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  1. #1
    Community Member Dulcimerist's Avatar
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    Jul 2010
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    Default Do new and old guild xp shrines stack?

    My guild uses the newer, permanent guild XP shrine. If we buy the old style XP shrine that we have to constantly renew, does that bonus stack with the bonus of the newer shrine? (We don't bother with the old temporary amenities, but might make an exception in this case.)

    I seem to think the two stack, but I'm unsure.
    "Swords will cut you wide open!" - Trip Fisk

  2. #2
    Community Member Dulcimerist's Avatar
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    Default

    Guess I could test this.
    "Swords will cut you wide open!" - Trip Fisk

  3. #3
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

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    Nov 2009
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    Default

    If the two stack, please post, I seem to recall then the new guild buffs appeared that everyone let go of the old xp shrines due to not stacking, but it is definitely worth making sure that was right/has not changed/ect...

  4. #4
    The Confused Starp's Avatar
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    Apr 2010
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    104

    Default They don't stack; but they can supplement each other

    The old shrines go up to 5% for 1 hour (from the time you click the shrine).

    The new shrines go up to 5% and up to 5 hours (duration is "in quest" or "in slayer zone") with a high enough guild level and sufficient shards.

    The largest % overwrites the lower % for the duration of the largest %. So, if you have the older amenity (5% for 1 hour) and let's say the newer at 3% for 4 hours, then the 5% will last for 1 hour from the time you click the shrine and then you'll drop down to 3% until your "in quest/slayer zone" timer (the new amenity timer) runs out.

    I got tired of screwing with it, so I gave my guildies a Christmas present a couple of years ago and purchased the 5% for 5 hours newer amenity. (It took them quite a while to stop whining about not finding the old amenity in the cargo bay, too!)

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