Originally Posted by
crushtron
Does Arcane Archer work with Crossbows?
No. "Bows" and "arrows" are not crossbows and bolts.
(It was bugged and you could work around to get it to work once upon a time (even for thrown weapons!), but not for a couple years now.)
Originally Posted by
crushtron
If so, did I build this right to 20?
Well, not really, no.
Besides no reason to take 2 levels of Rogue*, if you did, you'd want to spread them out to maximize the trapping skill points you get from the 2nd level.
(* Some like Fighter 1 for the extra Feat, I prefer Barb for the kiting speed. There are other options as well.)
That, plus the Feat selection and order is not optimal. Take what helps big early (Precision), save what helps small (+3% Dodge, +3 Ranged Power, etc.) for later. And Improved Crit asap - that too.
And the skills - 5 UMD, 5 Hide, 5 MS - all wasted skill points, 100% useless. As is most of that Jump - by Level 9 you'll have a +30 spell effect, and it's capped at +40 total, so... (And were you ignoring Open Lock intentionally?)
(So, ~something~ more like this... and ignoring the fact that Rangers don't need 2 levels of Rogue - just for Skill Point example...
Skills
. . . . .Rg Rn Rn Rn Rg Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn
. . . . . 1 .2 .3 .4 .5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 2 .1 .3 .1 . . . .2 .2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Disable . 4 .1 . . . .3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Listen. . 4 .1 .1 .1 . . 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4 . . . . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Open Lo . 4 . . . . . 4 . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 20
Balance . 3 .1 .1 .2 . . . . . . . . . . . . . . . . . . . . . . . . . 7
Jump. . . 4 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 7
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . . . . . . . . . . . .1 . . . . . . . . . . . . . . . . . . . 1
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .40 .9 .9 .9 11 .9 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Originally Posted by
crushtron
Tiefling (7 AP)
- Bloodhunt I, Charisma I, Bloodhunt II, Charisma II, Bloodhunt III
Since Charisma doesn't really feed into anything here afaict, at Level 7 (at the earliest) you're effectively paying 3 AP for 2d6-1 fire damage and +15 Fire SP - and that is damage scales w/ Spellpower on a build that doesn't have a strong reason to care about (fire) spellpower. And the next +2 AP don't make it much better. :/
Not the best return on investment.
And all things said, Inquisitive aside, you're kinda reinventing the wheel here:
o https://www.ddo.com/forums/showthrea...=1#post5793839