So … that raid… Too Hot to Handle.... kinda living up to its name.
After watching you fight the good fight for a couple of weeks, and going over the data, we’ve concluded that the raid is over-performing modestly for our goals.
As a result we are currently a testing a few changes that will affect all difficulty levels, although the adjustment to Elite will be much smaller. None of these changes affect core mechanics of the raid, and instead will target pacing. The fixes should be live within a few weeks, but we’ll have an exact date soon.
A few notes:
This is one of the most difficult raids we’ve seen in while. There have been no Elite completions, and very few Hard completions, across all servers. A fair number of Normal. The guides we see posted have become more accurate (yet not perfect), indicating knowledge of the raid mechanics is mostly out there. There are a few wrinkles though that if you guys don’t understand yet, it will cost you. Giving no spoilers though.
This raid was designed to push our raiding community harder, and to shake up things. To see what life would be like if Elite first completion was something that might not happen day one of release. We’ve actually gotten a lot of positive feedback on this count. Even if the raid seems crazy, there is always the question for some, can you find a way?
We opted for putting the gauntlet in Elite rather than Reaper because the Reaper tree power doesn’t match up well with the first skull, and skull ten is just….bonkers.
Our minor nerf to Elite was after some consideration of not touching it at all, but the thinking is since it hasn’t been beaten yet moving the goal post slightly closer will just mean more people will be in the race.
-T
P.S. - So we almost called this raid “Go die in a fire”, but we thought that might have been to on the nose…