Quote Originally Posted by frostborn View Post
I would like to agree with Celender on this for a few reasons. 1: there is no point in creating something that is done better in another tree. That means that now you force the 'meta' to change trees, not just bow users or the like. People will either still prefer the powerhouse in Furyshots, or change things up to add Rainbow + weaker furyshot.

I would consider changing the idea from your 'almost-always-crit-rage-power-attack-with-the-strength-of-a-thousand-horses(400% dmg)' to something that better fits into a Ranger ranged fields. Instead of just copying the ability, and modifying it.
Is it possible to make a separate attack, on a 22 second cooldown. That is an attack of itself, or adds to the next attack if the coding causes issues in gameplay.
What would fit well within the Ranger realm, but still not compromise the identity of FoTW, yet still appeal to Ranged characters but not empower Casters too much:

Idea 1) Add your new T6 ability 'Fey Shot' that, instead of being a fury shot, has the following profile:
Only affects the first arrow/bolt/ranged weapon attack that hits, applies to all targets it hits. (similar to a lot of other abilities that work that way now). Has a 22 second cooldown (To let the fairies gather again around you, as they are the ones that enchant your ammo/attack with the fey powers). Can include a spellpoint cost if you desire: Up to 20 spellpoints.
Description of affect: Your attack becomes untyped upon dealing damage (similar to Ruin? essentially adding untyped damage flag on hit would work coding-wise) through the power of the Fey. Your attack splits when it hits the foe, damaging the enemy 4 times instead of once (similar to lightning bolt arc?), and all side affects/weapon affects (like Elemental Arrows, or weapon Evil damage/Acid burst, etc.) are increased in damage by 50%, applying each of the 4 times. (in numbers theoretically; if you hit the mob for 200 damage piercing + 325 damage Acid from Elemental Arrows + 6 damage acid from your AcidBurst weapon, it would turn into something like: 4[200 piercing + 325[1.5] acid + 6[1.5] acid] -> 800 + 1950 + 36 = 2786 damage, untyped.
Where as, if you are using adrenaline shot these are your benefits:
200 -> X400% damage -> 800 damage -> +95% chance of CRITS for [x4]? damage, giving 2400 damage, and throw in your Doubleshot %, lets assume you doubleshot once, so you roll another attack for 240, repeat the process, 240 X 400% + crit [4x]?, giving 3840 additional damage. Now lets assume you are also getting your acid damage, this converts to 325 + 6 additional acid damage, giving 331 additional damage, x2 for 2 attacks, so lets assume 662. Your total Fury attack hits for 2400+3840 pierce + 662 acid = 6240 piercing and 662 acid
Now, this would compete with Fury because the effect is similar in nature, but applies more elemental type damage then actual physical damage. If you are more MAGICAL ranged, you would prefer Shiradi. If you are more PHYSICAL CRIT ranged, you would prefer Fury. It is also unique in that it provides UNTYPED damage, so that you bypass all types of damage reduction with the attack, adding in a niche ability that flows well with the tree's nature.
You could possibly expand this to apply to the first 'spell cast damage' as well. Just to allow its usefulness for 'casters' in shiradi.
But as described, you now have a chance with the attack to gain the 7% chance elemental damage from randomness, applied at a 6x affect if you get lucky, as well as giving the RANGERS 'I bypass all your damage reduction!' ability temporarily.

This seems very balanced to me (theoretically), and favors the Shiradi style as opposed to the brute Fury style.


Idea 2) Change the current epic moment to be a temporary power buff rather then the current gimpy 'if you stand on them, you have a 'chance' to deal an extra 100 damage every 6 seconds'. Something along the lines of: Your attacks now have 60% doubleshot (stacking) and a 20% chance on hit (ranged or spellcast 50% chance?) to deal 1d100 random elemental damage [scaling 100% spellpower AND/OR 200% ranged power]. Lasts for 30 seconds, and has a 5 minute cooldown.
This would replace the current
(wiki) "Rain of Arrows: Active Ability: (Cooldown: 5 minutes) Call upon a thousand invisible fairies to rain pointy wooden death around you! Every second for thirty seconds each enemy around you has 10% to take 10d100 damage. Damage may consist of up to 10 damage types."
It benefits casters in that casters can get the randomness of the Shiradi as it was once before during this time of epic moment, as well as giving ranged the benefit of this epic moment, without being so overpowered.
If you feel that the numbers are a little too strong here, consider increasing the cooldown time, so that this ability becomes a 'I need to choose when to use this wisely".

Why I feel this is a good change: Currently the fey epic moment is really only useful in becoming an epic 'fire shield' type aura that hits for a tickle here and there. Very dependent on being within enemies "I strike you, you die" range. It becomes more of a "if I were a tank, I'd use that" kind of ability. Changing it to the suggested way now gives more of the Shiradi style ranged/magical feel, as well as the randomness of the Shiradi and the fey.
It fits well into the Ranger subclass, as well as the side class of Druid, giving the druid a more useful version of offensive magic with the fey.

FAQ: But what about all of the Magic Missle spammers meta?
A: Its only for 30 seconds. If you go into this tree to become a magic missle spammer for random effects and huge spell hits for that 30 second epic moment, why not? Seems balanced, though stronger then it would be on a druid.

Sounds realy cool! especialy Idea 1