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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Epic Destiny And Scion Feat Improvements Favoring Melee Artificers!

    As a Melee artificer, I'd like to go into the Divine Crusader Tree and worship Moradin!

    Freedom Of Religion I say, if I am playing an engineer class and want to worship a deity that engineers worship beyond roleplaying, why shouldn't I be able to?

    *Give artificers the choice of worshiping Moradin while in Divine Crusader Tree, grant them Warhammer as a favored weapon and later on in the higher tiers of the tree add Bastard Swords and Dwarven War-axes as additional favored weapons.

    *Update Divine Crusader's consecration healing effect to equally repair warforged and self-forged

    *Add repair based spell power and healing amp effects where ever there is such for positive energy healing, acknowledge that The Lord Of Blades is in fact a deity option!

    *Grant worshipers of Moradin a maximum of 10 religious lore feats (2 per level in epic destiny gained)

    *Place an effect in one of the epic destiny trees that allows you to use the highest of your spellpowers and spell critical chances for scaling the runearms, spellswords, and sentient filigrees (Make this a tier 2 or tier 3 effect that can be used in twists of fate)

    *Update the Scion Of Mechanus feat to add Weapon Attachment as to acknowledge that not every build will find the repair spell SLA even necessary.

  2. #2
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Allow Rogues In This Tree To Worship Mask

    https://forgottenrealms.fandom.com/wiki/Mask

    Later on, extend that to Daggers and shortswords!

  3. #3
    Community Member psykopeta's Avatar
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    you're playing your toon wrong and you're asking devs to fix it going beyond RP reasons

    asking that much beyond any RP (really? moradin being not dwarven?) should tell you, that something is not right
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  4. #4
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    Quote Originally Posted by Lokeal_The_Flame View Post
    *Place an effect in one of the epic destiny trees that allows you to use the highest of your spellpowers and spell critical chances for scaling the runearms, spellswords, and sentient filigrees (Make this a tier 2 or tier 3 effect that can be used in twists of fate)
    You've been getting steadily more vocal about this one, posting in every single discussion remotely about melee, spells, artificers or EK. Have you thought about what it would mean?

    Every class but Bards and Rangers can do multiple types of spell damage (and those two can cast heal spells), meaning they have to play loot tetris to get the flexibility they want from spells. Some classes use four or more types of spell damage (eg, Warlocks) and have to worry about their DCs. Why should the hybrids get this perk?

    In the interest of fairness, let's say this happens. The obvious next step in your logic is to give this perk to all casters, creating plain old "Spell Power". Then we may as well slash the number of spells used in DDO, since damage types are only limited by resistances. If there are fewer elements, SSG should just implement flat "elemental resistance" on mobs, squish four sorcerer trees into one, homogenize warlock pacts, remove season bonuses from druids, etc. No thanks

    Not /signed

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    Quote Originally Posted by Lokeal_The_Flame View Post
    if I am playing an engineer class and want to worship a deity that engineers worship beyond roleplaying, why shouldn't I be able to?
    I think I found one problem you're having: you're worshiping the wrong deity. You want Dugmaren Brightmantle, not Moradin.

  6. #6
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by OfElectricMen View Post
    I think I found one problem you're having: you're worshiping the wrong deity. You want Dugmaren Brightmantle, not Moradin.
    There's also Onatar in which is a better fit.....


    https://eberron.fandom.com/wiki/Onatar

  7. #7
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Discpsycho View Post
    You've been getting steadily more vocal about this one, posting in every single discussion remotely about melee, spells, artificers or EK. Have you thought about what it would mean?

    Every class but Bards and Rangers can do multiple types of spell damage (and those two can cast heal spells), meaning they have to play loot tetris to get the flexibility they want from spells. Some classes use four or more types of spell damage (eg, Warlocks) and have to worry about their DCs. Why should the hybrids get this perk?

    In the interest of fairness, let's say this happens. The obvious next step in your logic is to give this perk to all casters, creating plain old "Spell Power". Then we may as well slash the number of spells used in DDO, since damage types are only limited by resistances. If there are fewer elements, SSG should just implement flat "elemental resistance" on mobs, squish four sorcerer trees into one, homogenize warlock pacts, remove season bonuses from druids, etc. No thanks

    Not /signed
    This kind of perk should only work for pure classed players firstly..... secondly I've amped up a runearm with every available related spellpower item I could find and it was just right, not too powerful, not too weak.

    As for the Spellswords, it becomes smooth DPS, but never reaches Overpowered except perhaps when Eldritch tempest is used.

    Further more, Onatar is a more fitting deity than Moradin, surprised you did not mention that -_-

  8. #8
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    Quote Originally Posted by Lokeal_The_Flame View Post
    This kind of perk should only work for pure classed players firstly..... secondly I've amped up a runearm with every available related spellpower item I could find and it was just right, not too powerful, not too weak.

    As for the Spellswords, it becomes smooth DPS, but never reaches Overpowered except perhaps when Eldritch tempest is used.

    Further more, Onatar is a more fitting deity than Moradin, surprised you did not mention that -_-
    If it's only for pure class (and for spellswords, a single spec), put it in the capstone. Though I don't really understand why a pure EK should get it and not, say, a 18/2 EK

    If the runearm was solid-but-not-overpowered with all your spellpower stacking, that's kind of my point. It shouldn't be easy to get something that reliably contributes to damage

    Re: Onatar, two of the three weapons you suggested already have deities for which they're favored weapons. The same is true of proposed multiselector for the Divine Crusader tree, but I don't really have a horse in that race. Not a huge lore junkie either, and fitting-ness is pretty subjective so I wasn't gonna argue

  9. #9
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Discpsycho View Post
    If it's only for pure class (and for spellswords, a single spec), put it in the capstone. Though I don't really understand why a pure EK should get it and not, say, a 18/2 EK

    If the runearm was solid-but-not-overpowered with all your spellpower stacking, that's kind of my point. It shouldn't be easy to get something that reliably contributes to damage

    Re: Onatar, two of the three weapons you suggested already have deities for which they're favored weapons. The same is true of proposed multiselector for the Divine Crusader tree, but I don't really have a horse in that race. Not a huge lore junkie either, and fitting-ness is pretty subjective so I wasn't gonna argue
    "The Sovereign of Forge and Flame Onatar is revered by smiths, craftsmen, artificers, dwarves and even a small portion of warforged." Click for source!


    No, allowing for this to be gained via multiclassing would allow for too much OP potential in my opinion, but hey the same goes for a lot of things that already made it into the game.

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