0% move speed bonus![]()
Last edited by Tilomere; 06-29-2019 at 12:56 PM.
Tilo,
I feel ya. I love the bonus movement to speed as well. But I have noticed in Sharn most of those mobs chase you down anyways and it becomes more of a tactic to out maneuver rather than sheer run speed. None-the-less it is a huge sacrifice still. There is the ability to pick up 10% by giving up arty (lose rune arm, enchant weaps, dog companion, some sp and a feat) and go 12F/7R/1Barb. Then from there you could drop agent of good II and the extra point in gnome and grab another 7% from acrobat tree for a total of 47% vs 30% bonus to base run speed as in the original build. . It wouldn’t be a build changer by any means but would certainly improve your base speed by 17% and put close to monk. I chose to go a different path on this build.
Right now I am coming off 15R/4A/1Barb with 56% bonus to base run speed and that is already a hard life to follow up.
Last edited by jskinner937; 06-29-2019 at 02:52 PM.
Last edited by Tilomere; 06-29-2019 at 03:40 PM.
I agree for heroic leveling, I and maybe even epic, it is nice to move fast. Some players however choose to kill monsters faster rather than run faster. 1 level of barbarian does absolutely nothing for increased dps on a ranged build. Nothing at all.
As for the enhancement killer, you have to be able to kill stuff for it to work.
Mothergoose - Kardinal - Bunks
Except that it allows a character to run backwards faster, often exactly as fast as some of the slower enemies (oozes, undead, etc) - which means they die instead of getting close enough to kill you. Ranged DPS drops dramatically when you die.
But more to the point, it's more a playstyle thing. Some use/need that little extra speed more than others.
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