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  1. #401
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    Quote Originally Posted by Cantor View Post
    The 1.1 factor is the quest length modifier. If you read the rest of our exchange. Reaper has it's own independent 200% first time bonus and does not include bravery or regular quest first time. From a dev post silver quoted and the math confirms it works that way.
    Ok. As promised I ran it on live to compare. I ran it on a level 4 so 50% penalty. And I didn't get the 10% for kills... so:

    base 56 awarded 114.
    x 1.1 for length, x 0.5 overlevel, +10 persist, +10 flawless, +20 daily, +25 tome, (+hidden 200 first time reaper). Consistent with the way it's being calculated on Lama. Which means: reaper xp is getting a straight buff. There is no change in the way it's calculated, we are just getting more for daily bonus and being allowed to run higher level. Every scenario for rxp is either the same or more in the new version vs live.

  2. #402
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    Quote Originally Posted by mikarddo View Post
    How do you make the level 19 in Rainbow line up?

    I am seeing 98*3.95*1.2 which does not match fully. 4.00 seems to match through with some rounding so maybe I am overlooking something.
    I'll go back and look at the rainbow. The garrison's is matching perfectly and I just ran it on live and it's the same calc just different daily bonus.

    edit: I'm matching your calcs on that. My guess is that it is applying the epic 30% improperly for the daily bonus. Because 471/1.2 then /98 = 4.00 spot on. That's my best guess at a +5% mismatch.

    His second rainbow at 98x1.2 +10%+10%+20% for 163 works with rounding.
    Last edited by Cantor; 07-29-2019 at 06:04 PM.

  3. #403
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    Quote Originally Posted by mikarddo View Post
    Holding levels and playing slightly over level which is made even easier it seems make than a non-issue imo. On the other hand spending far more time in 20-27 gear if you prefer 28+ gear is a major downside.
    Main issue here is the lack of valid low epic level gear.the wpm side quests were a move into that direction,but what we really need is a quest pack as vast as the late updates (ravenloft and sharn) with gear sets and weapons with lvl 20 to wear and lvl 21 power lvl.why not bring an update with lvl 20/33 and bring items like those mentioned.

    Sers

  4. #404
    Community Member nokowi's Avatar
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    I'm surprised there is not a bigger dev uproar about those fantastic stealth completion times now that devs have the stats. We were assured this was the case by those on the forums.

    Might be time for a low kill XP penalty of -90% XP to further punish the hordes of power games utilizing stealth, and to encourage those SSG does care about to do more optionals.

  5. #405
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    Quote Originally Posted by Cantor View Post
    ... Which means: reaper xp is getting a straight buff. There is no change in the way it's calculated, we are just getting more for daily bonus and being allowed to run higher level. Every scenario for rxp is either the same or more in the new version vs live.
    +1 thanks for great math

    Woot, I'll take the rxp buff and 3 level advantage any day!
    Bring on this part!

  6. #406
    Community Member Clemeit's Avatar
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    Incentivize players to run lesser-played content with carrots, not sticks. While I agree that certain loopholes like WK need fixing, the fact is that alternative content is much more lengthy and much less lucrative.

    Introduce an XP bonus to a specific quest pack each week. A "Pack of the Week" if you will. For one week, each of the quests in that pack will offer a +20% XP bonus for first-time play, and +10% for consecutive runs. Choose 1 Heroic pack and 1 Epic pack each week.

    Take it further and also introduce a "Quest of the Week" or "Quest of the Day" that offers even greater XP rewards for first-time play-through during that window. Choose quests that aren't very well-known or often played. Get people playing a variety of quests by giving them a good reason to. You already have the content. Give players a reason to play it.

  7. #407
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    Default Only A Couple Weeks Away...

    According to a dev post in another thread today... these changes are going to be implemented within the next 2-4 weeks.

    Now would be a great time for some back and forth dialogue with someone from the dev team in control of this process. Here's hoping they're still listening/open to all the feedback given the overwhelmingly unified voice.
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  8. #408
    Community Member Strambotica's Avatar
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    Quote Originally Posted by nokowi View Post
    I'm surprised there is not a bigger dev uproar about those fantastic stealth completion times now that devs have the stats. We were assured this was the case by those on the forums.

    Might be time for a low kill XP penalty of -90% XP to further punish the hordes of power games utilizing stealth, and to encourage those SSG does care about to do more optionals.
    My first though, you never did "The Claw of Vulkoor" on sneaky way. That was fun years ago, even got my Epic Shatterbow.
    Is other way to play this game that all seems want to erase, and don't know why.

    The great thing of games like this one, is that you can play them however you want, but if you start with the "There is only one correct way to play this game":
    · You can't sneak all the quest!
    · You can't level through daily quest.
    · You can't solo the content.
    · You can't avoid quest that you don't like, because you have to run all the content.
    · You can't ETR-ETR-ETR-ETR

    That someone impose you how you should play the game isn't fun.

  9. #409
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    Quote Originally Posted by Elearim View Post
    Main issue here is the lack of valid low epic level gear.the wpm side quests were a move into that direction,but what we really need is a quest pack as vast as the late updates (ravenloft and sharn) with gear sets and weapons with lvl 20 to wear and lvl 21 power lvl.why not bring an update with lvl 20/33 and bring items like those mentioned.

    Sers
    +1

    A quest chain in the 20-23 realm with complete gearsets would make a world of difference in running things. Alternatively, they could update all of the other circa 20-23 gear from Menance and the scroll/shard/seal upgrading (please get rid of this in favor of just having it drop in the epic version) to current gear scaling/effects and we would be in pretty good shape.

  10. #410
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by karatemack View Post
    According to a dev post in another thread today... these changes are going to be implemented within the next 2-4 weeks.

    Now would be a great time for some back and forth dialogue with someone from the dev team in control of this process. Here's hoping they're still listening/open to all the feedback given the overwhelmingly unified voice.
    They are not... those feedbacks fall on death ears and blind eyes.
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  11. #411
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by Strambotica View Post
    My first though, you never did "The Claw of Vulkoor" on sneaky way. That was fun years ago, even got my Epic Shatterbow.
    Is other way to play this game that all seems want to erase, and don't know why.

    The great thing of games like this one, is that you can play them however you want, but if you start with the "There is only one correct way to play this game":
    · You can't sneak all the quest!
    · You can't level through daily quest.
    · You can't solo the content.
    · You can't avoid quest that you don't like, because you have to run all the content.
    · You can't ETR-ETR-ETR-ETR

    That someone impose you how you should play the game isn't fun.
    +1 The formula for players going elsewhere spend time and money!
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  12. #412
    Community Member Rob_65270's Avatar
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    Quote Originally Posted by Strambotica View Post
    My first though, you never did "The Claw of Vulkoor" on sneaky way. That was fun years ago, even got my Epic Shatterbow.
    Is other way to play this game that all seems want to erase, and don't know why.

    The great thing of games like this one, is that you can play them however you want, but if you start with the "There is only one correct way to play this game":
    · You can't sneak all the quest!
    · You can't level through daily quest.
    · You can't solo the content.
    · You can't avoid quest that you don't like, because you have to run all the content.
    · You can't ETR-ETR-ETR-ETR

    That someone impose you how you should play the game isn't fun.
    Agreed.

  13. #413
    Community Member Rob_65270's Avatar
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    Quote Originally Posted by Iriale View Post
    yeah, it's a nerf, for that people are worried.

    In general, all in this update is a nerf. They should named it "Multi-Nerf/Update Preview" :P
    Or the "Multi-OnlyDevfunisRight/Update Preview" Or "Multi-YourfunisWrong/Update Preview" lmao.

  14. #414
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    …,,,,might need clarification on Epic levels such as
    "This over-level penalty does not apply to epic quests." ????

    Quote Originally Posted by Silverleafeon View Post
    I had some misconceptions about reaper xp, so...



    Reaper XP is not influenced by:
    Bravery Bonus
    Doing any difficulty other than reaper before hand
    Completing optionals
    Opening treasure chests
    Pausing Bravery Bonus


    Reaper XP is influenced by:
    A straight rxp only +200% bonus for the first time a dungeon is completed on reaper.
    Quest bonuses such as Ransack, Conquest, Ingenious Debilitation, Flawless, and Persistent.
    VIP
    Tomes of Learning
    Ship Experience Buff
    Experience Elixir
    Reaper quest length modifier
    Daily Completion Bonus
    ???



    So, the new upcoming reaper xp changes are actually going to increase reaper xp earned even if there are noises otherwise.
    The changes to Bravery and First Time bonuses of regular xp are not applying to rxp.

    Also the new changes will allow a player to enter a dungeon on reaper with a toon that is three levels higher than previously without rxp penalties.
    This is due to over/under level penalties of reaper becoming the same as over/under level penalties for elite.


    This is really going to open up group options and make Fawngate's new journeys to Korthos much easier.


    (please correct me if any of this is in error and I will correct)
    Last edited by Silverleafeon; 07-29-2019 at 11:15 PM.

  15. #415
    Community Member Goalt's Avatar
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    I'm not sure how changing first-time bonuses is going to affect anyone, seeing as how most people just grind out past lives on a main nowadays. I mean, how many people reading this actually don't have a main? The only people it'll really affect are new players. So tell me, how is reducing the xp a newbie gets going to entice him to stay?

    Also for wiz king: why don't you guys just tweak that quest alone? Why must you affect the hundreds of other unexploited quests in the game? You don't have to pull everybody into something a few rotten people were doing.

  16. #416
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    Quote Originally Posted by Lynnabel View Post
    Ugh - you're preaching to the choir, here. I have a tentative "fix" that breaks the NPC's scripts to let people in the front door without the stones. Unfortunately, the intricities of this particular flagging method make it not as easy to refactor as it sounds. My "fix" is very much a "let's start deleting logic until the door just appears" thing, and it's nowhere near ready to release as-is.

    I am also toying with an "Upgraded Completed Sigil" that will retain your flagging for Accursed Ascension (it'll be an upgraded Completed Sigil that holds your flagging for Litany of the Dead).
    I'm very glad to see you are working on this. As one of those players that does make an effort to run every non-raid every life (including Stealer of Souls, Chains of Flame, Restless Isles, etc.) I can tell you how hard it is to get a group together for some of them. Removing flagging requirements (or just making flagging permanent with a sigil like you suggest) and adding direct teleports to each quest (like the wonderful Ravenloft system) will do wonders for getting groups together.

  17. #417
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    Quote Originally Posted by karatemack View Post
    According to a dev post in another thread today... these changes are going to be implemented within the next 2-4 weeks.

    Now would be a great time for some back and forth dialogue with someone from the dev team in control of this process. Here's hoping they're still listening/open to all the feedback given the overwhelmingly unified voice.
    That is great news. After reading through all the posts in this thread I find myself not wanting to play until the changes are made. I TR'ed last night and am currently level 3 and facing the decision I have every life of either skipping past quests or doing them at a reaper experience penalty and the idea that I won't have to skip low level quests anymore because the reaper penalty for being one or two levels above base will be gone interests me greatly.

    I've never liked skipping quests (and never had to until reaper was introduced) and each life I have to decide if I am going to skip quests or start doing them over level (which brings down the reaper experience over time by a lot because they you keep being over level while doing content for many levels to come).


    This is looking like a great update and I'm very much looking forward to it!

  18. #418
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    Quote Originally Posted by Elearim View Post
    Main issue here is the lack of valid low epic level gear.the wpm side quests were a move into that direction,but what we really need is a quest pack as vast as the late updates (ravenloft and sharn) with gear sets and weapons with lvl 20 to wear and lvl 21 power lvl.why not bring an update with lvl 20/33 and bring items like those mentioned.

    Sers
    Yes, we are in desperate need for a set of gear that is on par with the Ravenloft sets of gear but has a minimum level of 20. I still wear my level 10 Ravenloft heroic gear all the way up to level 29 and it is only because there is no equivalent for low level epics. They keep releasing level 28+ gear while apparently missing the fact that we are only level 28+ for a day or two. Most of the game takes place at lower levels. We need gear for those lower levels (and lower epics are the most neglected).

    I should also point out, this new gear needs to be minimum level 20 (or lower as long as they don't make it weaker just because it is lower). Minimum level 21 is too high. We need a powerful gear set that we can put on right out of an ETR. If the gear were minimum level 21 we would still need a whole set of gear for level 20 after an ETR.

  19. #419
    Community Member Seljuck's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Ugh - you're preaching to the choir, here. I have a tentative "fix" that breaks the NPC's scripts to let people in the front door without the stones. Unfortunately, the intricities of this particular flagging method make it not as easy to refactor as it sounds. My "fix" is very much a "let's start deleting logic until the door just appears" thing, and it's nowhere near ready to release as-is.

    I am also toying with an "Upgraded Completed Sigil" that will retain your flagging for Accursed Ascension (it'll be an upgraded Completed Sigil that holds your flagging for Litany of the Dead).
    Maybe give an npc text line "Please give me 3 random stones, so il be flagged." and let npc gives us that stones? :P Seems fast and easy :P
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  20. #420
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    This patch nerfing xp for quests that are quick with the right toons (I'm looking at you Jungle of Khyber (Remember when you got your xp nerfed 50% four years ago or so and now you're getting another 10?, It's ok I still love you.)

    Trying to force players to play poorly designed slogs of dungeons (Tower of Frost I'm looking at you, TOEE pt 1 and 2 I'm looking at you two too.) is not the way to get people to play the quests, sorry to say but you'd have to increase the xp for the long huge mob quests by 10,000% to get anyone to waste time in them when they can add a hard run or normal run even at nerfed xp to make up for the xp "benefit" of running a long slogfest of a quest with no viable CC in a fraction of the time.

    New players will explore the dungeons and play the content that established players have abandoned because it's still new to them and while fun the first time around are not worth spending the insane amount of time it takes to complete them when more efficient xp options are available.

    You're trying to force people to spend more time doing quests and completely ignoring the fact that most players as you can see from the 21 pages of responses simply don't want to do that.

    Nothing about any of these system type patches is remotely good, all it's doing is trying to entice people to buy boxes because they find tr'ing too annoying now that reaper isn't as efficient since you've decided to nuke CC at the same time as shredding fast xp quests for horrible ones like A small (read as epic) problem.

    I wonder how many meetings where bottles of tequila were chugged it took to decide on these changes...thanks for getting me to go outside more now though, I'm sure my skin'll appreciate it.

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