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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Arcane Blademaster Set

    4 piece Set bonus:+4 artifact bonus to intelligence charisma and constitution, +15 artifact bonus to MRR and PRR, +2 to equipped melee or ranged weapon enhancement bonus, Your spellswords and runearms now use the highest of your spellpowers and spell critical chances to determine their scaling, otherwise if you are neither using a runearm nor a spellsword this bonus will apply to your sentient filigree sets that scale on spellpower instead.

    This set is comprised of Bracer/Belt/Ring/Trinket and thus could be used along side Legendary Part Of The Family set!


    Runic Wrist-guards Bracer
    Minimum Level:29
    • Evocation Focus+9
    • Insightful Constitution+10
    • +55 quality bonus to repair spellpower
    • +30% Enhancement bonus to runearm charge rate
    • Arcane Blademaster Set

    Tainted Wrist-guards Bracer
    Minimum Level:29
    • +50% Light Absorption
    • Insightful Constitution+10
    • +9 to spell penetration
    • +214 equipment bonus to negative energy spellpower
    • Arcane Blademaster Set

    Artifact Of The Artifice Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3

    • +202 enhancement bonus to Repair spellpower
    • Legendary Touch Of Immortality
    • +25 Enhancement Bonus to Sunder DCs and balance skill while a runearm is equipped
    • +10 insight bonus to Int/Con/Cha (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Undying Sigil Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair (choose one via item upgrade option, upgrade also adds augment slots)
    • Constitution +22
    • Insightful Necromancy Focus+5
    • +55 quality bonus to negative spellpower
    • Arcane Blademaster Set


    Resilient Waistwrap Belt
    Minimum Level:29
    • Constitution +21
    • Insightful Evocation Focus+5
    • +214 equipment bonus to repair spellpower
    • Improved Quelling Strikes
    • Arcane Blademaster Set


    Necrotic Waistwrap Belt
    Minimum Level:29
    • Necromancy Focus+9
    • Improved Quelling Strikes
    • Chill Of Death: Enemies effected by necromancy spells lose any immunity to cold damage for the next 20 seconds
    • +202 Enhancement Bonus To Negative Energy Spellpower
    • Arcane Blademaster Set

    Vagabond's Keepsake Ring
    Minimum Level:29
    • Insightful Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Repair Spell Lore +31%
    • Quality sheltering+12
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Ring Of The Adversary's Apprentice Ring
    Minimum Level:29
    • +50 limited elemental absorption (If you are hit by multiple different elemental damage types within a ten second period, only the first type will be absorbed)
    • +50 elemental Resistances
    • Quality sheltering+12
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Ring Of The Dark One Ring
    Minimum Level:29
    • Lesser Displacement
    • Nullification Spell Lore 31%
    • Cursed Strikes: Your melee attacks have a chance to inflict a legendary Curse on your enemy making them more vulnerable to melee attacks and spells.
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Edit: Fixed set bonus value for MRR and PRR!
    Last edited by Lokeal_The_Flame; 06-18-2019 at 08:47 PM. Reason: Edited and swapped some values!

  2. #2
    Guardiest guarder of guard-dom Yokido's Avatar
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    Right out the gate I can say I don't agree with +25 MRR/PRR that stacks with most sources. That seems unfairly OP and rather demanding to get, considering it's from a set bonus.

    I've never been a huge fan of set bonuses because it requires you to wear certain gear from a single pack.. The filigree system that was recently added won my heart over with some of it's very unique set bonuses, that you could use on almost -any- weapon you could ever want to use in the game.

    On this note I will expel a thought bunny. Could we perhaps add a diminutive chance for filigrees of any variety to drop anywhere?

  3. #3
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Yokido View Post
    Right out the gate I can say I don't agree with +25 MRR/PRR that stacks with most sources. That seems unfairly OP and rather demanding to get, considering it's from a set bonus.

    I've never been a huge fan of set bonuses because it requires you to wear certain gear from a single pack.. The filigree system that was recently added won my heart over with some of it's very unique set bonuses, that you could use on almost -any- weapon you could ever want to use in the game.

    On this note I will expel a thought bunny. Could we perhaps add a diminutive chance for filigrees of any variety to drop anywhere?
    I did a little homework and found you to be right regarding the MRR and PRR, I meant to type a 1 rather than a 2 as I was supposed to be basing the numbers loosely on Guardian Of The Gates.

  4. #4
    Community Member psykopeta's Avatar
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    no

    the simple reason is... stop suggesting stuff that only is useful for your toon, i mean, con with neg stuff? all repair stuff together?

    the 2nd reason, could be, that there's no way you can have 2 sets at once, other than that crappy set you developed for yourself and part of family (again because it's useful to you) ???
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  5. #5
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by psykopeta View Post
    no

    the simple reason is... stop suggesting stuff that only is useful for your toon, i mean, con with neg stuff? all repair stuff together?

    the 2nd reason, could be, that there's no way you can have 2 sets at once, other than that crappy set you developed for yourself and part of family (again because it's useful to you) ???
    Stop whining, if you want to make a suggestion yourself go ahead, but if you have nothing constructive, be gone.

    If you don't want to present an example to the devs and community on what could be, then you even less basis to complain on, I have my voice and what I want to see and I'm not going to let some self-important random forum goer silence me because they don't play any builds that would benefit from such.

    Further more, yes there are many sets that can be gained at the same time, for example the Renegade Mastermaker set can be combined with most sharn sets, the legendary curse necromancer set can also be combined with most of the sharn sets and so on. The Devil's Gambit pieces are another example (Though less relevant due to their age). Heck, most Sets belonging to the Disciples Of Rage chain have compatibility with Sharn sets, but apparently you aren't a big enough fan of the game to know this, so why should anyone place any weight in your words?

    If you don't stop with the non-constructive negativity I'll consider it harassment, this is your first and only warning. Either avoid my posts or be constructive and not so self-centered or negative, and you know, actually respect that there are playstyles other than your own? The fact is I know plenty of people that would find this gear to be appealing for their build, also, there is neither anything pushing the devs towards taking inspiration from my posts nor your posts if you would post a suggestion for the kind of thing you personally wish to see.

  6. #6
    Community Member Clemeit's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    Stop whining...I'll consider it harassment, this is your first and only warning.
    Well you took that criticism well.
    Last edited by Clemeit; 06-17-2019 at 08:10 PM.

  7. #7
    Community Member Domince's Avatar
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    First off, +25 bonus to stunning fist and sunder DC, on an item that compliments runearms?????? Second, some of these are pointless such as the absorption ring for only raids. The ring that gives flat elemental absorbtion and resistance is way too much, alongside the quality stat. Overall seems a weird theorycrafted set for your build specifically.

  8. #8
    Community Member Clemeit's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    • Legendary Adversary: +53% Absorption for elemental, alignment, and force damage types while in a raid
    What.

    No. Like, absolutely not. That's exceptionally over-powered.

  9. #9
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Clemeit View Post
    Well you took that criticism well.


    Criticism: the expression of disapproval of someone or something based on perceived faults or mistakes.

    Just because something does not cater to that whiner's tastes does not make it a fault or a mistake, though in their self-centered perspective it would be.

    Constructive Criticism: is the process of offering valid and well-reasoned opinions about the work of others, usually involving both positive and negative comments, in a friendly manner rather than an oppositional one.

    That's what I respect, people who stalk my posts and just post negativity aren't welcome.

  10. #10
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Clemeit View Post
    What.

    No. Like, absolutely not. That's exceptionally over-powered.
    Yeah, seems about right..........will adjust that

  11. #11
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by MrTrolol View Post
    First off, +25 bonus to stunning fist and sunder DC, on an item that compliments runearms?????? Second, some of these are pointless such as the absorption ring for only raids. The ring that gives flat elemental absorbtion and resistance is way too much, alongside the quality stat. Overall seems a weird theorycrafted set for your build specifically.
    Attributes have just been updated, no this is not for my build alone, this is for Melee artificers and Eldritch Knights of both wizard and sorcerer varieties in which plenty of people play. The new sharn set designed with these in mind came up very short in terms of performance as it tried to be relevant to more than simply melee artificers and eldritch knights and as a result spread itself too thin.

  12. 06-18-2019, 02:07 PM


  13. #12
    Community Member Sinetic's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    4 piece Set bonus:+4 artifact bonus to intelligence charisma and constitution, +15 artifact bonus to MRR and PRR, +2 to equipped melee weapon enhancement bonus, Your spellswords and runearms now use the highest of your spellpowers and spell critical chances to determine their scaling.

    This set is comprised of Bracer/Belt/Ring/Trinket and thus could be used along side Legendary Part Of The Family set!


    Runic Wrist-guards Bracer
    Minimum Level:29
    • Constitution +21
    • Insightful Constitution+10
    • +25 Enhancement Bonus to Sunder DCs and balance skill while a runearm is equipped
    • +30% Enhancement bonus to runearm charge rate
    • Arcane Blademaster Set

    Tainted Wrist-guards Bracer
    Minimum Level:29
    • Constitution +21
    • Insightful Constitution+10
    • +202 Enhancement Bonus To Negative Energy Spellpower
    • +214 equipment bonus to negative energy spellpower
    • Arcane Blademaster Set

    Artifact Of The Artifice Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3

    • +202 enhancement bonus to Repair spellpower
    • +214 equipment bonus to repair spellpower
    • +55 quality bonus to repair spellpower
    • +10 insight bonus to Int/Con/Cha (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Undying Sigil Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3

    • Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair (choose one via item upgrade option, upgrade also adds augment slots)
    • Constitution +22
    • Insightful Constitution +10
    • +55 quality bonus to negative spellpower
    • Arcane Blademaster Set


    Resilient Waistwrap Belt
    Minimum Level:29
    • Evocation Focus+9
    • Insightful Evocation Focus+5
    • Legendary Touch Of Immortality
    • Improved Quelling Strikes
    • Arcane Blademaster Set


    Necrotic Waistwrap Belt
    Minimum Level:29
    • Necromancy Focus+9
    • Insightful Necromancy Focus+5
    • Chill Of Death: Enemies effected by necromancy spells lose any immunity to cold damage for the next 20 seconds
    • Improved Quelling Strikes
    • Arcane Blademaster Set

    Ring Of The Adversary Ring
    Minimum Level:29
    • Legendary Adversary: +53% Absorption for elemental, and +20% absorption to alignment and force damage types while in a raid
    • Adversarial resilience: +55 elemental, force, and alignment damage resistance while in a raid
    • Quality sheltering+12
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Ring Of The Adversary's Apprentice Ring
    Minimum Level:29
    • +50 elemental absorption
    • +55 elemental Resistances
    • Quality sheltering+12
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Ring Of The Dark One Ring
    Minimum Level:29
    • Lesser Displacement
    • Nullification Spell Lore 31%
    • Cursed Strikes: Your melee attacks have a chance to inflict a legendary Curse on your enemy making them more vulnerable to melee attacks and spells.
    • +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    • Arcane Blademaster Set

    Edit: Fixed set bonus value for MRR and PRR!
    Nah
    Sinetic | Cinetic | Fayelinn | Auneari
    ~Thelanis~
    ZERG

  14. #13
    Community Member Clemeit's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    Criticism: the expression of disapproval of someone or something based on perceived faults or mistakes.

    Just because something does not cater to that whiner's tastes does not make it a fault or a mistake, though in their self-centered perspective it would be.

    Constructive Criticism: is the process of offering valid and well-reasoned opinions about the work of others, usually involving both positive and negative comments, in a friendly manner rather than an oppositional one.

    That's what I respect, people who stalk my posts and just post negativity aren't welcome.
    You could just ignore them.



    Though I'm not sure that's the best solution given that you're looking for feedback.

  15. #14
    Community Member Deathlylife's Avatar
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    Default My thoughts and constructive criticism

    The idea that Eldritch Knights and Melee Artificers need something to help them shine is a very good one but the exact gear you describe is not the best implementation. I will go through each one and point out an potential issues and offer some suggestions. Sorry in advance for the long post.

    Runic Wrist-guards Bracer
    Minimum Level:29
    Constitution +21
    Insightful Constitution+10
    +25 Enhancement Bonus to Sunder DCs and balance skill while a runearm is equipped
    +30% Enhancement bonus to runearm charge rate
    Arcane Blademaster Set
    Overall seems pretty good, I dislike both constitution and insightful constitution on the same item due to the feeling of a one item does all, which for a set is not needed since they compliment each other anyways. Could swap insight con with something from another piece.

    Tainted Wrist-guards Bracer
    Minimum Level:29
    Constitution +21
    Insightful Constitution+10
    +202 Enhancement Bonus To Negative Energy Spellpower
    +214 equipment bonus to negative energy spellpower
    Arcane Blademaster Set
    Way too much negative spell power and constitution on one item. Literally every pale master in existence will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. For the Constitution see the point from the previous item.

    Artifact Of The Artifice Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3
    +202 enhancement bonus to Repair spellpower
    +214 equipment bonus to repair spellpower
    +55 quality bonus to repair spellpower
    +10 insight bonus to Int/Con/Cha (choose one via item upgrade option, upgrade also adds augment slots)
    Arcane Blademaster Set
    Way too much Repair Spell Power on one item. Literally everyone who heals themselves from repair will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. Quality Spell Power is whatever, it can stay. I really like the choose the upgrade but is pointless for con to be on list since you are forced to get it on the bracers anyways. Probably best to remove insight con from bracers and can leave it as an option here.

    Undying Sigil Artifact Trinket
    Minimum Level:29
    Maximum Filigree Slots: 3
    Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair (choose one via item upgrade option, upgrade also adds augment slots)
    Constitution +22
    Insightful Constitution +10
    +55 quality bonus to negative spellpower
    Arcane Blademaster Set
    I really like having all of Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair on one item as long as you can only benefit from one at a time so a toaster doesn't get both auto-repair and Healer's Bounty, or that fleshies/toasters don't take damage from Undeath. Having all the con on one item still disturbs me and is also completely useless since you already get con on the bracers anyways. The quality negative is good but I suggest also adding quality positive so those that benefit from Healer's Bounty get some spell power for their healing as well (cocoon/other healing mostly)

    Resilient Waistwrap Belt
    Minimum Level:29
    Evocation Focus+9
    Insightful Evocation Focus+5
    Legendary Touch Of Immortality
    Improved Quelling Strikes
    Arcane Blademaster Set
    That is a lot of evocation on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea.

    Necrotic Waistwrap Belt
    Minimum Level:29
    Necromancy Focus+9
    Insightful Necromancy Focus+5
    Chill Of Death: Enemies effected by necromancy spells lose any immunity to cold damage for the next 20 seconds
    Improved Quelling Strikes
    Arcane Blademaster Set
    That is a lot of necromancy on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea, I love the chill of death, seems like a very appropriate debuff for necromancy spells.

    Ring Of The Adversary Ring
    Minimum Level:29
    Legendary Adversary: +53% Absorption for elemental, and +20% absorption to alignment and force damage types while in a raid
    Adversarial resilience: +55 elemental, force, and alignment damage resistance while in a raid
    Quality sheltering+12
    +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    Arcane Blademaster Set
    Every single person in the game will farm for this item. Absorption and resistance on the same item is a very bad idea. Especially because the absorption is way too high. Even if it only works in raids, it is drastically over scaled compared to current gear and includes all elements and force and alignment on a single item. Way too overpowered in or out of the set. Also making it check for a raid only may be a problem. How will it check if it is a raid on the back end, just something to think about because group size does not work (solo cannot make a party a raiding party). The quality sheltering and quality stat choice are good.

    Ring Of The Adversary's Apprentice Ring
    Minimum Level:29
    +50 elemental absorption
    +55 elemental Resistances
    Quality sheltering+12
    +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    Arcane Blademaster Set
    Even without force and alignment absorption the absorption is way too high and having resistance on the same item is still a bad idea since it is all elements included. After lowering the absorption could be something like, gain +30% absorption and +45 resistance to the last elemental damage type received for 12? seconds, only one element can be active at a time, taking new elemental damage will change the element type to the most recent damage type taken. This lets you have all of them still but seems more reasonable then all active all the time.

    Ring Of The Dark One Ring
    Minimum Level:29
    Lesser Displacement
    Nullification Spell Lore 31%
    Cursed Strikes: Your melee attacks have a chance to inflict a legendary Curse on your enemy making them more vulnerable to melee attacks and spells.
    +5 quality bonus to Int/Cha/Con (choose one via item upgrade option, upgrade also adds augment slots)
    Arcane Blademaster Set
    Only negative spell power gets spell lore in the entire set? Can probably get rid of the Adversary ring and replace with a repair lore version of this ring. I don't like the idea of cursed strikes, I do not think we need another form of damage amplification that could stack with vulnerability. Otherwise every raid group will want one person with vulnerability and one with cursed strikes for maximum damage and in response the devs will bloat boss hp even more to counter this. Can just use vulnerability here so no additional stacking issues and makes it easier for people to obtain vulnerability on a variety of builds.

    4 piece Set bonus:+4 artifact bonus to intelligence charisma and constitution, +15 artifact bonus to MRR and PRR, +2 to equipped melee weapon enhancement bonus, Your spellswords and runearms now use the highest of your spellpowers and spell critical chances to determine their scaling.
    Seems pretty good, only thing I question is why melee only for the +2 enhancement? I understand it is supposed to be focusing on melee artificers and eldritch knights but the gear suggested has some good stuff that i could see some ranged eldritch knight variants wanting the set as well as ranged artificers wanting the highest spell power buff.

    Overall most of the gear is good but I highly recommend spreading the stats and spell power across multiple pieces of gear such that you need 2+ pieces to get the same effect to promote the set and to prevent non-set focused characters from feeling the need to grind for one specific item just because it has everything on it.

    The idea behind a spell sword set is a great idea, and even if this gear or a variant is not used, I hope the DM's consider something to promote the playstyle.
    Deathlytime, Deathlysoul, Deathlylife, Deathfists
    Thelanis

  16. #15
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Clemeit View Post
    You could just ignore them.



    Though I'm not sure that's the best solution given that you're looking for feedback.
    Honestly, I feel they may likely be an alt of someone I already added to the ignore list -_-

    The devs have no absolute way of preventing forum alts

  17. #16
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Deathlylife View Post
    The idea that Eldritch Knights and Melee Artificers need something to help them shine is a very good one but the exact gear you describe is not the best implementation. I will go through each one and point out an potential issues and offer some suggestions. Sorry in advance for the long post.



    Overall seems pretty good, I dislike both constitution and insightful constitution on the same item due to the feeling of a one item does all, which for a set is not needed since they compliment each other anyways. Could swap insight con with something from another piece.



    Way too much negative spell power and constitution on one item. Literally every pale master in existence will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. For the Constitution see the point from the previous item.



    Way too much Repair Spell Power on one item. Literally everyone who heals themselves from repair will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. Quality Spell Power is whatever, it can stay. I really like the choose the upgrade but is pointless for con to be on list since you are forced to get it on the bracers anyways. Probably best to remove insight con from bracers and can leave it as an option here.



    I really like having all of Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair on one item as long as you can only benefit from one at a time so a toaster doesn't get both auto-repair and Healer's Bounty, or that fleshies/toasters don't take damage from Undeath. Having all the con on one item still disturbs me and is also completely useless since you already get con on the bracers anyways. The quality negative is good but I suggest also adding quality positive so those that benefit from Healer's Bounty get some spell power for their healing as well (cocoon/other healing mostly)



    That is a lot of evocation on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea.



    That is a lot of necromancy on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea, I love the chill of death, seems like a very appropriate debuff for necromancy spells.



    Every single person in the game will farm for this item. Absorption and resistance on the same item is a very bad idea. Especially because the absorption is way too high. Even if it only works in raids, it is drastically over scaled compared to current gear and includes all elements and force and alignment on a single item. Way too overpowered in or out of the set. Also making it check for a raid only may be a problem. How will it check if it is a raid on the back end, just something to think about because group size does not work (solo cannot make a party a raiding party). The quality sheltering and quality stat choice are good.



    Even without force and alignment absorption the absorption is way too high and having resistance on the same item is still a bad idea since it is all elements included. After lowering the absorption could be something like, gain +30% absorption and +45 resistance to the last elemental damage type received for 12? seconds, only one element can be active at a time, taking new elemental damage will change the element type to the most recent damage type taken. This lets you have all of them still but seems more reasonable then all active all the time.



    Only negative spell power gets spell lore in the entire set? Can probably get rid of the Adversary ring and replace with a repair lore version of this ring. I don't like the idea of cursed strikes, I do not think we need another form of damage amplification that could stack with vulnerability. Otherwise every raid group will want one person with vulnerability and one with cursed strikes for maximum damage and in response the devs will bloat boss hp even more to counter this. Can just use vulnerability here so no additional stacking issues and makes it easier for people to obtain vulnerability on a variety of builds.



    Seems pretty good, only thing I question is why melee only for the +2 enhancement? I understand it is supposed to be focusing on melee artificers and eldritch knights but the gear suggested has some good stuff that i could see some ranged eldritch knight variants wanting the set as well as ranged artificers wanting the highest spell power buff.

    Overall most of the gear is good but I highly recommend spreading the stats and spell power across multiple pieces of gear such that you need 2+ pieces to get the same effect to promote the set and to prevent non-set focused characters from feeling the need to grind for one specific item just because it has everything on it.

    The idea behind a spell sword set is a great idea, and even if this gear or a variant is not used, I hope the DM's consider something to promote the playstyle.
    Very good critique, thank you for taking the time ^_^

  18. #17
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    Quote Originally Posted by MrTrolol View Post
    First off, +25 bonus to stunning fist and sunder DC, on an item that compliments runearms?????? Second, some of these are pointless such as the absorption ring for only raids. The ring that gives flat elemental absorbtion and resistance is way too much, alongside the quality stat. Overall seems a weird theorycrafted set for your build specifically.
    Some artificer enhancements base their saves on sunder. This set obviously is meant for Artis/Eldritch Knight that'll benefit. Dire Charge is a stun ability available to everyone.

  19. #18
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Deathlylife View Post
    The idea that Eldritch Knights and Melee Artificers need something to help them shine is a very good one but the exact gear you describe is not the best implementation. I will go through each one and point out an potential issues and offer some suggestions. Sorry in advance for the long post.



    Overall seems pretty good, I dislike both constitution and insightful constitution on the same item due to the feeling of a one item does all, which for a set is not needed since they compliment each other anyways. Could swap insight con with something from another piece.



    Way too much negative spell power and constitution on one item. Literally every pale master in existence will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. For the Constitution see the point from the previous item.



    Way too much Repair Spell Power on one item. Literally everyone who heals themselves from repair will farm this item and not care about the set. For the Spell Power, Enhancement is from gear and Equipment is from weapons, it should stay that way. Quality Spell Power is whatever, it can stay. I really like the choose the upgrade but is pointless for con to be on list since you are forced to get it on the bracers anyways. Probably best to remove insight con from bracers and can leave it as an option here.



    I really like having all of Healer's Bounty/Greater Boon Of Undeath/Greater Auto-repair on one item as long as you can only benefit from one at a time so a toaster doesn't get both auto-repair and Healer's Bounty, or that fleshies/toasters don't take damage from Undeath. Having all the con on one item still disturbs me and is also completely useless since you already get con on the bracers anyways. The quality negative is good but I suggest also adding quality positive so those that benefit from Healer's Bounty get some spell power for their healing as well (cocoon/other healing mostly)



    That is a lot of evocation on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea.



    That is a lot of necromancy on one item, should be split apart such that people will get it with the set and not just a single item. The rest of the item is a really good idea, I love the chill of death, seems like a very appropriate debuff for necromancy spells.



    Every single person in the game will farm for this item. Absorption and resistance on the same item is a very bad idea. Especially because the absorption is way too high. Even if it only works in raids, it is drastically over scaled compared to current gear and includes all elements and force and alignment on a single item. Way too overpowered in or out of the set. Also making it check for a raid only may be a problem. How will it check if it is a raid on the back end, just something to think about because group size does not work (solo cannot make a party a raiding party). The quality sheltering and quality stat choice are good.



    Even without force and alignment absorption the absorption is way too high and having resistance on the same item is still a bad idea since it is all elements included. After lowering the absorption could be something like, gain +30% absorption and +45 resistance to the last elemental damage type received for 12? seconds, only one element can be active at a time, taking new elemental damage will change the element type to the most recent damage type taken. This lets you have all of them still but seems more reasonable then all active all the time.



    Only negative spell power gets spell lore in the entire set? Can probably get rid of the Adversary ring and replace with a repair lore version of this ring. I don't like the idea of cursed strikes, I do not think we need another form of damage amplification that could stack with vulnerability. Otherwise every raid group will want one person with vulnerability and one with cursed strikes for maximum damage and in response the devs will bloat boss hp even more to counter this. Can just use vulnerability here so no additional stacking issues and makes it easier for people to obtain vulnerability on a variety of builds.



    Seems pretty good, only thing I question is why melee only for the +2 enhancement? I understand it is supposed to be focusing on melee artificers and eldritch knights but the gear suggested has some good stuff that i could see some ranged eldritch knight variants wanting the set as well as ranged artificers wanting the highest spell power buff.

    Overall most of the gear is good but I highly recommend spreading the stats and spell power across multiple pieces of gear such that you need 2+ pieces to get the same effect to promote the set and to prevent non-set focused characters from feeling the need to grind for one specific item just because it has everything on it.

    The idea behind a spell sword set is a great idea, and even if this gear or a variant is not used, I hope the DM's consider something to promote the playstyle.
    I made some adjustments, please review and tell me what you think!

  20. #19
    Community Member Deathlylife's Avatar
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    I think the changes are great. It feels more like a gear set now with everything spread out among the different items.
    Deathlytime, Deathlysoul, Deathlylife, Deathfists
    Thelanis

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