Zretch is 100% correct. Going straight stat increases is overwhelmingly more powerful than dipping into these cute and unnecessary gimmicks. That was the problem with Magister before and will remain a problem. The solution is to remove the stat increase line and tie them into other abilities. So whatever you take you are still getting them. Abilities will never compete with the power of increased mainline stat on a dc caster.
Small beer compared to the DC debate I know, but most bards have maxed out their dodge cap by a reasonable way and get no benefit from the dodge bonus in fourth harmonic chord.
Could the self-only bonus include +1/2/3 to dodge cap to allow the user to benefit from the bonus?
Took me several years to get around to registering for the forum... Don't believe the join date. I am not a new noob. I am an old noob and long time lurker.
This is part of a larger quibble I have with ED stats in general: 1) the stat increases should be for any stat in all EDs, and 2) they should be auto-grants in cores. Otherwise, for many, they represent wasted opportunities (ie. useless to them), or must-haves (and half their points go there). This is especially true for anyone who cares about DCs, which have such a narrow range of viability.
Please use the Tiefling racial tree tech to create something in a tree that can be twisted as to allow a player to use their highest spellpower for usage in scaling spellswords, runearms, and sentient weapon filigree sets that scale based on spellpower.
If you do this then both Melee artificers and Eldritch Knight builds will gain something they badly need this update!
Magister T6
11th Dimension
Dreamscape like effect, upon returning buffed with 2000 temp hitpoints, and a 15s hit-miss guard effect 95% proc Trap the Soul DC 20+INT/CHA (uncapped HD).
Cooldown: 4m33s
So many good points here. I can count the number of times I have used go out with a bang on one hand. I would suggest you change it to a toggle that costs no spell points and automatically activates when you drop below X% health (as a toggle I can accept 50% but the above suggestion of a higher percent would also be good). Sure, this means that the effect will go off at useless times on occasion (like when you get hit by a trap), but it's better than having it never go off like it does now. If I am below 50% health then I am jumping and casting a heal. I am not fishing around for the Go Out With A Bang hotkey and hoping it actually saves my life (though it probably won't). Perhaps if it worked as a powerful heal or made use immune to all damage (or at least physical damage) then it would be worth using. If we find that it triggers at useless times too often (like when hit by traps) then the cooldown can be reduced so it is able to be used more frequently.
And I love the ideas I have seen so far about getting rid of these 1/2/3 AP skills and replacing them with just a single skill that costs 1 or 2 AP and gives the full benefit. These are not class enhancement trees where we have 80 points to spend. We have far fewer points to spend and, if anything, you could take a cue from the reaper trees and make everything cost only 1 AP. The more we can fill out these trees the more fun they are to play. There are so many Epic Destiny skills I have never used because there simply are no points to spend on those skills.
Finally, having skills locked by useless skills below them is also a problem. One of the reasons Go Out With A Bang needs to be fixed is that this nearly useless skill is taken by almost everyone that uses the tree, not because the skill has any value, but because we are required to waste 3 points on it just to get the skill we actually want. Getting rid of the requirement to take lower skills to get higher ones would be great, but at the very least the highest tier of Go Out With A Bang should cost only 1 AP (so we end up spending just 1 AP instead of 3 to fully unlock the skill above it).
Is this a single target song? Is it on the ballad? Are we back to full party songs? Is it on Aura? How does it work.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Hey Lyn, this kinda off topic for destinys but just after hearing your lastt post its on my mind
How come converter from the renegade mastermaker tree doesnt aply like crown of summer? Its pretty annoying imo as it last like 3mins with a 3min cooldown so you have to keep refreshing it, is there any reason it wasnt made the other way?
Maybe its worse for me as i only use it on my partner, i dont know if others feel the same
ok just making sure that this works the way I think it does.
I cast the primal hymm on a barb. he gets the buff. I can then cast the martial hymm on a fighter right? but if i cast the primal on the fighter the barb would lose it correct? or would the barb lose it anyway as they are all hymms?
You were right the first time. Your Primal Hymn target is your Primal Buddy, your Martial Hymn is your Martial Buddy. You can then cast the Arcane Hymn on yourself, and you are your own Arcane Buddy. If you try to cast your Martial Hymn on a different person, your fighter friend will lose his Martial Buddy Hymn buff.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
So you can cast each Hymn once on a single person, but each Hymn independently? For example, Arcane on yourself, Primal on the barbarian, Divine on the paladin, Martial on the fighter, and then nothing on the other party members because it would take away a Hymn you're already using?
I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
Reaper Experience Calculator: https://docs.google.com/spreadsheets...ewE/edit#gid=0 (out of date as of U42.4, needs testing for new values)
Fatesinger and other arcane.
I only play bards and still can't imagine using fatesinger.
If we split bards into two main archetypes: melee and caster, I can't see how Fatesinger is useable with either.
Caster: needs the DCs from Magister.
Melee: Leg Dread.
To fix the Caster issue:
Make Fatesinger give the same +DC to enchant as you could in Magister.
In addition, do the same with evocation in the Draconic and Exakted trees. Make Magister the tree where you can get all round high DCs (rather than just one school).
To fix the melee issue:
Fatesinger is never going to compete with Dreadnought for dps, so buff the buffs through the roof. Make it so a party is better off, dps wise, having a buffer in the group.
Server: Thelanis
Guild: Fallen Immortals
Toons: Soza, Sozz, Sozza, Sossa (bards)
I'm liking the overall approach of getting rid of the whole "build charges" mechanic - the changes to magister in particular are pretty nice for making it practical to use...incidentally, just how absolute is that "immunity to harmful spells" from nullmagic aura? it could be interesting to have a pure mastermaker arty that can completely no sell incoming attacks in certain raid situations for almost 30 seconds![]()
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
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Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood