Meh, if it's really confirmed then yeah.....a mechanic rogue as a whole class with artificer pot/spell system ....not very interesting in my opinion, hope that will interest some people.
That sounds very similar to the current Artificer(or Rogue Mechanic) but without a crossbow focus; they already have throwing potions, and can make bombs and grenades.
A universal tree might work, but I don't think a new class really would.
Anyway, there hasn't been a D&D Alchemist class before (except for a crappy 1e Dragon magazine class), so why make one now?
Argh it bothers me every time I hear it pronounced ART-i-FIC-er...its pronounced ar-TIF-i-cer...
click for Google pronunciation
You guys are missing something, we already are carrying an entire bar full of booze whenever we step into a dungeon, so alchemist means how many tabs of invt we must allocate to have a full stocked bar?
Unless they going to finally design a potion bag?
By end game usually i already have like 4 tabs with nothing but bottles. Alchemist lets say double that...
Yeah, that, OR maybe you need to learn to read phonetic spelling, and/or accept that it's a "ROdeo/roDEo" thing.
https://dictionary.cambridge.org/us/...lish/artificer
Or maybe the Cambridge Dictionary is "wrong", along with most(!) every person I've heard pronounce it - which I suppose is also possible.
Inquisitive Alchemist life coming soon(TM)
Please consider the environment before printing this post
My only theory: Alchemist will seem stupid overpowered on paper - but badly bugged with half the abilities not working as they were advertised on paper. There will be a server-closure two days after they go live, to deal with a bug that breaks every encounter the Alchemist is in in the player's favor. The other, previously mentioned bugs with the class will go unaddressed for a long long time.
Forum teapot-tempest posts will reign supreme for two and a half weeks after they go live, until the next outrage rears it's head.
My guess is yet another Xbow pewpew class.
Hopefully at least one enhancement tree will be multi-class friendly so we can go some 8/6/6.. Then again we can always splash enough Barbarian to make it to 20.
Well, it certainly explains why we see the word conjuration popping up left and right lately.
(Both on new items and the new arcane epic destinies. )
Cool that we get a new class, but not a fan of this one. We already have a plenty of tinkering and hybrid classes, why another one? I'd rather see another frontline class added, or at least the existing ones brought up to speed.
But I guess instead we're getting another class that, on release, will cast better than wizards, tank better than fighters and tinker better than rogues (or some combination of the above).
"People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind
Kinda agree with this. The last thing we need is another caster class as I tend to think this will end up being... though technically this could be a specialist. It could be designed and played either way.
As someone mentioned the kobold thrower alchemists: My vote is for a staff user that also throws with it's staff sling, staff users could use some love, and this could be what henshin should have been but with a different theme.
The announcement of Alchemist makes me excited for the class version of Wish for Memories.
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
I said theory-crafting, not stating the obvious.
Conjuration would make sense, I suppose, given that alchemist probably has a lot of acid abilities up their sleeves (sounds thematic enough with acid flask, cloudkill, etc)
I highly doubt alchemist will be tanking, and I kind of doubt it will have trapping abilities (too much overlapping with artificer, on that front). Alchemist is supposed to be utility and support, so I'm expecting a bit of crowd control, probably some heavy debuffing, with a strong focus on acid, fire, and poison damage and some healing thrown into the mix.
Don't even get me started on henshin. Henshin in DDO is far and away what its original theme was in PnP. I was really irritated when they did the monk pass and henshin became just another stick build with some goofy, thematic-but-useless ki abilities.
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
I am pretty confident it will at least have some fun stuff to cross class and I just like new stuff to theory craft and play with.
Either way, I'm looking forward to it.
$GME YOLO
Another spellcaster? Wasnt spellcasters the latest 2 additions to the game? It washed out my hopes with the rumors that it would be some sort of melee class. Hope its fun as I'm always open to new classes and playstyles. Still cant avoid the feeling that its a combination of a bard and artificer.
I have always preferred playing a wizard and my caster no matter what other caster past lives they have is an end game wizard. However this class peaks my interest even though in pen and paper I never created one. I would be most interested in the process of creating the potions and how that would work. This type of things really sparks my interest.
I do hope they keep the class as close to the D&D model as possible for an MMO. A few things I am looking for to stay true is.
- Main abilities Intellegence & Dexterity
- Only Lawful or Nuetral alignment (no chaotic) - Lawful gets a +1 maybe in potion crafting
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
Alchemist as much of a spellcaster as bard and artificer, in that they can be specced for it but they're more of a hybrid. Alchemist is more about brewing potions and creating alchemical bombs than spellcasting, at least in PnP.
I don't understand how alignment plays into an alchemist; the class would have little, if anything, to do with alignment. I'm almost 100% positive they'll be intelligence-based, though (and it's about time we get another intel class, all we really have is wizard and artificer and occasionally rogue).
I'm guessing that they'll be able to inscribe whatever spells they have, since alchemist is definitely more of a scholarly class (like wizard and artificer). You can almost be certain there's going to be potion mixing/brewing and such like that. It would be interesting if they could create stacks of alchemical potions to throw that improve with class levels, making them sort of a thrower class; where artificers and rogues would have to use a device station, an alchemist can do it naturally. I can imagine having flasks of acid to lob at enemies, doing AoE damage. That actually sounds like fun.
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
Ok I read the 5E Alchemist. It's very similar to the Pathfinder version.
Good spell list. Also bombs. I am ready.
We need Mirror Image in DDO. We also need much better high level Druid and Cleric spells but now I'm off topic.