Thanks for all the responses so far. Let me dive into a few things:
Yep. General quick-hit skill.
Like I said in the OP, we didn't get to make all the changes we would've liked to, and making this ability shine is one of them. We might be able to add some quick things (sneak dice?) to boost it up.
Yes. The DC for Everything is Nothing will be DC 10+Character Level+Wisdom Modifier+Stunning Bonuses.
You've nailed a big portion of why this skill needed a change:
- Being able to reliably kill that many enemies simultaneously is not good for game balance, and
- Doing that is taxing on the server every single time it happens.
Keeping it as it is isn't an option anymore; we're trying to find a good, balanced fit. We buffed the DC, we buffed the cooldown, we buffed by removing the need to charge it. At the tradeoff of range and target numbers. Every number of targets it goes up is a quantifiable performance hit on the server.
We understand the comparison to Mass Frog. They aren't exactly equatable, in our view.
- With the revamped DC, EiN has a much easier to achieve DC than Mass Frog.
- EiN is obtainable at 20 (if you've played the Destiny before), as opposed to MF which is obtainable at 28.
We're up for potentially tweaking the cooldown of EiN down a bit, but Mass Frog isn't really our emulation target here.
All that said, saying that the changes to GMOF are a nerf to Monks is missing the entire forest for one very specific tree. While you aren't able to vanish an entire room, overall DPS has gone up. That isn't to say there aren't still improvements to be made; we're looking at a few other posts in here that suggested specific numbers tweaks and looking at what that would do to things.
We're very comfortable with where both Dodge Cap and MRR Cap are right now, and don't plan to increase those in the Destiny Pass. We understand that means some abilities will not be as useful on characters that are hitting those caps.