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  1. #21
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    Please remove the fire critical chance and fire spell power from the flamecleansed fury set for balance purpose with sorcerer's savant.

  2. #22
    Community Member Amoneth's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Black Velvet Cloak Cloak
    Minimum Level: 15/29
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Insightful Intelligence +3/+10
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil
    Pretty please could this go back to Quality Int. We can get insightful from loads of other Sharn items but quality is now only available on a belt.

  3. #23
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    Quote Originally Posted by Cocomajobo View Post


    The Labyrinthine Edge Kukri
    Upgrade Effect: Fetters of Unreality
    Keen V
    Adamantine
    Identity Crisis Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.



    Is there a reason that Constricting Nightmares was removed? I checked back through the last loot thread, and I'm the only person that ever mentioned this item, and I was suggesting swapping Adamantine for something else. I liked it much better in its original form, and here's why.

    Most players that want top DPS will have a Fetters weapon in their mainhand and LGS dust in their offhand. The original version of The Labyrinthine Edge offered a lesser version of this effects combination in a single weapon. I can't remember the last time I saw anyone use a kukri by choice, but this was shaping up to be a very nice option for any single weapon fighter.

    Without Constricting Nightmares, this is just another Fetters weapon, and whether or not anyone will even desire it will depend on how it stacks up to other weapons with Fetters. For instance, you've added Identity Crisis for some CC, but Flow already exists that has Vuln + CC. People have had over a year to get Flow, and by now pretty much anyone that wanted Flow has one and doesn't have much reason to farm this. And of course there's always Calamity, which is vuln on a weapon with the best standard crit profile for people that care about DPS more than CC.

    Right now this is a good weapon, but it no longer fills its own unique niche. I'd definitely put Constricting Nightmares back on this as Fetters + Constricting Nightmares is really what made this weapon desirable in the first place.


    If you are feeling generous, you can replace Adamantine with Identity Crisis.
    Last edited by Fivetigers33; 05-03-2019 at 02:27 PM.
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
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  4. #24
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    Default Monk loot feedback

    I notice that only warforged monks can use the tank set. I know niche builds aren't a super high priority, but it would be amazing if there were an outfit that counted for the Guardian of the Gates set. Heck, the existing Part of the Family outfit has appropriate stats for it. Could it be given both set bonuses, or failing that a nearly-finished crafting option to switch which set it belongs to? Part of the Family is Armor-Gloves-Neck, and Guardian of the Gates is Armor-Helmet-Neck, so there's still no risk of someone completing both set bonuses at the same time. This would be very nice for the Orien legendary reaper pugging scene; I routinely tank for those groups on my monk.

    I notice the (melee) diversion gear is gone. While this is an improvement over putting it on the semi-mandatory set item that it was originally on, it would be even better to make it a nearly-finished crafting option on something.

    The Platinum Knuckles say the transmute DC is 35. Is it higher on the legendary version?

  5. #25
    Community Member chappyglass's Avatar
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    Quote Originally Posted by Lynnabel View Post
    I can change the raid one to something else if you have a concrete suggestion for what should replace it
    Hmmm, maybe change the distant diversion to insightful deadly since you removed it from the Wildwood Bracers. Or even switch it back to deadly like it was.
    Demogoth-Khyber

  6. #26
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    Quote Originally Posted by chappyglass View Post
    Hmmm, maybe change the distant diversion to insightful deadly since you removed it from the Wildwood Bracers. Or even switch it back to deadly like it was.
    Insightful Deadly is good enough for me. Changed.
    100% radical, enthusiasm enthusiast.

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  7. #27
    Community Member LeoLionxxx's Avatar
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    Stone Shoes
    - Weighty Asset : "This item is so heavy you find it hard to be dragged anywhere - even to your grave. You benefit from a +100 Enhancement bonus to increased unconsciousness range."
    - Anchoring: "This item grants its wearer immunity to effects that are time based or involve planar displacement."


    +100 is probably too much in the Heroic lvs. 30 or 50 seem more appropriate.

    The wiki reports that the Anchoring effect makes one immune to Haste as well. What's liable to happen is that players will take them off, cast haste, and then put them back on. This would make having them on feel like a bit of a chore. To solve this, I suggest removing the Haste immunity from the Anchoring effect.

    UNLESS the goal of this effect is to balance the item against the incap range extension. In that case, I suggest Anchoring also nullify Haste bonuses when the item is equipped.

    https://ddowiki.com/page/Item:Boots_of_Anchoring
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

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  8. #28
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    Sunslice and Moonslice lost their set bonus?

  9. #29
    Community Member chappyglass's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Insightful Deadly is good enough for me. Changed.
    Great! Thanks Lynnabel
    Demogoth-Khyber

  10. #30
    Community Member Paisheng's Avatar
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    Default For the love of DDO why this change?

    he Cornerstone Champion Raid Belt
    Minimum Level: 29

    • Nearly Finished (QUALITY STR, DEX, or WIS +5)
    • Superior Reinforced Fists This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half dice.
    • Melee Alacrity +15%
    • Deception +18


    Your replaced Accuracy +34 with Deception 18??? WHY? Accuracy is needed here for monks (as well as it fits thematically better) as it is difficult to work in Accuracy with other sharn items designed for melee/monk when using this belt. Could you put the accuracy back please? Or just add it and keep the deception?

    Sorry about the extra drama in the title

  11. #31
    Community Member banjo174's Avatar
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    Still only 94% Fortification on the armor... Give us a blue slot instead, or at least 100% fortification... We can get a level 8 augment with 100% fortification... Why isn't a level 15 armor at least 100%?!?!?
    ~IAmTheGreySoldier~

  12. #32
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    Quote Originally Posted by Paisheng View Post
    Could you put the accuracy back please?
    Sure.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #33
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Insightful Deadly is good enough for me. Changed.
    Make it quality deadly so it doesnt clash with the dex minor artifact ring!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  14. #34
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    Quote Originally Posted by banjo174 View Post
    Still only 94% Fortification on the armor... Give us a blue slot instead, or at least 100% fortification... We can get a level 8 augment with 100% fortification... Why isn't a level 15 armor at least 100%?!?!?
    Our scaling effects are set by an internal power level, not by hand. If we change this, it will change all scaling fortification in the game.

    Not saying we're not going to change it, just letting you know - these numbers are not set up like you think they're set up. It's a curve, not a scatterplot
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  15. #35
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    Quote Originally Posted by Yamani View Post
    Make it quality deadly so it doesnt clash with the dex minor artifact ring!
    Alrighty, but say "please" next time :P (kidding!)
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  16. #36
    Community Member banjo174's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Our scaling effects are set by an internal power level, not by hand. If we change this, it will change all scaling fortification in the game.

    Not saying we're not going to change it, just letting you know - these numbers are not set up like you think they're set up. It's a curve, not a scatterplot
    Could still replace the fortification with a blue augment slot, that would essentially be the same thing, and wouldn't effect the scaling system at all as far as I am aware
    ~IAmTheGreySoldier~

  17. #37
    Community Member chappyglass's Avatar
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    Wondering if you can squeeze back in insightful accuracy since we lost that on the Wildwood bracers as well. Maybe switch out natural armor on the Wildwood Gauntlets? Even put deadly on the Gauntlets would be nice since we lost that on the raid helm.
    Demogoth-Khyber

  18. #38
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Alrighty, but say "please" next time :P (kidding!)
    please.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  19. #39
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    Quote Originally Posted by banjo174 View Post
    Could still replace the fortification with a blue augment slot, that would essentially be the same thing, and wouldn't effect the scaling system at all as far as I am aware
    The items already have Augment slots :P
    100% radical, enthusiasm enthusiast.

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  20. #40
    Community Member Akoriv's Avatar
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    Rings:

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, or INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Insightful Physical Sheltering +9/+26



    Helmets:

    Umber Brim Helmet
    Minimum Level: 15/29
    • Improved Quelling Strikes
    • Accuracy +12/+33
    • Insightful Deception 3/8
    • Profane Attributes +1/+2
    Silver Dragonscale Helmet Raid Helmet
    Minimum Level: 29
    • Nearly Finished (INSIGHT INT, DEX, or STR +10)
    • Accuracy +34
    • Deadly +17
    • Brilliant Silver Scales This helmet is fashioned from brilliant silver Dragonscale, and is warded against the cold. +83 Enhancement bonus to Resist Cold.

    Since you're putting regular Accuracy on both Helms, how about making the ring Insightful Accuracy?

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