Please remove the fire critical chance and fire spell power from the flamecleansed fury set for balance purpose with sorcerer's savant.
Please remove the fire critical chance and fire spell power from the flamecleansed fury set for balance purpose with sorcerer's savant.
Is there a reason that Constricting Nightmares was removed? I checked back through the last loot thread, and I'm the only person that ever mentioned this item, and I was suggesting swapping Adamantine for something else. I liked it much better in its original form, and here's why.
Most players that want top DPS will have a Fetters weapon in their mainhand and LGS dust in their offhand. The original version of The Labyrinthine Edge offered a lesser version of this effects combination in a single weapon. I can't remember the last time I saw anyone use a kukri by choice, but this was shaping up to be a very nice option for any single weapon fighter.
Without Constricting Nightmares, this is just another Fetters weapon, and whether or not anyone will even desire it will depend on how it stacks up to other weapons with Fetters. For instance, you've added Identity Crisis for some CC, but Flow already exists that has Vuln + CC. People have had over a year to get Flow, and by now pretty much anyone that wanted Flow has one and doesn't have much reason to farm this. And of course there's always Calamity, which is vuln on a weapon with the best standard crit profile for people that care about DPS more than CC.
Right now this is a good weapon, but it no longer fills its own unique niche. I'd definitely put Constricting Nightmares back on this as Fetters + Constricting Nightmares is really what made this weapon desirable in the first place.
If you are feeling generous, you can replace Adamantine with Identity Crisis.
Last edited by Fivetigers33; 05-03-2019 at 02:27 PM.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
I notice that only warforged monks can use the tank set. I know niche builds aren't a super high priority, but it would be amazing if there were an outfit that counted for the Guardian of the Gates set. Heck, the existing Part of the Family outfit has appropriate stats for it. Could it be given both set bonuses, or failing that a nearly-finished crafting option to switch which set it belongs to? Part of the Family is Armor-Gloves-Neck, and Guardian of the Gates is Armor-Helmet-Neck, so there's still no risk of someone completing both set bonuses at the same time. This would be very nice for the Orien legendary reaper pugging scene; I routinely tank for those groups on my monk.
I notice the (melee) diversion gear is gone. While this is an improvement over putting it on the semi-mandatory set item that it was originally on, it would be even better to make it a nearly-finished crafting option on something.
The Platinum Knuckles say the transmute DC is 35. Is it higher on the legendary version?
Stone Shoes
- Weighty Asset : "This item is so heavy you find it hard to be dragged anywhere - even to your grave. You benefit from a +100 Enhancement bonus to increased unconsciousness range."
- Anchoring: "This item grants its wearer immunity to effects that are time based or involve planar displacement."
+100 is probably too much in the Heroic lvs. 30 or 50 seem more appropriate.
The wiki reports that the Anchoring effect makes one immune to Haste as well. What's liable to happen is that players will take them off, cast haste, and then put them back on. This would make having them on feel like a bit of a chore. To solve this, I suggest removing the Haste immunity from the Anchoring effect.
UNLESS the goal of this effect is to balance the item against the incap range extension. In that case, I suggest Anchoring also nullify Haste bonuses when the item is equipped.
https://ddowiki.com/page/Item:Boots_of_Anchoring
That's not lag, it's just DDO trying to become turn-based again.
Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu
Bug report form link
Sunslice and Moonslice lost their set bonus?
he Cornerstone Champion Raid Belt
Minimum Level: 29
- Nearly Finished (QUALITY STR, DEX, or WIS +5)
- Superior Reinforced Fists This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half dice.
- Melee Alacrity +15%
- Deception +18
Your replaced Accuracy +34 with Deception 18??? WHY? Accuracy is needed here for monks (as well as it fits thematically better) as it is difficult to work in Accuracy with other sharn items designed for melee/monk when using this belt. Could you put the accuracy back please? Or just add it and keep the deception?
Sorry about the extra drama in the title
Still only 94% Fortification on the armor... Give us a blue slot instead, or at least 100% fortification... We can get a level 8 augment with 100% fortification... Why isn't a level 15 armor at least 100%?!?!?
~IAmTheGreySoldier~
Our scaling effects are set by an internal power level, not by hand. If we change this, it will change all scaling fortification in the game.
Not saying we're not going to change it, just letting you know - these numbers are not set up like you think they're set up. It's a curve, not a scatterplot
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Wondering if you can squeeze back in insightful accuracy since we lost that on the Wildwood bracers as well. Maybe switch out natural armor on the Wildwood Gauntlets? Even put deadly on the Gauntlets would be nice since we lost that on the raid helm.
Demogoth-Khyber
Rings:
Celestial Ruby Ring Ring
Minimum Level: 15/29
- Nearly Finished (STR, DEX, or INT +8/21)
- Stunning+9/+23
- Accuracy +12/+33
- Insightful Physical Sheltering +9/+26
Helmets:
Umber Brim Helmet
Minimum Level: 15/29
- Improved Quelling Strikes
- Accuracy +12/+33
- Insightful Deception 3/8
- Profane Attributes +1/+2
Silver Dragonscale Helmet Raid Helmet
Minimum Level: 29
- Nearly Finished (INSIGHT INT, DEX, or STR +10)
- Accuracy +34
- Deadly +17
- Brilliant Silver Scales This helmet is fashioned from brilliant silver Dragonscale, and is warded against the cold. +83 Enhancement bonus to Resist Cold.
Since you're putting regular Accuracy on both Helms, how about making the ring Insightful Accuracy?