Quote Originally Posted by Silverleafeon View Post
With the removal of Nx10, H, E being replaced by bravery and later reaper, good healing has become more a matter of quick reflexes.
For serious healers, healing becomes a learned muscle memory of identify, target, cast...there is no thought, there is only do.
Healers are likely the hardest roles to play superiorly.

It is actually more important to a healer that positive energy immunity be removed from the game than pale master survivability.

Pale masters rarely identify themselves within a party before being asked, and commonly group with archmagi wizards who do need healing.
This adds to the confusion therein.

Typically a healer will cast resurrection followed by positive energy upon any dead foe (after all a pale master is alive till they take form).
This is often frustrated by other helpful party members casting raise dead scrolls and pale masters taking form immediately (which they have every right to do so).

It is not uncommon for a pale master to receive cocoon (and need thus) despite that it does not heal at all.

In a raid with 12 players (or even a fast moving 6 player party), range, position, threats, and offensive tactics make the playing field complex enough already.

I have tried mass inflict in the past and not been impressed with outcome as it seems very inefficient.

Druids and Bards don't get harm or inflict spells.
I have solo healed raids with both of these classes.

Favored Soul can take Harm but there are only three spell slots for levels 6 thru 9.

...

Next time anyone wonder where all the healers are, think about the end result of this thread and the consequences therein?
Fair enough

Though most content during leveling, outside of reaper and with all the possibilities of self healing, items and buffs, it probably got so easy that throwing a heal on any character most likely overheal by a huge margin. In fact most groups I see that play outside of reaper don't have a healer at all. Independent of that, a budy of mine nearly exclusively played healers for several years and he didn't eventually left because of PMs not being able to get healed. But as far as I know him, he probably would now leave when they get it. So forgive me, but I somehow doubt they all left because of the difficulties with PMs.

And yes, throwing a heal or cure on any character and not seeing the HP bar move is frustrating. And I get and understand it, why a healer like a nice QoL change, especially for reaper, even thou everyone keep saying that the game is not designed around reaper.

Anyway, the devs made it essentially clear that no matter the arguments against, they already made up their mind and this change is here to stay. So I will just shrug and go on...