Originally Posted by
Careall
Thanks TM.
You've provided some references, and I found some information that does seem to confirm most of what you've indicated.
There's still a sticky point about elemental damage. There's an enchantment on the weapon itself that adds elemental damage, and there's enhancements, such as Elemental Arrows or Spellsword that add elemental damage in what seems to be a slightly different manner. These descriptions indicate they are improved with spell power. Still, I suspect these, like other elemental damage, is added in last and not multiplied by anything else.
Now we get to KotC's Smite Evil light damage that scales with melee power. Does that damage calculation get pushed back to before melee power is applied, or is melee power applied separately to that light damage and tacked on at the end of the calculation? Obviously, if the calculation is pushed forward in the formula, then the light damage gets multiplied by critical hits. This in turn takes me back to elemental damage from enhancements that are multiplied by spell power and gets me wondering where that actually fits in the calculation as well.
Overall, however, it seems Double Strike/Shot is a clear winning choice (for xor choices) for min-max builds since all damage from a Double Strike/Shot is 2x (or however many hits occur). For example +20 Double Shot should produce an average of +20% of all n[W] + Enhancements + Elemental Damage over some number of shots to normalize the average, while +20 Range Power would only result in an average of +20% of N[W] + Enhancements.