Just make optional xp awarded upon quest completion, that would solve people doing WK farms and would leave everything else unchanged.
Just make optional xp awarded upon quest completion, that would solve people doing WK farms and would leave everything else unchanged.
Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda
Epic Ring of Spell Storing--https://www.ddo.com/forums/showthrea...+spell+storing
Really great idea! Not only would it improve diversity of quests being played, it would allow the smaller player base to more easily group, at least for that quest. Could they open up the level ranges for the "Quest of the day" as well? That would REALLY help grouping.
EDIT: I want to just say again how great this idea is. It is such a great idea that we would quickly be asking for two Quests of the Day. Throw in a permanent buddy bonus for the Quest of the Day and you've got a major increase in quest diversity AND a spectacular incentive for getting a full group together to run these quests.
And finally, to SSG, here is how you win. This idea would absolutely drive non-VIPs to VIP, or pack purchases for dedicated Premiums, to get access to the quests. You get to choose the quests. Put a pack at 20% off in the store and then make 4 consecutive Quests of the Day from that pack if you choose. Sit back and watch the Quest of the Day addicts buy. Rinse and repeat for other packs. I think everybody can win here.
Last edited by 0ldschool; 07-26-2019 at 12:25 AM.
Zamsil - L30 VKF Assassin - Cannith: Hand of Death
Zanthiss - L30 Acrobat
Zaldraan - L30 PDK Icebreaker SwashBard
I've got a Dungeon Master's Guide... I've got 12 sided die...
This is a good point. At the very least if is this is going forward basically as presented DA should have "optional" wave XP incorporated into the base XP. Otherwise DA's XP is being cut in half which is a completely unreasonable nerf. The XP is already mediocre at best.
(Resetting first time bonuses would be good for this issue also, but I have less hope that could actually happen as we have no idea how difficulty it is from a programming perspective)
Last edited by SerPounce; 07-25-2019 at 06:48 PM.
Sabbathiel/Sabathal/Sabath-1
Sarlona
Add a quest giver (in the Halls of heroes) that tosses you into a random open group in your level bracket (added benefit of not having to travel to the actual quest location). No say in what instance you end up in and the instance doesn't require you to own the quest pack (so it'd be a great chance to encourage trying new content you might not have bothered buying/playing before). Bonus XP for the first 5x times per day you use it (exiting an instance and resetting uses up one of those to discourage picking the best instances). Some groups will be awesome, some will be full of fail, but it's the trade-off for a bunch of extra XP. Could even bump up the odds of getting named loot (+5% or something) too when using it. Probably outside the scope of what the code would allow, but when daydreaming, might as well go big.
Very nice assessment of the possible consequences of this proposed change.
I suspect the main problem is not just Wiz King and the other dailies, it is a lack luster sale in their Epic Ottos Boxes. They literally suck. The old box sells for the same price as a Heroic Ottos and provides about enough epic XP for 3-4 levels. The 'Improved' Epic Ottos does better but comes with a hefty price tag. Toss the 'Improved' version, up the old Epic Ottos to get you from 20-28(where epic life begins) and stop taking a sledge-hammer approach to your players.
HELTER SKELTER - Orien
IF SSG has been anything, they’ve consistently shown a rather vengeful streak for those who care the most about their game and try to push the limits. - Shadow_Jumper
This is an amazing idea! Might be a great way to encourage people to engage with the challenges more often? Because most challenges offer a broad level range, a large number of players would be able to participate.
Also, it's nice to see so many in the community in clear agreement on something. I suspect the relative silence from the dev team is because they are taking this feedback to heart. Fingers crossed.
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Random thoughts:
Tower of Frost, the Druid's Curse chain and Tethyamar would need to see some top level XP increases to have me set foot in any of those. Especially Tower of Frost. That would have to be a 100% increase in the base before I would take another look at it.
Decreasing the first time rxp is funny. Take that new players!
Two posters in this thread have indicated that reaper will become harder after this adjustment. Where are they getting that information?
Announce xp nerf —-> put ottos boxes on sale. Smooth.
The people that leave because they can't do dailies will be made up for by the people that don't leave because they didn't bore themselves into quitting by running dailies that they don't enjoy but were merely doing because it was efficient. People will often ruin their own fun if it increases efficiency.
Seem to remember reaper xp being affected by bravery at least last year or so?
Is this a current bug, not affecting thus?
Been proven not working?
Devs can you tell us whether bravery bonus is suppose to affect reaper xp, because if it should and you make sure of thus your numbers are much closer than if it does not?
Please lend us insight for my confusion on the matter?
Meh, the idea of XP adjusting isn't BAD (remember when no one ever ran spies?), but it seems like they're just increasing quests that no one really ran, and decreasing ones people run all the time, without really figuring out why.
Plenty of people have already commented on the quests that even with a major (I don't really count 10% as major...) xp boost they wouldn't run it, such as tower of frost.
I also don't get what the push to get people to play a variety of quests are...On one of my tr lives with friends we ran every quest, it was...interesting-ish, but not something I want to do again lol. There definitely seems to be a lot of punishment for people who eTR a lot, which I thought was who spent the most $$ on the game?
Mains - Messam, Indalecio, Mozenrath, Quackerjack.
I'd like to use him as a training dummy (fleshy no-fort, very high hp/immortal). Just convert him on the spot. Could also get random #getdamaged voices from sentient gems, too!
He has caused many headaches by somehow failing to stop/start my streaks in the past, now I want revenge!
+ Cannith ++ Csodaszarvas ++ Mcmlxxxvi + Ezredes + Giliszta + Halacska +
I assume that this is the ultimate goal of the changes... to make the game more enjoyable. If I want to please my wife I should probably listen to her when she tells me whats enjoyable and what's not so enjoyable, am I right? I assume you feel the same way which is exactly why you've encouraged feedback. So here's mine:
1. -10% to popular daily quests (spies, von3, G&B) and then adding back 10% via the daily bonus (Change 3) so it balances out on the first run and its a negative for the second run. So its a small negative. Not enough to make me do different quests or avoid a second run, just enough to irk me a bit.
2. Changing BB to have two counters instead of one is a great idea. Having the BB not be losable is another great idea! Yes this is good. Keep the person with these ideas on staff.
3. Increase the Daily bonus - Good, it probably wouldn't be enough to discourage a second run given the time spent traveling between quests but I wont complain about more xp.
4. "It is not our goal to increase outgoing XP" - error on the side of grace. If there's no change to overall xp fine, however if there is a change, I hope It's a net positive rather than negative.
5. "Optional objectives will ransack, and that ransack will not reset over time" - Perma ransack on optional xp is an absolutely horrible idea. I don't advocate for people to lose their jobs, but good god man! Who the hell thought this one up!? I suppose we can all stay calm and keep playing because this hasn't happened yet. If you want to fix WK farming, fix it by making Opt Xp to be awarded upon quest completion only (Good idea from TheBigEyedRabbit, DDO Subreddit).
6. The over and under level bonuses for Reaper will be changed to be the same as Elite - Another great idea. Did the person who came up with number two also come up with this? If so, they deserve a raise!
Last edited by MyStiK-GaMeR; 07-26-2019 at 01:04 AM.
@Sev
Still waiting on confirmation please regarding ransack will only effect xp or chests aswell.
Thank you
Regards
Hunzi
This was depressing news
I'm a long time player for more than 10 years. Don't do Raids, do group play only with couple of my friends, not a fan of heroics (try to skip as much as possible with help of otto), and play semi-casual (several times pr week for some hours). I have 3 "main's" - one parked at 30, one stuck at 16, and one on ETR train. Well, ETR train.... I level very slowly so 20-30 is like 3+ months or more for me.
I have some select quests I like to do, and do repeat them. I don't like to be forced to diversify which quests I do. With this permanent ransack optional xp... What are you doing devs? Secret agenda to get people to quit your game?
Sounds like a definite improvement. Maybe since being 1 level over the elite level of a quest still grants full experience without the 10% penalty you get for being two levels over the elite level of the quest it also means you get Bravery Bonus. It would be excellent if players up to 3 levels above the base level of the quest could get Bravery Bonus and max reaper experience for the quest (especially since reaper experience has been lowered compared to what you are currently getting when running quests at level). Hopefully what you describe is 100% intentional but if it isn't hopefully they leave it as you describe. Forming groups will be so much easier if we can post for a wider level range (especially if the level 19 player and a level 14 player can be in the same group without the level 14 getting a power level penalty).