14 Cleric / 6 Ranger
Elf
Wisdom Based
Animal Domain
Level 2: You gain +1 Spot, +1 Listen, and +1 Reflex saving throws for every 2 Cleric levels.
Your Turn Undead works on Animals.
Upon Turning: When you use Turn Undead your party gains points of Constitution equal to half your Cleric level for 20 seconds
Level 5: You gain 10 hit points per Cleric level. You also add 10 hit points for each epic level you have gained.
Level 9: You gain +15% fortification bypass.
Level 14: You gain the Feral Charge ability. Your character to briefly morphs into a bear and charges forward through foes, attacking all foes in the charge area. The attack does weapon damage based on your equipped weapon with a +3(W) bonus, and enemies must make a Reflex saving throw with a DC of 19 + Wisdom modifier + Trip Bonuses or be knocked down. Cooldown is 15 seconds. This ability can only be used while holding a melee weapon.
Round 2 on making animal domain based cleric. This one focuses on getting ranger synergy with increased positive power, favored enemies, free feats and sneak attacks. The six ranger levels give the two twf feats and the cores give 3d6 sneak and 50 positive spellpower from enhancement choices. Exposing strike makes sure sneak attacks are going off which is more important at 30 when scion of ethereal is taken. Four total favored enemies for +8 to hit and damage. Two from ranger, two from enhancement trees. Full points in hide for more damage from legendary feat + camo spell.
Daggers weapon of choice with Vol and Vistani combination to get critcal mods and all the dps nitro of that enhancement tree. Also some great immunities from level drain and fear.
Crowd control is all based on tactics. Bear charge knockdown and all of the falcon attacks and dire charge. Need to fit vertigo, stun and assassinate but it is possible at cap. Being wisdom based mass frog should be strong for instant killing with a nightmother scepter swap.
Great fort bypass with precision 25%, animal domain 15%, gear 33% and 15% set bonus which is important for sneak attacks. Another short term 50% is available from falcon tree if enhancement points work out.
Destiny there are a few choices. Crusader more AOE damage, healing and party support. Dreadnaught most raw dps and survivability. Shadowdancer more sneak attack and possible evasion with light armor. The Sharn dps set you have the choice of heavy, medium and light. Reflex saves should be good as animal gives alot. With ED update maybe Grandmaster.
Sample Gear:
Armor: Enforcer ^^
Weapon: Suffering
Belt: Misc Diversion / Parry / Assassinate
Offhand: Pain
Boots: Many-Hook
Cloak: Fury *
Gloves: Hammerfist ^^
Helm: Umber
Bracers: Castigator
Goggles: Collective Sight - CHA / Insight CON
Necklace: Sigil ^^
Ring: Ruby - DEX
Ring: Radiant
Trinket: Freewill or Cannith Shelter / Insight WIS
The Nature of Vol
14/6 Cleric/Ranger
True Neutral Elf
Level Order
1. Ranger. . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Ranger
2. Cleric . . . . .7. Cleric . . . . 12. Ranger. . . . .17. Cleric
3. Cleric . . . . .8. Ranger. . . . .13. Cleric. . . . .18. Cleric
4. Cleric . . . . .9. Cleric . . . . 14. Ranger. . . . .19. Cleric
5. Cleric . . . . 10. Ranger. . . . .15. Cleric. . . . .20. Cleric
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . . 4: WIS
Dexterity . . . 16. . . .16 . . . 16. . . .16 . . . +7 . . . 8: WIS
Constitution. . 12. . . .14 . . . 14. . . .14 . . . +7 . . .12: WIS
Intelligence. . .8. . . . 8 . . . 10. . . .12 . . . +7 . . .16: WIS
Wisdom. . . . . 18. . . .18 . . . 18. . . .18 . . . +7 . . .20: WIS
Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . . +7 . . .24: WIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: WIS
Skills
. . . . . R .C .C .C .C .C .C .R. C. R .C .R. C. R .C .R. C. C. C. C
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 23
Heal. . . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 23
Hide. . . 4 . . . . . . . . . .5. . .4. . .2. . .2. . .2. 1. 1. 1. 1. 23
Spot. . . 4 . . . . . . . . . . . . . . . .2. . .2. . .2. . . . . .1 .11
Balance . 2 .½ .½ .½ .½ .½ .½ .½. ½. ½ .½ .½. ½. ½ .½ .½. ½. ½. ½. . .11
Jump. . . 4 . . . . . . . . . . . . . . ½. 2 . . 2 .½ .2. . . . . . . 11
UMD . . . 2 .½ .½ .½ .½ .½ .½ .½. ½. ½ .½ . . 1. . .1 .½. ½. ½. ½. . .11
Tumble. . . . . . . . . . . . . . ½. ½ . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .28 .4 .4 .4 .4 .4 .4 .9. 5. 9 .5 .9. 5. 9 .6 10 .6 .6 .6 .6
Max . . .28 .4 .4 .4 .4 .4 .5 .9. 5. 9 .5 .9. 5. 9 .6 10 .6 .6 .6 .6
Feats
.1. . . . : Precision
.3. . . . : Extend Spell
.6. . . . : Child of: The Blood of Vol
.9. . . . : Quicken Spell
12. . . . : Improved Critical: Piercing
15. . . . : Empower Healing Spell
18. . . . : Greater Two Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Beloved of: The Blood of Vol
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Dire Charge - There might be enough CC that something else could be taken here
30 Epic . : Blinding Speed
30 Legend : Scion of: Ethereal Plane
.1 Ranger : Favored Enemy: Evil Outsider
14 Ranger : Favored Enemy: Construct
.3 Cleric : Animal Domain
.2 Deity. : Follower of: The Blood of Vol
.7 Deity. : The Blood is The Life
Enhancements (80 AP)
Vistani Knife Fighter (42 AP)
- Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master
- Vistani Knife Training, Undead Hunter, Mist Stalker, Rapid Attack
- Vistani Knife Training, Mist Stalker, Haste Boost III
- Vistani Knife Training, Fan of Knives, Mist Stalker, Deadly Blades
- Vistani Knife Training, Celerity, Mist Stalker, Double Daggers
- Vistani Knife Training, Mist Stalker, Blessed Blades, Vendetta
Falconry (27 AP)
- White Falcon
- Rugged III, Hunter's Knowledge, Out in Nature III
- Killer Instinct I, Watch the Center III, Diving Strike I, Sprint Boost III
- Killer Instinct II, Strike for the Eyes: Strike I
- Deadly Instinct III, No Mercy III, Coordinated Strike
Deepwood Stalker (11 AP)
- Far Shot, Sneak Attack, Exposing Strike
- Stealthy III, Increased Empathy III, Versatile Empathy II