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Thread: The Archmage

  1. #1
    Community Member Kutalp's Avatar
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    Default The Archmage

    My humble wishes. How could an Archmage be at DDO of today:




    1) Archmage Arcane Traveler (Self) Stance: (Passive-Can not be dispelled.Requires wearing Robes or Outfit)

    This passive stance gives the Archmage Jump and Tumble at T1, Waterbreathing at T2, Protection from elements at T3 , Greater heroism at T4, Improved Haste (%30) at T5 effect.

    This stance gives the Archmage Protection from Magic missiles at T1

    This stance gives the Archmage Negative absorbance %15 T1,%25 T2, %35 T3, %50 T4, Immunity to Level Drain at T5.

    This stance has a chance to deflect any level and type of spell back to the enemy caster. (T1 %5 to T5 %25. Cap adds extra %7 chance)



    2) Planar Existance ( Passive effect % 2 to dodge and +1 to reflex saves at t1-% 9 to dodge and +4 to reflex saves at t5... SLA active effect t1 %5- t5 %25 chance to absorb %35 of any type of magical and physical damage including untyped) (Requires wearing Robes or Outfit)

    A self cast very cheap SLA Combines Stone skin and Displacement combo effect. 30+ AP spent at the tree. SLA cost 15 SP



    3) Echoes of the planes (Passive) (Requires wearing Robes or Outfit)

    When out of combat and not moving, Archmage slowly regenarates spell points as if he is resting at a City. (Same speed and amount with City spell regenaration)



    4) Raggady robes:

    Any cloth armor; robes or outfit the Archmage wears adds, extra spell point amount +%5 for each T. +%25 at T5 and extra hit point amount +%5 for each T. + %25 at T5.


    5) The sixth element: Wood :P (Requires wielding a wood staff) (Requires wearing Robes or Outfit)


    (Passive) Every six seconds (cooldown) your staff of wood reflects some portion of the damage dealt to you, back to the attackers around you as Bane damage. There is no roll to hit against this retaliation. It allways hits.

    t1 %10 of all damage dealt to you in last two seconds. t2 %15 of all damage dealt to you in last three seconds. t3 %20 of all damage dealt to you in last four seconds. t4 %25 of all damage dealt to you in last five seconds. t5 %30 of all damage dealt to you in last six seconds.


    (Passive) Extra Spell DC and Spell Peneteration when wielding staves. Passive: +1 DC and Spell pen every four caster levels.
    (Active SLA) Activate to get extra DC and Spell penetration equal to half of Caster level for 20 seconds+ 1second for every caster level. 90 seconds cool down.



    6) Brain and Heart: (Requires wearing Robes or Outfit)

    +1 Hit point and +2 Spell power for every point spent at Archmage tree. Each core of Archmage tree gives +1 to Fortitude saves.



    7) Core: (40 points spent lvl 18 Archmage) (Requires wearing Robes or Outfit)

    Eternity of the Universe (Toggled effect):

    While this effect is toggled the Mage creates a direct bond with the Universe. Grants a wish to heal self, sacrificing his spell points. Toggling off, stops the healing and spell point transfer effect.




    Dear Developers.


    Please some love for the original D&D Mage tree for survival purposes at live DDO. Players should not have to be Undead or Shiny Knight to play an actual Mage (Or have to play as Warlock).



    Yours sincerely

    Kutalp the Archnoob.



    https://www.youtube.com/watch?v=xrIv2-OAC9k
    Last edited by Kutalp; 05-11-2019 at 04:28 PM.

  2. #2
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    Default

    I like the essence of your idea.

    I run an Archmage at endgame (lot of fun ), and wraith form has been mandatory for survival so far.



    Definitely like the following ideas:
    =====================

    While in robes and under the [stance], gain:

    * Extra run speed ( +10-20%)
    * Extra dodge cap ( +5-10% dodge)
    * Extra concealment (Greater Displacement 70%)
    * Extra missile deflection
    * Extra MRR cap
    * Some little stacking Spell resistance, or maybe an enhancement that allows getting more SR from gear, eg: +10/15/20% SR gained from items.

    All in small but meaningful doses, the aim is not to afk tank, but to survive without going into pale master. For balance reasons make them exclusive with the Pale shrouds.

    New T5
    Description: Your alignment with the force extends your vitality.
    Effect: (Gain 10+Character level in temp hitpoints) * (forcespellpower/100)
    Cost: 10sp
    Cooldown: 20s

  3. #3
    Community Member Kutalp's Avatar
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    Default

    Thanks.

    It is good to see there is more of fellow players who seek a nice revamp for the good old Mage.

    I also have other ideas that can be added to Harper and Archmage aswell. I have mentioned a couple of them at another thread.


    https://www.ddo.com/forums/showthrea...68#post6208668


    The humble ideas at that link ,as a response to the original poster there, are more about humble wishes about a Universal caster tree (not Archmage revamp).

    Some of those additions would also be very nice for original Magi/Wizard builds. By means of versatility, survival and aiding adventuring parties for quick passage or retreat with avoidance abilities.


    I believe Developers have allready been working on some well planned changes for original DDO Wizard build. Since the EK revamp is awesome as if it is another class (It is a solid Arcane Knight and rock for the purpose) but not Wizard. I can only make assumptions what the Archmage tree will look like.


    I am sure it will be solid.
    Last edited by Kutalp; 05-11-2019 at 03:10 PM.

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