Originally Posted by
systemshaker1941
In DDO's case, the pack "being good" is not enough incentive to buy it, since you only get to play it for the first time once, and even if you have to unlock different difficulty levels, no one pack really offers more than a few hours of gameplay unless you also add huge incentive to re-play. So far, SSG's only method of adding re-play incentive is grinding out loot, which in turn requires setting drop rates so low that it takes scores or hundreds of runs to get it all(am currently on my 75th run of slave lords part 1, still no heroic spinneret).
This creates its own self-fullfilling problem; since in order to make people buy new packs, the loot must be more powerful, thus the "I take your power level hostage" approach. The complete lack of lateral advancement in the game - E.G. "the only way to improve is to get stronger" leaves them with no other choice. The devs have effectively painted themselves into a corner, here.