controls and Compulsion, Magic Missiles, Freedom of Movement

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Artificer(2)
    Past Life: Ranger


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·18
    Will: · · · · · · ·13
    Reflex: · · · · · ·33

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Feats
    1 Point Blank Shot
    2 Favored Enemy: Favored enemy: Undead
    3 Precision
    6 Least Dragonmark of Shadow
    · · Favored Enemy: Favored enemy: Construct
    9 Improved Critical: Ranged Weapons
    10 Metamagic: Extend Spell
    12 Dodge
    · ·Favored Enemy: Favored enemy: Chaotic Outsider
    15 Mobility
    17 Favored Enemy: Favored enemy: Evil Outsider
    18 Alertness
    21 Combat Archery
    24 Overwhelming Critical
    26 Epic Spell Power: Acid
    27 Blinding Speed
    28 Doubleshot
    29 Deific Warding
    30 Epic Damage Reduction
    · · Scion of the Plane of Earth

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Elf - Points spent: 13
    Core Accuracy I
    Tier1 Phiarlan Dragonmark Focus x3
    Core Dexterity I
    Core Accuracy II
    Tier Lesser Dragonmark of Shadow
    Core Dexterity II
    Tier3 Greater Dragonmark of Shadow
    ------------------------------------------------------------------------------------------
    Arcane Archer - Points spent: 39
    Core Arcane Archer
    Tier1 Conjure Arrows
    Tier1 Elemental Arrows I: Corrosive Arrows
    Tier2 Force Arrows x3
    Tier2 Elemental Arrows II: Elemental Damage
    Tier3 Elemental Arrows III: Elemental Damage
    Tier3 Ability I: +1 Dexterity
    Core Morphic Arrows
    Core Metalline Arrows
    Tier3 Soul Magic
    Tier4 Elemental Arrows IV: Elemental Damage
    Tier4 Ability II: +1 Dexterity
    Core Aligned Arrows
    Tier1 Energy of the Wild x2
    Tier3 Shattermantle Shot x3
    Tier5 Improved Elemental Arrows: Elemental Damage
    Tier5 Final Strike
    Tier5 Arrow of Slaying
    Core Shadow Arrows
    Tier5 Runebow
    ------------------------------------------------------------------------------------------
    Deepwood Stalker - Points spent: 28
    Core Far Shot
    Tier1 Increased Empathy x2
    Tier1 Versatile Empathy x2
    Core Sneak Attack
    Tier2 Improved Weapon Finesse
    Tier2 Survivalist I
    Tier2 Action Boost: Skill Boost x3
    Tier3 Survivalist II
    Tier3 Thrill of the Hunt x3
    Core Called Shot: Sniper Shot
    Tier3 Ability I: +1 Dexterity
    Tier4 Survivalist III
    Tier4 Killer x3
    Tier4 Ability II: +1 Dexterity
    Core Advanced Sneak Attack
    ------------------------------------------------------------------------------------------
    Spells

    Ranger Spells
    L1: Jump Longstrider Ram's Might Resist Energy
    L2: Barkskin Cure Light Wounds Protection From Energy
    L3: Cure Moderate WoundsWild Instincts
    L4: Cure Serious Wounds, Mass Freedom of Movement

    Wizard Spells
    L1: Feather Fall Protection from Evil Shield
    ------------------------------------------------------------------------------------------


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