I like a lot of this.
A zombie being physically more powerful than a vampire doesn't work for me though. The vampire is vastly superior in every way to a zombie. Frankly zombie being a form at all is bad, but that ship has sailed. Should've used wight.
The zombie slow attacks seems like it can't really be used but maybe I'm wrong. Maybe the damage buff is a gain, but it doesn't seem like it.
I would and I have. I've intentionally dropped my shroud in reaper mode because my DCs were high enough to do the job and my auras weren't doing any kind of meaningful healing. Single shots were taking over half my hitpoints and expecting anyone to throw Harm scrolls at me was laughable. It's counter to years of muscle memory build up as to which hotkey you use to help an ally in combat.
Let me try to explain how the mechanics of an undead shroud prevent energy drain but still allow healing to pass through......
......
......
It's F---ing Magic.
There. If my 150 lb elven druid can turn into a half-ton bear, on demand, then my vampire shroud can still let me get partially healed. Pull the stick out of your butt.
Living beings that enter the aura are stricken with fear. Frozen in place or de-leveled. Some dc
Undead that enter the aura are:
If zombie form..caster s ignored by undead- no save
Vampire form - caster has chance to destroy and heal for hitpoints
Wraith - wraith gains temp hitpoints and spellpoints equal to undead
Lich - undead either cower in fear or become charmed - some dc
Zamsil - L30 VKF Assassin - Cannith: Hand of Death
Zanthiss - L30 Acrobat
Zaldraan - L30 PDK Icebreaker SwashBard
I've got a Dungeon Master's Guide... I've got 12 sided die...
+1
Was just going to post this. The lore/flavor isn't and issue IMO. PM's aren't true undead.
Whether it's a good idea or not balance wise is another question. It's definitely a pro-grouping change. And it will make PM viable in a larger range of content (Which, yes, means "balancing around reaper" which is obviously a good idea despite the dev's odd insistence that they don't do it). Overall I'm for it, but I do get the complaint that it a makes a unique system function more like everything else which isn't particularly interesting.
Sabbathiel/Sabathal/Sabath-1
Sarlona
Presuming a 31 (minimum) ap spend to get Lich form in the current version we would have 46 negative spell power and 23 universal spell power. With imporved shrouding T5 this goes closer to 70 and 30.
In the proposed version, taking Lich form at T5 AND the Core 3 +10 neg spell power, we would get 35 negative spell power and 0 universal spell power from the tree.
Lich form DC in the current version with improved shrouding gives +5 Necro DC from various elements in the tree and the shroud (+6 with capstone).
Lich form DC in the proposed version (again without capstone AND the Core 3 +2 Necro DC) gives +4 Necro DC. With capstone that goes to +6DC. The Spell Pen is nice though.
Unless some really caster-centric Archmage tree revamp is in the works, the 'wizard pass' seems to have supporting niche melee styles in the crosshairs...which seems odd to me! (but not against it either)
Also, the new uber-death aura in the core, along with the higher neg heal amp, seems vehiculed to upping self-healing for pm's...but the 'allow 50% positive healing' also seems to go in that direction - overkill?! Also with (finally-I love it!) the functioning Cloak of Night, you've really hit the pm's weak spots/trade-offs; possibly too much?
I like the concept of customising your shroud but I'm having a real hard time, as a caster, to justify not going wraith or vampire over lich...which again seems odd!
Also, as a pale-trapper, with all that goodness in the capstone, the splash takes a much bigger bite out of your casting. As the tree is set-up, I would have expected a capstone more similar to Season's Herald...
I strongly support the suggestion of linking shadowdancer wraith to pm. In fact, seeing the tilt it's taking, the PM tree should do even more to consider rogue type styles.
No, its the same as a Fire Elemental with Fire Shield: Cold getting healed by a Scorch spell. The Elemental is wrapped in cold, but is still a Fire Elemental underneath. The Fire Shield absorbs half the Scorch damage, but the rest goes to heal the Fire Elemental.
Yeah I thought at first that it would be a net gain because +20% damage multiplies by everything while -20% speed could be additive with Haste.
Turns out you cant stack enough Haste for it to make that much difference. You can only get +15% attack speed permanently, which means with Zombie you'd be at -5% from base. That's an 18% loss of net speed, which means +20% damage is only a gain of +1.6% DPS. Its a total side-grade. Or really a downgrade, because all things being equal, its more strategically convenient to have faster if weaker attacks to do the same net DPS.
Conceivably, you could benefit from the +20% damage more in a build that relies heavily on click attacks, where attack speed itself is less important because of the animations and interruptions and you get 20% more out of your +W and +crit bonuses. But in practice, those kind of builds simply dont exist.
The only practical application I can see is with Repeaters, where alacrity doesnt really affect them anyway, so the penalty is also effectively nothing and its pretty much just a straight +20% damage. But Repeaters need a lot more than 20% more DPS to make them competitive. Still, Zombie Arti might be an interesting flavor build - its all INT based still.
Liches put their soul in a phylactery to preserve their lifeforce. PMs dont actually take out their souls, they arent true undead, as discussed above.
Last edited by droid327; 07-17-2019 at 04:47 PM.
Still find the positive healing a bit odd. Needed for balance reasons, but leaves an odd taste.
Love the Animate Ally changes.
SLAs with SP costs, metamagics and immunity bypass? Lovely. (although there's still those pesky constructs. Will that bypass work on them too?)
Making choosing a shroud a meaningful choice from the get go and not just gated by Wizard levels is a huge plus for me. Great design decision.
So is making meaningful choices with the cores.
I thought so too at first but there's really no other corollary between Divine and Arcane casters like that. Usually splashing enough Cleric to make the Domain useful means you'll be giving up too many caster levels in your main class. Domains were meant to give Clerics a second functionality, or to better support a splash of something else, so the class wasnt relegated to being a pure healbot or a Chinese knockoff paladin...they werent meant to make Cleric splashes extra useful for tailoring into other builds.
That being said, a Cleric with /3 Wiz can take a Shroud and Lesser Death Aura, and you'll have Harm spells in your Cleric spellbook that you can use for both offense and healing (and AFAIK Harm has full spellpower where Heal only has 50%), Necrotic Ray and Bolt SLAs. Everything will be based on Negative and Necromancy school, no second types to gear for. So there's some synergy there for a Lich Priest
Last edited by droid327; 07-17-2019 at 05:03 PM.
I agree it wouldn't be great bar for flavour, but lich priest does sound nice! I love a good mystic theurge but in DDO it's not feasible.
The Death Pact was more intended for the phylactery idea that I posted in a thread a while back and it's been mentioned in this thread too...
As close as I'll get is probably the death cleric I've almost finished just for pm healing at cap...but having them spring the pass about the same time (and if they scrap the 50% pos heal idea!) might mean I'll actually get to use her for once!
Overall, love the changes. Definitely will do some thinking whether Tier 5 EK or Palemaster will be better on a melee wizard.
One thing really nags me, however. Dark Discorporation is a nice little spell, and having it on 50% HP is nice, but it is definitely not Tier 5 caliber. Especially when Tier 5 Warlock gets Finger of Death SLA, something that the necromancer themed Palemaster should definitely have when Warlocks have it. There is room in other tiers for the Discorporation SLA. Move that down to tier 4 (or maybe move Necrotic Blast to tier 4 and Discorporation takes that spot) and add FoD as Tier 5.
Last edited by reywas; 07-17-2019 at 06:10 PM.
Archmage desperately needs this sort of attention. Thanks for doing this, but please also do Archmage. I want to play a Raistlin/Elminster style wizard and always have. A staff in hand, robes, and mastery over the arcane.