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  1. #1
    FreeDeeOh PsychoBlonde's Avatar
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    Feb 2010
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    0

    Default Change the dice on Inflict spells

    Inflict wounds/damage spells should be treated AS damage spells and get damage dice appropriate to damaging spells. Split the spells into two halves, like this:

    Against foe: 1d6+2 damage per caster level, up to max level of spell
    Against friend: 1d6+2, +1 per caster level, up to max level of spell
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  2. #2
    Guardiest guarder of guard-dom Yokido's Avatar
    Join Date
    Apr 2010
    Posts
    583

    Default

    Ya don't see inflict spells much. I wouldn't mind seeing some inflict spell love in the next few updates.

    Perhaps add in a lingering DoT effect? Or, a lingering debuff that stacks (EX: Target takes Y% more negative damage for each stack, up to X stacks)?

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