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Thread: Hate aura feat

  1. #1
    Hero apocaladle's Avatar
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    Default Hate aura feat

    Hate aura (Toggle)

    No requirements
    Works like warlock aura procs every 2-3 seconds and generates (Intimidate x level) hate to all hostile targets nearby.

    Epic hate (passive)
    Requires hate aura, lvl 21

    Hate aura generates 200% more threat.

    ?-----

    Reasoning: intimidate does not work on a lot of stuff and I currently have +275% threat at level 10 (bear tank) and cant threat pull off of a heavy dps build not to mention dps aoe is way better than glancing blows for damage. Even stuff that can be intimidated I usually pick up all but 2 monsters in a pile and have to wait 6 seconds for it to come off cooldown and by then in reaper my dps/healers are dead.
    There doesnt seem to be a way to build around this so it would be nice to have passive hate gen.

    At 10 I have 35 burstable to 40 intim which would be 350-400 threat every 2-3 seconds which is not perfect but still seems useful enough to grab most things.

    At 30 I would imagine you could get 100 intim which would be 9000 threat every 2-3 seconds. (My crappy geared sorc delt 7-9k aoe every 3 secs and single target was usually start with a 20-30k iceburg followed by 12k/sec other stuff till I ran out of sp.

    As is even with the ED changes 6000 threat on a cooldown does almost nothing.

    Thanks

    -phaaze
    $GME YOLO

  2. #2
    Guardiest guarder of guard-dom Yokido's Avatar
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    What is your build? I'm curious why you aren't able to keep up with DPS'ers if you're built for hate.

    I'm thinking maybe instead of focusing on intim/agro, you improve your dps?

    Regarding the suggestion... I think the current options for getting agro are satisfactory, intim & hate. Getting and keeping agro has never been a perfect process, and it's never been fully reliable. I don't think it should be, I think there should be an air of caution even when intim/hate tanking.

  3. #3
    Hero apocaladle's Avatar
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    Quote Originally Posted by Yokido View Post
    What is your build? I'm curious why you aren't able to keep up with DPS'ers if you're built for hate.

    I'm thinking maybe instead of focusing on intim/agro, you improve your dps?

    Regarding the suggestion... I think the current options for getting agro are satisfactory, intim & hate. Getting and keeping agro has never been a perfect process, and it's never been fully reliable. I don't think it should be, I think there should be an air of caution even when intim/hate tanking.
    I am bear tank, sword and board
    I play with an Arti inq

    We were level 10 doing mad tea party on r2 (base 11, 13 on elite) and when the huge mess of 20~ abashai/bearded devils/orthons show up I would like some way to hold the pile rather than hold a small AOE with intim and chase the rest running past me after my squishy ranged dps where by the time I get there he has already got a few hundred damage out so by the time I CAN pull off him, he is already dead.

    Also when piles of stuff show up that don't care about intim like golems, scorpions or mindless undead, I can't hold the pile vs someone who does crazy damage.

    If I focus more on dps I can't survive the big piles of stuff on reaper and it still would not help me hold 20~ mobs at a time as glancing blows is even smaller area than intim.

    90% of the game you can build/gear for, tanking huge piles of stuff immune to intim is not one of them.

    Without some way to reliably hold aggro against huge piles or stuff thats immune to intim no one will run those quests on high reaper as its just not feasable without a ton of hard CC and dps in which case why bother tanking?
    $GME YOLO

  4. #4
    Guardiest guarder of guard-dom Yokido's Avatar
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    Don't get me wrong, tanking is still viable and necessary in certain circumstances. If this was a single quest/raid, or if this was with a single group, consider the use of proper tactics and the area you're trying to apply those tactics to as an obstacle.

    There are some quests/raids where tanking works very well, and then there are some where tanking is fool-hearty. A lot of tanking has to do with circumstances and your ability to actually physically restrict the enemy's movement (by standing in their way in a tight corridor, for example).

    Regarding survivability... I don't know if Reaper is a good method of weighing value on a character. Reaper is the ultimate end-game content. Not all good builds will be able to survive and thrive at advanced reaper difficulty on all quests/raids, it just won't work that way.

    If you PM me your item build, I'd be happy to help you with some suggestions regarding gear. I run a Bard/Cler Support/Survivey/Dps/cc build.

  5. #5
    FreeDeeOh PsychoBlonde's Avatar
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    Part of the art of tanking is your party members not laying down DPS until you've picked up the aggro. If your arti is laying down DPS before you've actually got aggro, that's on him. Tell him to not be so antsy. He can throw potion heals on you until you have the stuff picked up. That way you stay alive AND he stays alive. Also, honestly, the game isn't really designed for tanking to even be a thing at low levels.

    What are you using for Intimidate, are you just firing off the skill? If you're using Greater Maul that should also be intimidating the stuff around you. I did about 20 past lives as a druid bear build with my TR partner playing an artificer and I don't recall having any problems with getting hate.

    It'll get a lot easier in 2 levels when you have access to your tier 5 abilities and also get the Tremor spell.

    Not that I'm in any way opposed to having a hate aura or some sort of large-scale burst "I WANTS ALL THE AGGRO" effect, I think that's actually a pretty decent idea.
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  6. 06-19-2019, 09:44 AM

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  7. #6
    Hero apocaladle's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    Part of the art of tanking is your party members not laying down DPS until you've picked up the aggro. If your arti is laying down DPS before you've actually got aggro, that's on him. Tell him to not be so antsy. He can throw potion heals on you until you have the stuff picked up. That way you stay alive AND he stays alive. Also, honestly, the game isn't really designed for tanking to even be a thing at low levels.

    What are you using for Intimidate, are you just firing off the skill? If you're using Greater Maul that should also be intimidating the stuff around you. I did about 20 past lives as a druid bear build with my TR partner playing an artificer and I don't recall having any problems with getting hate.

    It'll get a lot easier in 2 levels when you have access to your tier 5 abilities and also get the Tremor spell.

    Not that I'm in any way opposed to having a hate aura or some sort of large-scale burst "I WANTS ALL THE AGGRO" effect, I think that's actually a pretty decent idea.

    First I think you are right about t5 abilities as mad tea party is a hard 11 on its own without adding reaper on it plus we are level 10 and I only have 30~ past lives the arti has 15~. Might be just desined for higher level.

    Also I do think we should have a way to get all the aggro just not for free it should cost a feat or two and scale off of a skill or something.

    The main issue is that even though I am first they run past me for some reason and I can only pick up 8-10 with intim on the way by and after that the arti fires away trying to drop one or two before they get to him.

    In the quest after going underground to the 2nd manor, on the way back we have the guard tank the first huge wave for us and kill him last then deal with the small ambushes but right before you get back the the first manor there is one last huge ambush that wipes us evertime and I don't know how to go about planning for it without brute force it with more levels/ap.
    $GME YOLO

  8. #7
    FreeDeeOh PsychoBlonde's Avatar
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    If I remember correctly, that final ambush on the way back contains several abishai (red and white). They do a lot of damage with their AOE spells.

    You can always try pulling the mobs back down the hall and around the corner, that'll often slow down the abishai and the orthons. Kill the barbed devils--they do the most melee damage and move very fast and teleport aggressively.

    You can drag them all the way back to the shrine if you need to.
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  9. #8
    Hero apocaladle's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    If I remember correctly, that final ambush on the way back contains several abishai (red and white). They do a lot of damage with their AOE spells.

    You can always try pulling the mobs back down the hall and around the corner, that'll often slow down the abishai and the orthons. Kill the barbed devils--they do the most melee damage and move very fast and teleport aggressively.

    You can drag them all the way back to the shrine if you need to.
    Turns out that we caved and ran on elite but the rest of the saga on reaper with underleveled toons was fine.

    Conclusion: mad tea party is just over tuned compared to the rest of the saga.
    $GME YOLO

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