First off my 2p worth on EIN... I got no skin in the EIN game. Don't play a monk and never have to any significant degree.
What I will say though is that, like many folks these days, I run with monks regularly. Often with 2 or 3 in a party, and often there will be an EIN fired off (noticeable because the mobs are dead before I can smack em with something big and sharp) and I have to say I agree with the player observations that EIN, in my experience, hasn't caused any appreciable lag spikes that I have noticed.
I also agree that between Sharn (PS I've not incorporated one single bit of Sharn loot into my main, and remain unlikely to do so, given what I'd need to give up to change things - not a complaint, lateral power is fine by me) and these nerfs, melee are getting the pointy end of the stick it seems here.
So, seeing a lot of Dev response on EIN, and I'm reading similar issues of over-eager nerfing as I feel is being applied to combat brute.
Any comments on considering the feedback on the combat brute nerfs Devs?
As I've posted already, it seems too much and also unnecessary. There are other things you could do to make Fury and THF a more interesting choice. Have you considered them?