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Thread: Glancing Blows

  1. #1
    FreeDeeOh PsychoBlonde's Avatar
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    Default Glancing Blows

    So, I have a suggestion Re: Glancing Blows that might improve two-handed fighting substantially. Make ALL attacks with two-handed weapons trigger glancing blows if you're proficient with the weapon. Druid bear already gets this, it'd make sense for it to be a universal thing, especially since two-handed fighting is pretty much a lost cause due to low damage right now.
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  2. #2
    Community Member DaviMOC's Avatar
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    Dont think thats the best course of action. To give up a secondary slot that could be used to boost defenses and atk speed(at same time) or offhands atacks that does proc doublestrikes.
    What makes a 2h Weapon in any game is raw higher base damage. In ddo damage scaled in a way that the base damage is not that relevant and you barley see difference on a single hit from 2h to 1h weapons due to weaker weapons usually gets compensation such as reinforced fists gear or extra weapon dices such as vistani enhancment as other bonus that makes those lttle 1d12, 2d6, 2d4 look small if compared.

    100% glancing blows are a very poor option being a worse version of a offhand attack , its tiny AoE damage nature is very timid and barley useful on higher difficulty content or when you have any AoE spellcaster in group.
    but i understand thats the most aligned option to what DDO offers. I'm also happy that someone relevant as you is voicing about it.
    Last edited by DaviMOC; 06-14-2019 at 08:00 AM.

  3. #3
    FreeDeeOh PsychoBlonde's Avatar
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    If you actually invest in it you can get to where your glancing blows do like 90% of your regular attack damage, and you can hit large numbers of enemies with them. That's not a trivial amount of damage. I was working on it with a bear druid build last night and even against a single target it's basically equivalent to getting an extra attack every time you swing. It adds up.

    Adding a few more sources of better glancing blow damage would also be a plus, of course. The stupid "you get 3% better chance of doing weapon procs" that you get in some places is garbage. Who cares about weapon procs, just give me the base damage.

    If they made it so that you could stack it up ABOVE 100%, that'd be pretty sweet, and not at all OP since glancing blows can't crit.

    Glancing blow damage should be an item effect just like Doublestrike. They could even just retroactively make it so that Doublestrike ALSO adds to your Glancing Blow damage percentage if you're using a 2-hander. Combine that with every attack giving glancing blows and that would probably make 2-handers competitive with other combat styles.

    And, of course, make the GB% show in the melee stats tooltip.
    Last edited by PsychoBlonde; 06-14-2019 at 01:09 PM.
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  4. #4
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    If you actually invest in it you can get to where your glancing blows do like 90% of your regular attack damage, and you can hit large numbers of enemies with them. That's not a trivial amount of damage. I was working on it with a bear druid build last night and even against a single target it's basically equivalent to getting an extra attack every time you swing. It adds up.

    Adding a few more sources of better glancing blow damage would also be a plus, of course. The stupid "you get 3% better chance of doing weapon procs" that you get in some places is garbage. Who cares about weapon procs, just give me the base damage.

    If they made it so that you could stack it up ABOVE 100%, that'd be pretty sweet, and not at all OP since glancing blows can't crit.

    Glancing blow damage should be an item effect just like Doublestrike. They could even just retroactively make it so that Doublestrike ALSO adds to your Glancing Blow damage percentage if you're using a 2-hander. Combine that with every attack giving glancing blows and that would probably make 2-handers competitive with other combat styles.

    And, of course, make the GB% show in the melee stats tooltip.
    Could also just lock it in to a 17-20/x2 crit profile for all Glancing Blows regardless of weapon.

    Or scale Glancing Blow damage with 150% melee power like sneak attack.

    Agreed they need itemization to help increase Glancing blow Damage should exist at the same levels and rate as Off-Hand Doublestrike though not Doublestrike.

  5. #5
    Community Member Ralmeth's Avatar
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    “Give me DPS for free.”

    No.
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  6. #6
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    If you actually invest in it you can get to where your glancing blows do like 90% of your regular attack damage, and you can hit large numbers of enemies with them. That's not a trivial amount of damage. I was working on it with a bear druid build last night and even against a single target it's basically equivalent to getting an extra attack every time you swing. It adds up.

    Adding a few more sources of better glancing blow damage would also be a plus, of course. The stupid "you get 3% better chance of doing weapon procs" that you get in some places is garbage. Who cares about weapon procs, just give me the base damage.

    If they made it so that you could stack it up ABOVE 100%, that'd be pretty sweet, and not at all OP since glancing blows can't crit.

    Glancing blow damage should be an item effect just like Doublestrike. They could even just retroactively make it so that Doublestrike ALSO adds to your Glancing Blow damage percentage if you're using a 2-hander. Combine that with every attack giving glancing blows and that would probably make 2-handers competitive with other combat styles.

    And, of course, make the GB% show in the melee stats tooltip.
    Thats much more than just 100% glacing blows. Still what is a non critical of 2-5k(good ones) when a mediocre sorc would clean the group with hits from 11-45k with very cheap spells? If they dont you're dead by the amount of mobs hitting you. There is no place for glacing blows on AoE when the meta is nuking as fast as possible before mobs leaves the CC with spells and cleave atacks. Sorcs and locks already does it pretty well.

    And still very poor compared to other melee options such as:
    -extra 30% atk speed with double strikes that gets devasting effects with haste boost and 150% stat modifier same as 2h bonus but with any stat

    -nearly 100% offhand procs with also double strikes

    - Weapon and shields with shield bash procs that also have double strikes and adds extra defenses.

    Glacing blows itself are very poor that only remains relevant Solo or low challenge content with no other AoE in party, or on druids due to how animal shapes works or on a 1,5h weapon and shield user. The classic 2handed weapon user lags alot behind on its benefits.

    Melee right now are relevant due to its sustained DPS on ST and tanking capabilities, trash groups are always casters preys unless they're ST focused(rare thing) and to make glancing blows relevant on mob groups you would have to boost its damage to a level that it gets unbalanced and unfair to other playstiles also making cleave and whirlwind attacks less relevant.

    I understand from where your suggestion came, to cut out the enhancment price a 2hf must pay where Bear gets it for free or other styles just need the feat line BUT in my opinion glancing blows are just trash IF you compare the price you pay to purse it with other combat style benefits.

    Weapon effects are already very relevant on EKs, when Atk Speeds goes higher and when you just loose it comparing to others =).
    Last edited by DaviMOC; 06-15-2019 at 12:46 AM.

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