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  1. #21
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    Quote Originally Posted by CSQ View Post
    Would it be possible to also give this a (probably +1, but a bit more wouldn't hurt) MRR cap increase? Or, perhaps, to give it a cap increase instead of a regular bonus? It seems like Arcane Sphere past live bonuses should benefit arcanes, but unless you're a medium armor caster it's quite possible to hit MRR cap as a caster in robes or light armor.
    I agree it is weak for a stance when we have racial and class passives that do the same. Cap would be nice.

  2. #22

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    Why?
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  3. #23
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!

    Notes:
    • The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
    • Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
    • The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
    • At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    • Remember that you get one toggle at a time per sphere.
    • Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".


    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.


    Divine Sphere:
    Ancient Blessings

    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.


    Martial Sphere:
    Ancient Tactics

    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.


    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    So, +3 to weapon vs 9mrr
    +3 saves vs 15 hamp
    +6 tactics vs 30 fort vs 9% doublestrike (that doesn't work with 2hf)
    +6 to hit and damage vs colors of the queen?

    ok steel, whats going on here? why, after ignoring 2hf for years, now we get all the small buffs?
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  4. #24
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    Quote Originally Posted by Saekee View Post
    Why?
    My guess would be Call of Destiny potion sales. The appearance of that product makes more sense now.

    Hopefully at some point there will be a critical mass in the community that realises not every past life is required to enjoy or do well at the game. With some luck the game will have a new revenue model in place by then and can survive the transition.

    Thanks.
    Last edited by blerkington; 06-03-2019 at 07:51 PM.

  5. #25
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    Can you create a new epic reincarnation that allows one to fresh restart at level 1 or 15 for iconic to make it easier for those who want to swap builds but have no other heroic or iconic past lives to acquire.
    Last edited by Tilomere; 06-06-2019 at 11:07 PM.

  6. #26
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    Martial Sphere:
    Ancient Tactics
    Active Bonus: +2 to Tactics DCs and +3% to Fortification Bypass per stack of this past life.
    Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.
    Put tactics DC and Armor-Piercing into ED past life that any build can benefit from it.

    Epic Destiny
    Legendary Dreadnought
    Legendary Tactics: Passive Bonus: +[2/4/6] to Tactics DCs and Assassinate DCs.
    Combine the tactics DC and assassnate DC in Tier1 ED for Twist.

  7. #27
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Saekee View Post
    Why?
    Indeed. This seems so unnecessary.

    I mean, whatever I guess, but the idea of doing more EPLs does not bring me joy (as my wife would say).
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  8. #28
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    I am never gonna finish my tank. Thanks.
    A little snark, no vitriol.
    (with credit to HungarianRhapsody)


    Graceana (currently a caster bard)
    My alts are put out to pasture
    The Casual Obsession
    Khyber

  9. #29
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    Can I please request these new goals entail the accumulation of additional sphere/destiny points for use in a Destiny or fate points for twists?

  10. #30
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    Why all this new epic past life feets buff melee/ranged physical dps, but useless for casters?

  11. #31
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Grace_ana View Post
    I am never gonna finish my tank. Thanks.
    To be honnest, i expect them to raise the bar again after this, claiming content got to easy, aka: the bonus to hit on mobs and raid bosses will go up too.

    Quote Originally Posted by Whisper1 View Post
    Why all this new epic past life feets buff melee/ranged physical dps, but useless for casters?
    Because in the meta, melee are on the bottom of the barrel and need serious help?
    Though i doubt this will help much.
    The real effect will be melee toons stuck in the epic tr cycle for another year, keeping them out of the endgame raids
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  12. #32
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    If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
    A little snark, no vitriol.
    (with credit to HungarianRhapsody)


    Graceana (currently a caster bard)
    My alts are put out to pasture
    The Casual Obsession
    Khyber

  13. #33
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    Quote Originally Posted by Grace_ana View Post
    If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
    Agreed,

    More over, steelstar, why?
    Why are we required to jump through hoops just to keep up?
    12 epic lives per toon, knowing full well that all thathard work will be invalid by the time we finish it?
    Is the ac going to be good enough for raids because i feel like i wasted my time getting every drop of ac out of my tank and i had to make a 3class monstrocity to get my armor class up, while i see it turned into a useless effort because the bonus to hit on mobs and raidbosses go up faster then my tanks AC. Made worse by the low bonus to hit tanks get to generate agro and glancing blows on traditional tank weapons not working in reaper.

    My wife, who plays a barb was overjoyed when she heard about the changes to fury of the wild and the possible changes to vorpal for 2hf, untill she heard about the nerfs in LD and the new past lives.
    Our experience is that due to the grind and constant nerfs, we rarely get to enjoy the fruits of our labor.
    Made a legendairy afformation weapon and bloodfeast buff weapon? Notice the 1000 hp melt away in seconds because defences like prr and dr aren't aplied to them.
    Finaly upgraded the wpm greatsword with 5 shards out of the killing time raid? Gets invalidated a month later due to high saves in sharn.

    And now you're asking us to take the leap of faith into this tr system to compensate for inherent weaknesses in the 2hf playstyle?
    Honnestly, i don't think its worth it anymore

  14. #34
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!

    Notes:
    • The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
    • Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
    • The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
    • At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    • Remember that you get one toggle at a time per sphere.
    • Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".


    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.


    Divine Sphere:
    Ancient Blessings

    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.


    Martial Sphere:
    Ancient Tactics

    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.


    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.

    Could you please improve Scion Feats?

    Pretty sure Scion Of Mechanus would be better off with a weapon attachment clicky than a repair spell clicky!

    Though it could have both!

  15. #35
    Community Member QueenOfTheHook's Avatar
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    Quote Originally Posted by Steelstar View Post
    *]Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).[*]The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.[*]At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    Sigh... As a triple racial completionist currently having to regrind that out, and a triple epic completionist now looking at having to add another 12 past lives, will this pass at least be coming at the same time as our new class so that I can get my class completionist back at the same time as grinding these?


    That said, a few do look kind of nice (which is worse because now I know I will be driven to get them).

  16. #36
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    Quote Originally Posted by Grace_ana View Post
    If you're going to keep adding more and more and more and more and more and more and more past lives, can you give us shared lives across our account toons? This has gotten way freaking out of hand.
    This! If there is no reasonable compromise, I think I will be dropping this game, or scale back to extreme casual play and not spend anymore money. I was going to buy Sharn, but not anymore.

  17. #37
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    Quote Originally Posted by Talon_Dragonsbane View Post
    This! If there is no reasonable compromise, I think I will be dropping this game, or scale back to extreme casual play and not spend anymore money. I was going to buy Sharn, but not anymore.
    I stil haven't bought sharn.

    What wories me is that content will get even more harder to compensate, based on the misconception that all players will have grinded these out.

  18. #38
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    Quote Originally Posted by Saekee View Post
    Why?
    Too many people running out of past lives would be my guess. I was close to running out of ePLs to do myself.

  19. #39
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    Quote Originally Posted by Steelstar View Post
    Ancient Tactics

    • Martial Past Life Stance: +2 to Tactics DCs per stack of this past life.


    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life.
    Is this intended to compensate DC monks for the removal of Everything is Nothing? Because it's working

  20. #40
    Community Member HouseAtreides's Avatar
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    Past lives need to be looked at.

    The grind, the absolute unending GRIND of past lives has chased so many people away from this game. There needs to be some give. Account-wide bonuses would be a start. Lowering the XP threshold 20-30 by a few million in epic would be a next step.

    But really, all these unending past lives just result in absolute GIMP alts, frustrated players, and people who are constantly back for six months then on an extended break of a year or more.

    And this is just the outlandish grind of past lives. Add to that the absurd, outlandishly low drop rate of raid gear and you just alienate an entire section of the population who love this game.

    Incentives to actually maintain alts is what kept this game up and running during some really low-content eras. The thought of grinding another completionist character makes me want to vomit.
    AoK

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