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  1. #1
    Developer Steelstar's Avatar
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    Default 2019 ED Pass: New Epic Past Lives

    Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!

    Notes:
    • The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
    • Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
    • The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
    • At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    • Remember that you get one toggle at a time per sphere.
    • Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".


    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.


    Divine Sphere:
    Ancient Blessings

    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.


    Martial Sphere:
    Ancient Tactics

    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.


    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #2
    Founder & Super Hero Arkat's Avatar
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    Does this mean there will also be a new Destiny in each Sphere? If so, when will we get to preview them, either on the Forums or in Lamannia?
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Developer Steelstar's Avatar
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    Quote Originally Posted by Arkat View Post
    Does this mean there will also be a new Destiny in each Sphere? If so, when will we get to preview them, either on the Forums or in Lamannia?
    We have no plans for new Destinies at this time.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Steelstar View Post
    We have no plans for new Destinies at this time.
    Thank you.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #5
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    Quote Originally Posted by Steelstar
    Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    Strong in early heroic, worth super little at level cap, I mean +6 attack topped out is pretty low. The double strike toggle grants about half the value of legendary gear. So about +5 Attack per stack makes a closer match. Leg gear +33/2/3.

  6. #6
    Community Member Jandric's Avatar
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    More options, higher stacking passives, and 3 extra attainable fate points? Sign me up.

    Triple Epic Completionist is so last week

  7. #7
    Community Member btolson's Avatar
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    Quote Originally Posted by Steelstar View Post
    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    This seems like the weakest new stance for most. Considering TWF and Natural Fighting is supported by Primal Avatar... perhaps double the Attack Bonus for those fighting styles? Or something else.

  8. #8
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!

    Notes:
    • The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
    • Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
    • The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
    • At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    • Remember that you get one toggle at a time per sphere.
    • Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".


    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.


    Divine Sphere:
    Ancient Blessings

    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.


    Martial Sphere:
    Ancient Tactics

    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.


    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    What? No repair or negative energy version of the fast healing past life feat?

    Shouldn't there be a past life feat for spellswords and Runearm Usage?

    Here's an idea: Update weapon enchant to include the following: Your Spellswords and runearms now scale based on your highest spellpower and spell critical chance!
    Last edited by Lokeal_The_Flame; 06-03-2019 at 03:34 PM.

  9. #9
    Hero
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    Quote Originally Posted by Steelstar View Post
    [*]Primal Past Life Stance: +2 to Attack per stack of this past life. [/LIST]
    How is this typed -- does it stack with Balanced Attacks from Primal Avatar?
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  10. #10
    Community Member Epicstorms's Avatar
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    More power creep, more grind.

    Very disappointed with this tbh.

    I'm fine with you improving/changes the ED on themselves, but adding 12 additional pastlives that apply from level 1... Come on.
    Don't we already have a too big difference between new and veteran players?
    Do we really need people to chase an additional 12 pastlives?
    VERY bad move imo.

    Blegh, just blegh. Bah, i'm done now :P
    Last edited by Epicstorms; 06-03-2019 at 04:30 PM.

  11. #11
    Community Member Graskitch's Avatar
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    Quote Originally Posted by Jandric View Post
    More options, higher stacking passives, and 3 extra attainable fate points? Sign me up.

    Triple Epic Completionist is so last week


    yeah, I am most excited about the 3 extra attainable fate points (from the additional +12 epic past lives possible with this upcoming change).

    Quote Originally Posted by Steelstar View Post
    [*]At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    Does this mean that for people at level 30 cap that already have epic completionist will retain this (with their extra twist of fate slot), or will they lose it and need to finish out the additional epic past lives? I forget if the "Epic Completionist" actually appears as a passive feat in your character sheet.

  12. #12
    Community Member Psiandron's Avatar
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    So just to be clear,

    these options expand the number of effective EPLs we can do in a sphere (and consequently expand the amount of the passive bonus) and can be run in any destiny within that sphere?

    Also, does this require the character to have already repeated nine EPLs in that sphere before being able to select this option?
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  13. #13
    Developer Steelstar's Avatar
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    Quote Originally Posted by Psiandron View Post
    So just to be clear,

    these options expand the number of effective EPLs we can do in a sphere (and consequently expand the amount of the passive bonus) and can be run in any destiny within that sphere?
    Yes.

    Quote Originally Posted by Psiandron View Post
    Also, does this require the character to have already repeated nine EPLs in that sphere before being able to select this option?
    No.

    They're standard Epic Past Lives, like the others in their Sphere.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  14. #14
    Community Member Epicstorms's Avatar
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    Also, thanks for killing alts even more now.

    I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
    Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.

    If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.

    How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?

  15. #15
    Community Member ChadB123's Avatar
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    Quote Originally Posted by Epicstorms View Post
    Also, thanks for killing alts even more now.

    I was actually planning on rolling an alt as dps, but why bother when I also lose out on a potential 6 tactic dc compared to others?
    Oh I can just grind 3 epic pastlives to get it? Yeah, no thanks. Epic reincarnations are so mind numbing, not going to bother with it.

    If ddo was a game where 1 toon per account was enough, sure. But DDO is not the populated game it once was, having alts makes playing in groups much more viable since you can fill multiple roles. But you seem to make the difference greater and greater.

    How about some account-wide pastlives? Why do we have to focus it on 1 single toon over and over?
    This is a growing concern for me as well, and I feel your frustration Storms. I have several toons that were created years ago, but I don’t play because they don’t perform well in the content I like. Something needs to be done to reduce the character based progresssion systems and bring back the fun of alts!

  16. #16
    Hero Recared's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hello! We've just posted about some upcoming changes to Epic Destinies; along with this, we're planning on adding 4 new sets of Past Lives (one in each Sphere). Here they are!

    Notes:
    • The effective change is that you have a 4th choice of Epic Past Lives in each Sphere.
    • Like every other set of Epic Past Lives, these go up to 3 stacks (for a total of 12 new PLs).
    • The Passives are unlikely to change, as they match all the other Past Lives in that sphere. They're just here for the complete picture.
    • At this time, we're not planning on changing Epic Completionist or adding a higher-end one.
    • Remember that you get one toggle at a time per sphere.
    • Note that "Two Handed Fighting Style" does not include "Natural Weapon Fighting Style".


    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.


    Divine Sphere:
    Ancient Blessings

    • Divine Past Life Stance: +5 Positive, Negative, and Repair Healing Amplification per stack of this past life. (This does not allow you to benefit from Negative/Repair healing if you do not normally do so.)
    • Passive Bonus: +3 PRR per stack of this Past Life.


    Martial Sphere:
    Ancient Tactics

    • Active Bonus: +2 to Tactics DCs and +1 to Assassinate DCs per stack of this past life.
    • Passive Bonus: +2 AC per stack of this Past Life and +1 AC per ten character levels.


    Primal Sphere:
    Ancient Power

    • Primal Past Life Stance: +2 to Attack per stack of this past life. If you are fighting in Two Handed Fighting style, you also gain +2 Damage per stack of this past life.
    • Passive Bonus: +3 maximum HP and +4 per ten character levels.
    It all looks great, but please devs, could you consider: changing the patron rewards to remain on character after TRs? Like a permanent given feat, so it would be a very easy mechanics change for you to adopt. Please.
    Reflag for raids is fine (coalescence chamber... but ok).

  17. #17
    Community Member CSQ's Avatar
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    Quote Originally Posted by Steelstar View Post

    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.

    Would it be possible to also give this a (probably +1, but a bit more wouldn't hurt) MRR cap increase? Or, perhaps, to give it a cap increase instead of a regular bonus? It seems like Arcane Sphere past live bonuses should benefit arcanes, but unless you're a medium armor caster it's quite possible to hit MRR cap as a caster in robes or light armor.
    I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
    Reaper Experience Calculator: https://docs.google.com/spreadsheets...ewE/edit#gid=0 (out of date as of U42.4, needs testing for new values)

  18. #18
    Community Member
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    Quote Originally Posted by Steelstar View Post
    Arcane Sphere:
    Ancient Knowledge

    • Arcane Past Life Stance: +3 MRR per stack of this past life.
    • Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack of this past life.
    +3 MRR per stack for an active stance... Give up +3 enhancement bonus on a weapon, or 9% spell crit chance, or 10% cool down reduction to gain 9 MRR. This just feels weak to me. On a heavy tank build an MRR of 130-150 is easy, double that with a large or tower shield. Most other builds dip 2 rogue for evasion.

    I do not play a caster and I do not see myself playing much caster in the future but I would think a stance that adds to all spell DC would make more sense in the arcane tree past lives.

  19. #19
    Community Member DaviMOC's Avatar
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    I like it. A primal PL that can actually be used by a 2hf in reaper.

  20. #20
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    Martial past life seems fine, as we get higher and higher d strike gear, eventually this one will be ok, turns out fine for rogues who lack dc+ bird builds.
    Divine past life is fine, 15 amp.
    I can see it being nice when self healing to turn on stance use heal and go back to primary stance. Nice past life.

    Primal seems ok, forcing 2 hander builds to gain more benefit, could benefit from more attack increase, don't touch the damage, so slotting gear with less accuracy can make up for more variable setup choices.

    Arcane past life seems lackluster since it has strong competitors and does not provide a thematic use for the users of the said sphere.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

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