The real crux of the issue is that it would have been nerfed anyways since all the recent injections into monk of sentience, Falconry allowing more monk instant kills already due to QP DC, and ED passes including the prior one adding 10 MP per GMOF core.
Everything is Nothing moves to a 3 minute cooldown, no longer requires charging.
Everything is Nothing now has a smaller detect (double the size of Drifting Lotus, but still smaller than its existing version), and hits a maximum of 4 enemies. This is for both balance and performance reasons
If you want more monk and GMOF power, you could always ask the devs to nerf dire charge to make balance room for it. It's hard to understand all the complaints when the game is balanced leaving dire charge intact like the player base wanted. You told them how to balance the game leaving it OP, they did exactly what you asked for, and now you complain. If anything, those of us who wanted Dire Charge nerfed and better base class heroic balance as a result should be the ones with the right to complain.