I just listened to a really interesting interview from Gen Con that was posted in the general discussion forum:
https://www.ddo.com/forums/showthrea...=1#post6234356
Sev mentioned that one reason they're making these changes is that they looked at the data and found that people who run the same quests over and over leave the game at a higher rate than those who don't. I'd like to point out that they may have the cause and effect relationship backwards.
When I first started playing DDO, I didn't care about xp/min at all. I tried out every class and every play style. I never used xp pots, and I didn't have tomes of learning. I just really enjoyed flower sniffing my way through all of the different quests, trying out the capabilities of the different classes and play styles, and trying to make it through challenging content.
Now that I've been playing for a while, I'm more interested in raiding and playing content at cap. I have one toon that I'm trying to build up as much as I can, and I have a few alts that I'm trying to get ready for "end game". For example, I want to try out an end game bard, so I'd at least like to get the sorc and wizard PLs (+3 evocation DC and +6 spell pen), along with maybe a few highly relevant EPLs. I still somewhat enjoy running through the content, especially the lower level heroic stuff, or I wouldn't do it, but I'm really just trying to get a few PLs then get to L30. I've joined the XP/min daily running crowd now.
Instead of leaving because they've run the same quests too many times, maybe people are running the same quests over and over because they're closer to the end of their time playing DDO and are working toward different goals. If that's the case, making it take longer to grind out PLs may be more likely to make them leave than getting them to play different quests will be in getting them to stay. Please don't punish me for playing the game the way I want to play it. I promise you that I know more about what's fun for me than you do.