Quote Originally Posted by Steelstar View Post

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This is another Fairly Weird tree. There's things we didn't hit that I'd still like to (the complex spell that is Tsunami, in particular) but the primary thing we tried to do was to make it more accessible and less frustrating by eliminating the Spirit Charge mechanic. Before, it was very difficult to perform well in this tree if you couldn't min-max Spirit regeneration; that should no longer be a concern. Tree Form still isn't amazing, but that's unfortunately something that'll need to get addressed another time. (At the very least, you should get to use it more reliably and longer in most cases).
  • Walk With Spirits is no longer a toggle. On activation, you gain its effects for 30 seconds. It now has a 4 minute cooldown.
Walk with Spirits cooldown is way too long its got double the duration and cooldown as Meld but only 1/4 the benefit its also a "capstone" destiny effect. So its not good as an "o ****" button. It could also be compared to Shadow Veil where you have the same benefit but have an uptime > cooldow.

IMO the design on this ability needs to be rethought out is it an "o ****" button (up the effect to at least 50%), or is it a defensive buff to make the tree more defensive (then make it work like shadow veil uptime >= cooldown)