Current Description for reference:
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Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of {form}
You have +100% critical hit resistance, are healed by negative energy, and are unaffected by positive energy or repair effects, but take double damage from light effects.
You are considered undead rather than your original type for the purpose of most effects..
Still dont see it addressed anywhere that __IF__ the Shroud is a non transforming ( quasi lesser undead traits mixin ) effect, then why the undead traits are to full effect, ... but the negatives should be allowed to be dampened?
We haven't seen an attractive balanced approach yet.. as some others noted there is practically no build choice here, but a very anti-theme+anti-ruleset gratis effect. The reasoning given could be used for each class, for many different variables. eg: help making the party dynamics better by adding cosmic buffs on top of already strong abilities.
PM forms are extremely loaded with benefits: It takes a WF character level 16 and 7ap just to get the 100% base fortification. Level drain immunity: T4 Vistani 2pts, not sure if there is con drain immunity anywhere else. Poison damage immunity in high reaper is a binary save vs death when hit by a DS champion with a spell.
Hmm lets see, it would help tanks to observe incoming haste spells from a high level arcane caster to gain +50% AC and +200% intimidate range, and it would improve party play..
Yup. But they dont get it, it is raw logic, there is no way to language-bend around it, hopefully at some point it occurs to others as well.
I give up at this point, it is their game after all, homebrew away, lets see how that will work out for the most authentic online dnd game or at least it was at some past date.