View Poll Results: Instant Recall?

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  • Yeah

    5 45.45%
  • No

    4 36.36%
  • No, but make it quicker and/or uninterruptible

    2 18.18%
Results 1 to 10 of 10

Thread: Instant Recall

  1. #1
    Community Member Clemeit's Avatar
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    Default Instant Recall

    Instant recall from quests that have been completed.

    Alternatives:
    • Instant recall if there are no mobs within a certain radius. Otherwise, recall functions normally.
    • Instant recall if there is no dungeon alert. Otherwise, recall functions normally.
    • Quest completion removes and prevents Fear Reaper dots and other harmful dots afflicting the player.
    • Play a monk.
    Last edited by Clemeit; 06-18-2019 at 12:08 PM.

  2. #2
    Community Member Mglaxix's Avatar
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    Default

    Quote Originally Posted by Clemeit View Post
    Instant recall from quests that have been completed.
    Isn't that what door is for

  3. #3
    Bwest Fwiends Memnir's Avatar
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    Default




    At the moment, I am neither for or against this. Sway me.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  4. #4
    Community Member
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    Default

    If you don't know how to do it on now, maybe ask your buddies around?

  5. #5
    Community Member
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    Default

    my vote is:
    either nerf monks OR instant recall for all

  6. #6
    Guardiest guarder of guard-dom Yokido's Avatar
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    Default

    Well if we nerf monks we need to nerf Barbarians too. Instant recall for all!

  7. #7
    Community Member C-Dog's Avatar
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    Default

    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.

  8. #8
    Community Member TitusOvid's Avatar
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    Default

    Quote Originally Posted by C-Dog View Post
    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.
    I think those quests are few. Maybe there is another solution for those.
    In general I agree. Maybe not instant but it would be nice, if you fasten it up, say half the time.
    Thank you.

    Cheers,
    Titus.
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  9. #9
    Community Member Clemeit's Avatar
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    Default

    Quote Originally Posted by Mglaxix View Post
    Isn't that what door is for
    OK. Alternative suggestion. Add a door at the end of every quest. I can think of many off the top of my head that don't have an end door to exit quickly.

  10. #10
    Community Member Clemeit's Avatar
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    Quote Originally Posted by C-Dog View Post
    There are some quests that have a very "populated" end-goal - this mechanic stops folk from zerging to tag the goal and then blinking out. They have to stay and take their punishment.

    No.
    Maybe if a player can successfully zerg through a quest to complete the objectives, we should be taking a look at the poor quest design.

    Alternative suggestion. Recall is instant if there are no mobs within X-radius. Otherwise, recall is unchanged.
    Last edited by Clemeit; 06-18-2019 at 12:00 PM.

  11. 06-18-2019, 11:59 AM


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