Hey guys, greetings.
I've been thinking about a support cleric build for an alt; I know it can't solo anything, but it seens fun for me... healing, protecting and controlling field. A build just to be played in party. Please, give me your thoughts about this, but keep in mind she is an alt, I don't intent to spend much money on her for tomes or whatever.
Support Cleric
Cleric 20
Lawful Good Aasimar
Stats
. . . . . . . .34pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . . . . . . 4: WIS
Dexterity . . . .8. . . . . . . . 8: WIS
Constitution. . 16. . . .+2. . . 12: WIS
Intelligence. . 10. . . . . . . .16: WIS
Wisdom. . . . . 20. . . .+2. . . 20: WIS
Charisma. . . . 14. . . .+2. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 22
UMD . . . 1½ ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . . 8. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2
Feats
.1. . . . : Empower Healing Spell
.3. . . . : Mental Toughness
.6. . . . : Quicken Spell
.9. . . . : Maximize Spell
12. . . . : Improved Mental Toughness
15. . . . : Empower Spell
18. . . . : Extra Turning OR Toughness
21 Epic . : Epic Mental Toughness
24 Epic . : Intensify Spell
26 Destiny: Guardian Angel
27 Epic . : Burst of Glacial Wrath
28 Destiny: Mass Frog
29 Destiny: Fount of Life
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Celestia
.1 Aasimar: Bond of the Protector
.2 Cleric : Protection Domain
.1 Deity. : Follower of: Aureon
.6 Deity. : Aureon's Instruction
Spells
- Cure Light Wounds (1), <Any>, <Any>, <Any>, <Any>, <Any>, <Any>
- Cure Moderate Wounds (3), <Any>, <Any>, <Any>, <Any>, <Any>
- Cure Serious Wounds (5), <Any>, <Any>, <Any>, <Any>, <Any>
- Cure Critical Wounds (7), <Any>, <Any>, <Any>, <Any>, <Any>
- Mass Cure Light Wounds (9), Slay Living (9), <Any>, <Any>, <Any>, <Any>
- Mass Cure Moderate Wounds (11), <Any>, <Any>, <Any>, <Any>, <Any>
- Mass Cure Serious Wounds (13), Destruction (13), <Any>, <Any>, <Any>, <Any>
- Mass Cure Critical Wounds (15), <Any>, <Any>, <Any>, <Any>, <Any>
- Implosion (17), <Any>, <Any>, <Any>, <Any>
Enhancements (80+1 AP)
Radiant Servant (41 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing, Positive Energy Shield, Radiant Servant
- Extra Turning III, Altruism III
- Improved Turning I, Efficient Empower Healing III
- Intense Healing III, Wisdom
- Endless Turning I, Incredible Healing III, Wisdom
- Positive Energy Aura, Cure Focus
Warpriest (23 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary, Blur
- Toughness III, Sacred Touch III
- Smite Weakness, Wall of Steel III, Inflame III
- Magic Backlash III
- Ameliorating Strike
Aasimar (17 AP)
- Stronger Bonds, Charisma, Stronger Bonds II
- True Resilience III, Improved Recovery
- Divine Purpose
- Divine Charge III, Blessings III
- Divine Form
Destiny (24 AP)
Divine Crusader
- Endless Turning III, Interrogation
- Consecration III, Flames of Purity III
- Sacred Ground, Empyrean Magic
- No Regret, Crusade
- Castigation, Heavenly Presence
- Celestial Bombardment III
Twists of Fate (10 fate points)
- Energy Resistance (Tier 1 Sentinel)
- Endless Faith (Tier 1 Exalted)
- Healing Power (Tier 1 Exalted)
- Impregnable Mind (Tier 1 Magister)
I'm gonna explain my choices.
Race: Aasimar seens to be very solid for this build. Besides +2 wis, the protector bond fits like a glove, especially with enhancements.
Deity: Aureon's blessing provides +4 wisdom and improves turning, which could be good situationally; didn't find anything that could be better.
Domain: Protection would rise PRR and MRR for entire party a lot. Also improves my own survivability.
Skills: Heal for obvious reasons and UMD... I don't know why, I just see every build in the forum maximizing UMD... =P I mean, for a cleric is it that useful? Good stuff has incredibly high difficulty... Even invisibility is hard for a cross-class...
Feats: I'm considering that my main source of healing will be that healing burst, then I got the metamagic that affects it. Mental toughness and improved mental toughness most for the crit chance and a doubt at 18: it's a build that clearly relies on turn use, because of this the most obvious choice seens to be extra turning, but more HP is the alternative if I had enough turns (get cha from aasimar bond, turns from RS tree, etc)... For epics, guardian angel and damage reduction because on reaper they really hit hard, epic mental toughness for crit chance again, intensify spell and fount of life to improve even more the healing, burst of glacial wrath and mass frog to help more controlling field and for legendary, the most obvious seens to be scion of Celestia, didn't see anything else so appealing.
Spells: Slay living, destruction and implosion to help with mobs.
Enhancements: Really would like to get bliss from RS, but have not enough AP. On warpriest tree, sacred touch sinergizes with protection domain, more AC and even more PRR when a turn is used. Magic backlash sounds very good, since wiki doesn't mention any save, good option to control casters, I guess. Smite weakness gives the party a % dmg bônus every 12 seconds, and since i'm using smite foe on cd, ameliorating strike for even more healing, inflame seens a good boost for both offense and defense; finally, thoughness and wall of steel for personal survivability. On aasimar tree, charisma 1 (with bond reaches 2 and grants +1 turn) and stronger bonds for 2% dodge (and also because I couldn't find anything better to spend 1 point) on core. True resilience for will saves, healing amp; on tier 2 divine purpose sounds really what I'm looking for: positive spell power + healing amp; divine charge to trigger purpose more, blessings for even more positive spell power and since I came all this way, why not divine form? +3 to all saves, 10% HP and +10 PRR/MRR for just 1 point sounds pretty nice!
Destinies: For destinies and twists I'm not sure. I don't know it well, since I don't play that much... But for destiny, since it's a support, I thought divine crusader because of consecration: heal + 10% damage buff and helps to keep sacred touch up, also helps, with healing aura, to keep empyrean magic up. No regret to spread purification; heavenly presence more survivability and finally celestial bombardment I really don't know if is a good choice... 100 mana to cast sounds too expensive... For twists, energy resistance seens to be a good buff, endeless faith for mana, healing power for positive spell power and impregnable mind manly to not fail on 1 will saves.
Almost forgot, thinking in a very distant future, if I find regular people to play with and intent to take some epic past life feats, I have some doubts about what should be better.
Arcane: arcane alacrity seens to be the only useful, unless enchant weapon counts for that implement weapons.
Divine: +3 to saves sounds better than 30 positive spell power, especially because the build already has a lot of positive spell power; so brace sounds more appealing.
Martial: I think fortification is the only reasonable choice.
Primal: Really don't know... doubleshot is completly useless, fast healing is kinda redundant with healing aura and all other healing options the build offers and I think colors of the queen wouldn't proc much with this build, unless it could proc with consecration...
Well... I think that's all, folks. I really love D&D, I know the game well, but PnP is very different, my knowlegde is not helping much here... =P For online version I need a word or two from veterans.