
Originally Posted by
Cocomajobo
Greetings!
We have been analyzing our data on quests, completion times, and completion numbers, and we have put together some changes we feel will improve players game experience throughout their leveling adventures. We realize that experience points and how players earn them can greatly affect a player's game experience, so we want players to understand the changes.
First, I want to explain our goals with these changes:
~ The rate of leveling overall should not drop for an average player who is playing a lot of different quests.
~ Players should be rewarded for playing a wide variety of quests instead of repeating quests over and over.
~ Players should not be punished for breaking their regular play pattern to join a group or to help out friends and guild mates.
~ We want to close some loopholes for optional objectives.
As a result of these changes, we hope that more dungeons are viable for normal experience gains, and that playing through a wide variety of dungeons is more appealing and playing dungeons over and over is less appealing. If you are playing the quest the first time in Heroic, you should get the same experience points as before. In Epic you will have an additional 5% bonus.
1. We are going to make some XP changes to specific quests to bring them into line with their completion time and difficulty. Four quests will have their XP lowered, while many quests will have their XP raised. The exact list has been added to the bottom of this post.
Note: Not all specific dungeon XP adjustments are implemented, and not all values are final.
2. Bravery Streak for both hard and elite will change to Hard Dungeons Completed and Elite Dungeons Completed. Bravery streaks will no longer end; they won’t have a chance for ending, you won’t need to turn off your streak (or worse, mess your streak up by forgetting), and you can freely play at any difficulty without the count resetting.
The bravery streak bonus will be moved into the standard bravery bonus at its full value. We will still track how many times you finish hard and elite dungeons in the UI, but you are no longer required to playing 5 dungeons in a row at a specific difficulty to build a streak. More on this below.
Bravery Bonus will be based on the base XP for the dungeon as if you were on elite, even if you are playing on hard. Right now the Bravery streak is, at full bonus, 70% of the base XP on Elite. We are increasing that bonus to 100% so players will get more XP the first time they play each quest.
To clarify, playing a quest on Elite/Reaper will give the full 100% bonus. Playing the quest on Hard gives 50% of the Bravery bonus XP BUT you can reclaim the rest of the Bravery XP if you play it later on Elite. So the most efficient way to get the Bravery XP bonus is to play on Elite, but if you help a friend on Hard you can still get the rest of the difference on Elite/Reaper later. Yes, it is less efficient but you don’t *lose* the bonus.
To clarify how the new totals work: as previously, when you complete a Hard dungeon quest your Hard Dungeons completed total will increase. When you complete a Elite or Reaper dungeon quest your Hard and Elite totals will be increased.
3. Increase the Daily bonus.
To further encourage a diversity of dungeons, the Daily bonus will be increased from 20% to 25% for Heroic dungeons, and 30% for Epic dungeons.
4. Move some of the XP from the First time bonus, which is per difficulty, to the Bravery bonus.
It is not our goal to increase outgoing XP; to pay for the above increases we plan on lowering the First time bonus per difficulty.
Normal difficulty will decrease from 25% to 10%.
Hard difficulty will decrease from 40% to 20%.
Elite difficulty will decrease from 80% to 45%.
Reaper difficulty will decrease from 120% to 75%.
What does this mean:
~ On Normal, Hard, and Elite the first time through a Heroic dungeon including the daily bonus will be the same as it is on live. The first time through Epic dungeons will actually give slightly more XP.
~ This makes the practice of repeating dungeons on each difficulty less attractive than finding a new dungeon.
5. Optional objectives will ransack, and that ransack will not reset over time; they are essentially being changed to a play-through bonus with ransack that only resets with a Racial, True and Iconic Reincarnations. To compensate, optional objectives will ransack more slowly. With this change we can add more, or make more of them have greater rewards. Note: the reduced rate at which optional objectives ransack has not yet been changed on the test server.
6. The over and under level bonuses for Reaper will be changed to be the same as Elite. This will reduce confusion and provide a wider grouping level.
The hard stop to entering Reaper on Epic will remain as it is on live, but Heroic will prevent characters from entering Reaper dungeons in the Heroic levels if they are more than 4 levels above the base challenge rating of the quest.
THE QUEST CHANGE LIST
This list is not fully implemented on test. Values are still subject to change!
The following quests will have their XP lowered.
Grim and Barett: XP lowered by 10%
The Jungle of Khyber: XP lowered by 10% on Heroic only. Epic will remain unchanged.
Spies in the House: XP lowered by 10%.
The Litany of the Dead: XP lowered by 10%
The following quests will have a MAJOR increase (10-20%) to their XP:
Temple of Elemental Evil (both halves)
Precious Cargo
Desire in the Dark
Graveyard Shift
Records of the Past
Strike Back
Third Time’s a Charm
Black and Blue
The Newcomers
The following quests will have a MINOR increase (5-10%) to their XP:
A Small Problem
Partycrashers
The Snitch
Under the Big Top
Detour
Rest Stop
Lost in the Swamp
A Stay at the Inn
The End of the Road
Slave Pits of the Undercity
Secret of the Slavers' Stockade
Assault on the Aerie of the Slave Lords
Tower of Frost
Creeping Death (Monster stats will be fixed to be easier)
To Curse the Sky (Note: stating will be examined and maybe made easier)
Against the Demon Queen
Chains of Flame
The Dreaming Dark
The Portal Opens
The House of Broken Chains
The House of Death Undone
The House of Rusted Blades
The Battle of Eveningstar
The Lost Thread
The Unquiet Graves
Don’t Drink the Water
In the Belly of the Beast
The Riddle
Made to Order
The Cursed Crypt (And we want to move the failure condition to optional if we have time)
Memory Lapse
The Price of Freedom
Enter the Kobold
Monastery of the Scorpion
Prey on the Hunter
Stealer of Souls
Bargain of Blood
The Black Loch
The Tide Turns
Storm the Beaches
Archon’s Trial
Demon Assault
The Devil’s Details
The Haunted Halls of Eveningstar
The Haunted Halls of Eveningstar (extended)
Shadow of Doubt (Epic Only)
A Lesson of Deception (Epic Only)
Army of Shadow (Epic Only)
Friends in Low Places (Epic Only)
Thrill of the Hunt (Epic Only)
Through a Mirror Darkly (Epic Only)
A Break in the Ice
Breaking the Ranks
Lines of Supply
The Tracker’s Trap
What Goes Up
Fathom of the Depths
Into the Deep
The Claw of Vulkoor
The Last Stand
Acute Delirium
Terminal Delirum
Fashion Madness
The Lord of Eyes
The Palace of Stone
Feedback is welcome.
Sev~