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  1. #1
    Community Member Thrudh's Avatar
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    Default PM 18/2 wizard/rogue - Solid utility build even in high reaper - very few PLs

    18/2 wizard/rogue - Solid CC, insta-kill, traps, even a bit of decent healing with Exalted Angel Epic Destiny.

    I have 2-manned R7-R8 Sharn dungeons with my wizard (and an excellent melee, of course) without any problems, handling all the CC, traps, and healing with just this PM wizard. In full groups, he is even better of course. Total glass cannon... Do not get aggro if you can help it.

    Use a INT-based race, max out INT of course.

    This build is not heavy on past lives (although you do need some), nor is he using gear that is hard to find. He is my third alt, and only has 3 epic PLs so far. He has 23 Reaper AP, but you only need 14 Reaper AP to get the full +4 INT, +3 DCs, +3 spell Pen in the spell-casting tree. He only has 4 racial PLs and zero racial AP.

    He does have a sentient weapon with 5 slots open (and an artifact with 3 slots). This gives me enough room to use the +2 INT filigree and get both the Grave and Eye sets, plus one more spot open for a +1 INT Otto filigree. Total +5 INT from filigree and +2 to all DCs and an additional +2 to Necro DCs.

    He's using all Bound to Account quest gear, with no raid gear.

    Heroic Past Lives:
    • 3x Wizard
    • 1x FvS
    • 1x Bard


    Racial Past Lives:
    • 2x Gnome
    • 2x Drow Elf


    Epic Past Lives:
    • 2x Energy Criticals (+6% critical chance with spells)
    • 1x Power over Life and Death (+10 Positive and Negative spell power)


    Heroic Leveling:
    • 1. Rogue - Insightful Reflexes
    • 2. Wizard - Maximize
    • 3. Wizard - Wizard PL feat - (+1 to DCs, 10 free magic missiles)
    • 4. Wizard
    • 5. Wizard
    • 6. Wizard - Empower, Quicken
    • 7. Wizard
    • 8. Rogue - (Evasion granted)
    • 9. Wizard - Heighten
    • 10. Wizard
    • 11. Wizard
    • 12. Wizard - Spell Focus: Enchant, Spell Focus: Necromancy
    • 13. Wizard
    • 14. Wizard
    • 15. Wizard - Spell Penetration
    • 16. Wizard
    • 17. Wizard - Greater Spell Penetration
    • 18. Wizard - Greater Spell Focus: Enchant
    • 19. Wizard
    • 20. Wizard



    Epic Leveling:
    • 21. Epic Spell Penetration
    • 24. Embolden Spell
    • 26. Epic Spell Power - Negative
    • 27. Ruin
    • 28. Epic Skill Focus: Spellcraft
    • 29. Arcane Pulse
    • 30. Greater Ruin - Scion of the Shadowfell (+4 to Necro DCs, +2 to other DCs)



    Enhancements:
    • 35 points in Palemaster - You want to get Lich Form and Improved Shrouding and +1 to Necro DC
    • 32 points in Archmage - Focus on Necromancy to get Enervation as a SLA - +3 spell pen, +1 Necro DC
    • 7 in Harper or Falconry for +1 INT
    • 6 in race for +2 INT


    I have no racial AP yet.


    Epic Destiny: Exalted Angel
    • 10% more SP
    • +3 DC to all spells
    • Mass Cure Moderate SLA
    • Rebuke Foe for bosses (5% more damage from all sources)




    Twists
    • 4. Energy Burst
    • 2. Necromancy Specialist - +3 Necro DC
    • 2. INT +1
    • 1. Unearthly Reactions (+6 Reflex Save - tumble through enemies)


    I like having a high reflex save since this guy has evasion. Having Cocoon to heal others instead of Unearthly Reactions would be a decent change. I need more fate points, and I could get to 4-3-2-1, and instead of just +1 INT, I could get the Fatesinger Tier 3 twist that gives +1 INT and +2 spell pen.

    Intelligence:
    • Base: 20
    • Level Ups: 7
    • Tome: 8
    • Racial Past Lifes: 2
    • Enhancement Bonus from artifact: 22
    • Insight Bonus: 10
    • Exceptional 1
    • Quality Bonus: 4
    • Profane Bonus: 2
    • Artifact Bonus: 3
    • Sentience: 5 (assuming ottos, eye and inev grave sets with special +2 int filigree)
    • Festive Bonus from augment: 2
    • Lich Form: 4
    • Racial Tree: 2
    • PM Tree: 2
    • AM Tree: 2
    • Reaper Tree: 1
    • Harper Tree: 1
    • Ship Buffs: 2
    • Twists: 1


    Standing: 101 INT

    • Inside Reaper 3
    • Yugo Potions: 2
    • Remnant Potions: 2


    Reaper and boosted: 108 INT (+49)

    Necro DC:
    • Base: 10
    • Spell Level: 9
    • Int: 49
    • Spell Focus: 1
    • Past Life Wizard: 1
    • Embolden: 2
    • Legendary Scion of Shadowfell: 4
    • Cursed Skull: 8
    • Insight Bonus: 4
    • Quality Bonus: 2
    • Augment Bonus: 2
    • Profane Bonus: 2
    • Artifact Bonus: 4
    • Sentient Bonus: 4
    • PM Tree: 2
    • Archmage Tree: 1
    • Reaper Tree: 3
    • Main Destiny (Exalted Angel): 3
    • Twist (Magister): 3
    • Ship Buffs: 1


    Total Necro DC: 115

    This is enough to insta-kill many opponents, and you have a Enervation SLA if needed to lower opponent saves.

    Enchant DC:
    • Base: 10
    • Spell Level: 9
    • Int: 49
    • Spell Focus: 2
    • Past Life Wizard: 1
    • Embolden: 2
    • Legendary Scion of Shadowfell: 2
    • Spell Focus Mastery: 7
    • Insight Bonus: 4
    • Quality Bonus: 2
    • Augment Bonus: 2
    • Profane Bonus: 2
    • Artifact Bonus: 4
    • Sentient Bonus: 2
    • Reaper Tree: 3
    • Main Destiny (Exalted Angel): 3
    • Ship Buffs: 1


    Total Enchant DC: 105

    This is a full 10 points lower than the Necro DC, but I find it is still plenty good to hit most mobs at end-game, even in high reaper. Will saves are generally lower than Fort saves, plus I often lead with a Hypnotism spell which gives a -3 to Will saves even if it fails to Hypnotize the mobs... So my effective mass holds are actually 108 DC.


    Sharn End-game Gear

    Esoteric Set:
    Armor: Legendary Order's Garb: Fort 214% - PRR 54 - Exceptional Universal Spell Power +30 - Exceptional Spell Lore 15% - Green slot (Good Luck +2)
    Bracers: Legendary Aetherband: Spell Pen 9 - Insight Spell Pen 5 - Magical Efficiency 10 - Shield 21 - Green slot (Greater Necromancy +2)
    Goggles: Legendary Dusk Lenses: Potency 154 - Insightful Potency 77 - Efficient Empower II - Efficient Maximize II - Yellow slot (Globe of Imperial Blood)

    Set gives:
    +50 Universal Spell Power
    +3 Artifact bonus to Intelligence, Wisdom, and Charisma
    +4 Artifact bonus to Spell DCs
    +20 MRR cap

    Curse Necromancer Set:
    Orb: Legendary Cursed Skull: Insight Null 101 - Void Lore 29% - Necro 8 - Negative Healing Amp +80 - Purple slot
    Trinket: Legendary CurseKeeper: Insight Negative Healing Amp 40 - Light Resistance 37 - Vitality 67 - Magic Efficiency 10% - Green slot (False Life +40)

    Set gives:
    +15 Artifact bonus to Neg Heal Amp

    Artifact:
    Necklace: The Zarash'ak Ward: INT 22 - Quality Spell Focus Mastery 2 - Quality Potency 41 - Force Absorption 20% - Green slot - Blue slot - Yellow slot (Greater Enchantment +2)

    Cloak: Legendary Phasecloak: INT +19 - Quality INT +4 - Evocation Focus +8 - Wizardy 412 - Yellow slot (Festive +2 INT)

    Ring: Legendary Shattered Onyx: Insight INT 10 - Profane Spell Focus 2 - Insightful Resistance +8 - Insightful Dodge 10% - Blue slot
    Ring: Legendary Celestial Sapphire Ring: CON 21 - Profane Well-Rounded 2 - Dodge 21% - Improved Deception - Yellow slot

    Gloves: Legendary Attunement Gauntlets: Magnetism +214 - Lightning Lore 31% - Evo Focus 9 - Feat: Quick Draw - Green slot
    Belt: Legendary Silverthread Belt: Enhanced Devotion 202 - Enhanced Nullification 202 - Healing Lore 29 - Void Lore 29 - Blue slot

    Head: Legendary Arcsteel Brim: Spell Focus 7 - Will Save 17 - MRR 54 - Insight MRR 26 - Green slot
    Boots: Legendary FlightFoot Greaves: Freedom of Movement - Speed 30% - Reflex 16 - Natural Armor 19 - Yellow slot

    Weapon: Nightmother Scepter: Spell Focus Mastery 7 - Insight Spell Focus 4 - Spell Pen 8 - Insight Spell Pen 4 - Orange slot


    This gives me:

    Fort 214
    PRR 54
    MRR 80 (70 is cap though)
    Insight Saves (Same as parrying) 8

    INT 22
    Insight INT 10
    Quality INT 4
    Artifact INT 3
    CON 21
    Profane stats +2

    Spell Pen 9
    Insight Spell Pen 5

    Spell Mastery 7
    Necro 8
    Evo 9
    Insight Spell Mastery 4
    Quality Spell Focus 2
    Proane Spell Focus 2
    Artifact Spell Focus 4

    Potency 154
    Insight Potency 77
    Quality Potency 41
    Universal Spell Power 50
    Exceptional Universal Spell Power 30

    Magnetism 214
    Lightning Lore 31%

    Exceptional Spell Lore 15%

    Can swap belts for either enhanced 202 devotion/negative (default when in support role) or magnetism/cold or fire/acid (if low enough reaper to bother with damage spells)

    Wizardy 412

    Dodge 21
    Insight Dodge 10

    Reflex save 16
    Will save 17

    Neg Heal Amp 80
    Insight Neg Heal Amp 40
    Artifact Neg Heal Amp 15


    Very solid alt character with only a few past-lives, low reaper AP, zero racial AP.

    With such a high INT, rock-solid trap skills.

    Low hit points (1101 standing, around 1300 in reaper) - working on getting a LGS Legendary Affirmation weapon for 1000 temp hp boost. One attribute I'm missing in the gear layout above is Insight CON.

    Low PRR, low MRR... Don't get hit! Stand back and cast mass-hold.... Finger of Death from a distance... Running into a pack of mobs and using Wail is very dangerous.

    Reflex save over 100 and evasion helps somewhat.

    Self-healing is very good with Death Aura - 195 Neg Heal Amp - 910 Negative spellpower

    Healing others with the Mass Cure Mod SLA from Exalted Angel is also surprisingly good - Positive spell power is nearly as high as Negative spell power thanks to the potency items and the Ravenloft belt that gives 202 bonus to BOTH positive and negative spell power.

    This guy is NOT a solo build. But he can handle end-game high reaper and is a solid addition to any group with CC, traps, healing, and occasional insta-kills...
    Last edited by Thrudh; 07-27-2019 at 01:36 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  2. #2
    Community Member Kodwraith's Avatar
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    Quote Originally Posted by Thrudh View Post
    18/2 wizard/rogue -

    This guy is NOT a solo build. But he can handle end-game high reaper and is a solid addition to any group with CC, traps, healing, and occasional insta-kills...
    Thanks for posting.

    1) Do you find you can get you DCs / spell pen high enough to matter? I'm running this same split on my main for my first wiz life but I went EK since I had a lot of melee gear but no real spellpen.

    2) What are you missign when you solo? Boss DPS?
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  3. #3
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by Kodwraith View Post
    Thanks for posting.

    2) What are you missign when you solo? Boss DPS?
    Pretty curious about that as well...
    And, is solo viable throu 1-20?
    No Signature...

  4. #4
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Kodwraith View Post
    Thanks for posting.

    1) Do you find you can get you DCs / spell pen high enough to matter? I'm running this same split on my main for my first wiz life but I went EK since I had a lot of melee gear but no real spellpen.

    2) What are you missign when you solo? Boss DPS?
    Yes, the DCs are plenty high.

    Soloing is not easy with a DC based wizard with low hps and low PRR. Mass insta-kill spells usually require being in close, and that can be deadly.

    I mean you CAN do it... On low reaper, it's certainly doable... But it can be painful, and high reaper is much harder.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Potatofasf View Post
    And, is solo viable throu 1-20?
    Yes, this build can easily solo reaper 1 through 1-20.

    Going higher reaper levels, you're going to want to be in a group. It shines as group support, especially at cap, and in mid or higher reaper.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #6
    Community Member
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    Quote Originally Posted by Thrudh View Post
    18/2 wizard/rogue - Solid CC, insta-kill, traps, even a bit of decent healing with Exalted Angel Epic Destiny.

    I have 2-manned R7-R8 Sharn dungeons with my wizard (and an excellent melee, of course) without any problems, handling all the CC, traps, and healing with just this PM wizard. In full groups, he is even better of course. Total glass cannon... Do not get aggro if you can help it.

    Use a INT-based race, max out INT of course.

    This build is not heavy on past lives (although you do need some), nor is he using gear that is hard to find. He is my third alt, and only has 3 epic PLs so far. He has 23 Reaper AP, but you only need 14 Reaper AP to get the full +4 INT, +3 DCs, +3 spell Pen in the spell-casting tree. He only has 4 racial PLs and zero racial AP.

    He does have a sentient weapon with 5 slots open (and an artifact with 3 slots). This gives me enough room to use the +2 INT filigree and get both the Grave and Eye sets, plus one more spot open for a +1 INT Otto filigree. Total +5 INT from filigree and +2 to all DCs and an additional +2 to Necro DCs.

    He's using all Bound to Account quest gear, with no raid gear.

    Heroic Past Lives:
    • 3x Wizard
    • 1x FvS
    • 1x Bard


    Racial Past Lives:
    • 2x Gnome
    • 2x Drow Elf


    Epic Past Lives:
    • 2x Energy Criticals (+6% critical chance with spells)
    • 1x Power over Life and Death (+10 Positive and Negative spell power)


    Heroic Leveling:
    • 1. Rogue - Insightful Reflexes
    • 2. Wizard - Maximize
    • 3. Wizard - Wizard PL feat - (+1 to DCs, 10 free magic missiles)
    • 4. Wizard
    • 5. Wizard
    • 6. Wizard - Empower, Quicken
    • 7. Wizard
    • 8. Rogue - (Evasion granted)
    • 9. Wizard - Heighten
    • 10. Wizard
    • 11. Wizard
    • 12. Wizard - Spell Focus: Enchant, Spell Focus: Necromancy
    • 13. Wizard
    • 14. Wizard
    • 15. Wizard - Spell Penetration
    • 16. Wizard
    • 17. Wizard - Greater Spell Penetration
    • 18. Wizard - Greater Spell Focus: Enchant
    • 19. Wizard
    • 20. Wizard



    Epic Leveling:
    • 21. Epic Spell Penetration
    • 24. Embolden Spell
    • 26. Epic Spell Power - Negative
    • 27. Ruin
    • 28. Epic Skill Focus: Spellcraft
    • 29. Arcane Pulse
    • 30. Greater Ruin - Scion of the Shadowfell (+4 to Necro DCs, +2 to other DCs)



    Enhancements:
    • 35 points in Palemaster - You want to get Lich Form and Improved Shrouding and +1 to Necro DC
    • 32 points in Archmage - Focus on Necromancy to get Enervation as a SLA - +3 spell pen, +1 Necro DC
    • 7 in Harper or Falconry for +1 INT
    • 6 in race for +2 INT


    I have no racial AP yet.


    Epic Destiny: Exalted Angel
    • 10% more SP
    • +3 DC to all spells
    • Mass Cure Moderate SLA
    • Rebuke Foe for bosses (5% more damage from all sources)




    Twists
    • 4. Energy Burst
    • 2. Necromancy Specialist - +3 Necro DC
    • 2. INT +1
    • 1. Unearthly Reactions (+6 Reflex Save - tumble through enemies)


    I like having a high reflex save since this guy has evasion. Having Cocoon to heal others instead of Unearthly Reactions would be a decent change. I need more fate points, and I could get to 4-3-2-1, and instead of just +1 INT, I could get the Fatesinger Tier 3 twist that gives +1 INT and +2 spell pen.

    Intelligence:
    • Base: 20
    • Level Ups: 7
    • Tome: 8
    • Racial Past Lifes: 2
    • Enhancement Bonus from artifact: 22
    • Insight Bonus: 10
    • Exceptional 1
    • Quality Bonus: 4
    • Profane Bonus: 2
    • Artifact Bonus: 3
    • Sentience: 5 (assuming ottos, eye and inev grave sets with special +2 int filigree)
    • Festive Bonus from augment: 2
    • Lich Form: 4
    • Racial Tree: 2
    • PM Tree: 2
    • AM Tree: 2
    • Reaper Tree: 1
    • Harper Tree: 1
    • Ship Buffs: 2
    • Twists: 1


    Standing: 101 INT

    • Inside Reaper 3
    • Yugo Potions: 2
    • Remnant Potions: 2


    Reaper and boosted: 108 INT (+49)

    Necro DC:
    • Base: 10
    • Spell Level: 9
    • Int: 49
    • Spell Focus: 1
    • Past Life Wizard: 1
    • Embolden: 2
    • Legendary Scion of Shadowfell: 4
    • Cursed Skull: 8
    • Insight Bonus: 4
    • Quality Bonus: 2
    • Augment Bonus: 2
    • Profane Bonus: 2
    • Artifact Bonus: 4
    • Sentient Bonus: 4
    • PM Tree: 2
    • Archmage Tree: 1
    • Reaper Tree: 3
    • Main Destiny (Exalted Angel): 3
    • Twist (Magister): 3
    • Ship Buffs: 1


    Total Necro DC: 115

    This is enough to insta-kill many opponents, and you have a Enervation SLA if needed to lower opponent saves.

    Enchant DC:
    • Base: 10
    • Spell Level: 9
    • Int: 49
    • Spell Focus: 2
    • Past Life Wizard: 1
    • Embolden: 2
    • Legendary Scion of Shadowfell: 2
    • Spell Focus Mastery: 7
    • Insight Bonus: 4
    • Quality Bonus: 2
    • Augment Bonus: 2
    • Profane Bonus: 2
    • Artifact Bonus: 4
    • Sentient Bonus: 2
    • Reaper Tree: 3
    • Main Destiny (Exalted Angel): 3
    • Ship Buffs: 1


    Total Enchant DC: 105

    This is a full 10 points lower than the Necro DC, but I find it is still plenty good to hit most mobs at end-game, even in high reaper. Will saves are generally lower than Fort saves, plus I often lead with a Hypnotism spell which gives a -3 to Will saves even if it fails to Hypnotize the mobs... So my effective mass holds are actually 108 DC.


    Sharn End-game Gear

    Esoteric Set:
    Armor: Legendary Order's Garb: Fort 214% - PRR 54 - Exceptional Universal Spell Power +30 - Exceptional Spell Lore 15% - Green slot (Good Luck +2)
    Bracers: Legendary Aetherband: Spell Pen 9 - Insight Spell Pen 5 - Magical Efficiency 10 - Shield 21 - Green slot (Greater Necromancy +2)
    Goggles: Legendary Dusk Lenses: Potency 154 - Insightful Potency 77 - Efficient Empower II - Efficient Maximize II - Yellow slot (Globe of Imperial Blood)

    Set gives:
    +50 Universal Spell Power
    +3 Artifact bonus to Intelligence, Wisdom, and Charisma
    +4 Artifact bonus to Spell DCs
    +20 MRR cap

    Curse Necromancer Set:
    Orb: Legendary Cursed Skull: Insight Null 101 - Void Lore 29% - Necro 8 - Negative Healing Amp +80 - Purple slot
    Trinket: Legendary CurseKeeper: Insight Negative Healing Amp 40 - Light Resistance 37 - Vitality 67 - Magic Efficiency 10% - Green slot (False Life +40)

    Set gives:
    +15 Artifact bonus to Neg Heal Amp

    Artifact:
    Necklace: The Zarash'ak Ward: INT 22 - Quality Spell Focus Mastery 2 - Quality Potency 41 - Force Absorption 20% - Green slot - Blue slot - Yellow slot (Greater Enchantment +2)

    Cloak: Legendary Phasecloak: INT +19 - Quality INT +4 - Evocation Focus +8 - Wizardy 412 - Yellow slot (Festive +2 INT)

    Ring: Legendary Shattered Onyx: Insight INT 10 - Profane Spell Focus 2 - Insightful Resistance +8 - Insightful Dodge 10% - Blue slot
    Ring: Legendary Celestial Sapphire Ring: CON 21 - Profane Well-Rounded 2 - Dodge 21% - Improved Deception - Yellow slot

    Gloves: Legendary Attunement Gauntlets: Magnetism +214 - Lightning Lore 31% - Evo Focus 9 - Feat: Quick Draw - Green slot
    Belt: Legendary Silverthread Belt: Enhanced Devotion 202 - Enhanced Nullification 202 - Healing Lore 29 - Void Lore 29 - Blue slot

    Head: Legendary Arcsteel Brim: Spell Focus 7 - Will Save 17 - MRR 54 - Insight MRR 26 - Green slot
    Boots: Legendary FlightFoot Greaves: Freedom of Movement - Speed 30% - Reflex 16 - Natural Armor 19 - Yellow slot

    Weapon: Nightmother Scepter: Spell Focus Mastery 7 - Insight Spell Focus 4 - Spell Pen 8 - Insight Spell Pen 4 - Orange slot


    This gives me:

    Fort 214
    PRR 54
    MRR 80 (70 is cap though)
    Insight Saves (Same as parrying) 8

    INT 22
    Insight INT 10
    Quality INT 4
    Artifact INT 3
    CON 21
    Profane stats +2

    Spell Pen 9
    Insight Spell Pen 5

    Spell Mastery 7
    Necro 8
    Evo 9
    Insight Spell Mastery 4
    Quality Spell Focus 2
    Proane Spell Focus 2
    Artifact Spell Focus 4

    Potency 154
    Insight Potency 77
    Quality Potency 41
    Universal Spell Power 50
    Exceptional Universal Spell Power 30

    Magnetism 214
    Lightning Lore 31%

    Exceptional Spell Lore 15%

    Can swap belts for either enhanced 202 devotion/negative (default when in support role) or magnetism/cold or fire/acid (if low enough reaper to bother with damage spells)

    Wizardy 412

    Dodge 21
    Insight Dodge 10

    Reflex save 16
    Will save 17

    Neg Heal Amp 80
    Insight Neg Heal Amp 40
    Artifact Neg Heal Amp 15


    Very solid alt character with only a few past-lives, low reaper AP, zero racial AP.

    With such a high INT, rock-solid trap skills.

    Low hit points (1101 standing, around 1300 in reaper) - working on getting a LGS Legendary Affirmation weapon for 1000 temp hp boost. One attribute I'm missing in the gear layout above is Insight CON.

    Low PRR, low MRR... Don't get hit! Stand back and cast mass-hold.... Finger of Death from a distance... Running into a pack of mobs and using Wail is very dangerous.

    Reflex save over 100 and evasion helps somewhat.

    Self-healing is very good with Death Aura - 195 Neg Heal Amp - 910 Negative spellpower

    Healing others with the Mass Cure Mod SLA from Exalted Angel is also surprisingly good - Positive spell power is nearly as high as Negative spell power thanks to the potency items and the Ravenloft belt that gives 202 bonus to BOTH positive and negative spell power.

    This guy is NOT a solo build. But he can handle end-game high reaper and is a solid addition to any group with CC, traps, healing, and occasional insta-kills...
    Do you not have problem healing yourself in mid to high reaper in undead form? I did not have 195 neg heal amp, but I had terrible time healing myself due to the current mechanics in reaper, even reaper 1. I find that even in mid reaper 4-7 goblins can do 4-500 per shot when you have little prr and one shot you if they are Champs.
    I'm Sleepy **** it!
    and Hecati
    ... Anslem retired
    ... Myrcuria retired
    ... Erokese retired
    ... Napo retired
    ... Akila

  7. #7
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Xenaphon View Post
    Do you not have problem healing yourself in mid to high reaper in undead form? I did not have 195 neg heal amp, but I had terrible time healing myself due to the current mechanics in reaper, even reaper 1. I find that even in mid reaper 4-7 goblins can do 4-500 per shot when you have little prr and one shot you if they are Champs.
    With a ton of heal amp and negative spell power in 900+ range, he can heal himself decently in the mid reapers. At high reaper, yes, it's bad.

    That's why it's a group-focused build for mid-to-high reaper.. Don't get aggro.

    Save Power Word: Kill if something aggros on you.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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