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  1. #201
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    Lynnabel's Avatar
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    Default Sunday Afternoon Feedback Roundup

    Since I'm not actually in the office and haven't had a chance to respond individually when things are done, I figured I'd give you guys a quick summary. Here's my Monday Morning to-do list for loot so far:

    1. Replace quell with vorpal on graetaxe again
    2. Spice up Raid Repeater
    3. Spice up Raid Goggles
    4. Insightful doublestrike in Part of the Family set somewhere
    5. Int Cloak to Quality Int again
    6. Put Ghostly on Ruby Ring instead of sheltering
    7. Make proc effect on stone boots, drop anchoring


    Thanks for providing feedback! As a quick reminder, your feedback is infinitely more likely to be acted upon if they're posted as concrete, constructive suggestions. "This is bad" is way less easily worked with than "replace X with Y"
    Last edited by Lynnabel; 05-05-2019 at 01:59 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #202
    Community Member Kenpai's Avatar
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    Quote Originally Posted by FuryFlash View Post
    The Ethereal Gaze goggles have the Ethereal effect, which is basically just a weaker Ghostly. Maybe it could go there? Only problem is the name conflict :P
    Agreed with this. imo Ethereal Eyes would have been a better initial name, and Ghostly Gaze after the update changing it to Ghostly.
    And if at all possible (idk if they're copywrited or something), have them look like the Ecto Goggles from Ghostbusters.
    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  3. #203
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Since I'm not actually in the office and haven't had a chance to respond individually when things are done, I figured I'd give you guys a quick summary. Here's my Monday Morning to-do list for loot so far:

    1. Replace quell with vorpal on graetaxe again
    2. Spice up Raid Repeater
    3. Spice up Raid Goggles
    4. Insightful doublestrike in Part of the Family set somewhere
    5. Int Cloak to Quality Int again
    6. Put Ghostly on Ruby Ring instead of sheltering
    7. Make proc effect on stone boots, drop anchoring


    Thanks for providing feedback! As a quick reminder, your feedback is infinitely more likely to be acted upon if they're posted as concrete, constructive suggestions. "This is bad" is way less easily worked with than "replace X with Y"

    I guess the changes to the ranged set got lost?
    https://www.ddo.com/forums/showthrea...=1#post6204609

    "Historically, this has been an unpopular tactic, but I'm inclined to take this risk. I can flip the Longbow to be an Acid Caster item, throw a spicy proc on there, and see if it makes any waves."

    Last edited by Lagin; 05-05-2019 at 02:29 PM.

  4. #204
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:
    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +25/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Spell Penetration +3/+9
    • Insightful Spell Penetration+2/+5
    • Magical Efficiency +5%/+10%
    • Shield Bonus +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    I play a DC casting Warlock - meaning I am either in Light Armor or in Medium Armor.

    This set is the only set that is close to fitting such a build - yet there is no Light or Medium armor option in the set. The only other set with +cha +dc is the divine set which most definitely does not fit well on a warlock.

    Kindly add light and medium armor to this set in order give warlock casters (and possibly sorc casters) a useful set. Right now there simply isn't a useful set for a cha based dc caster.

    I note that several other posters have asked for this as well with no reply. I hope you find the time to reply and make the needed changes
    Last edited by mikarddo; 05-05-2019 at 02:09 PM.
    Member of Spellswords on Ghallanda

  5. #205
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:


    Aetherband Bracers
    Minimum Level: 15/29
    • Spell Penetration +3/+9
    • Insightful Spell Penetration+2/+5
    • Magical Efficiency +5%/+10%
    • Shield Bonus +8/+21

    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    Please Swap the spell pen / ins spell pen with the spell focus / ins spell focus.
    Having the DC on the googles and thus be a choice between DC and potency isn't good as you want both on a dc nuker.
    Much better to have to pick either spell and potency.
    Member of Spellswords on Ghallanda

  6. #206
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    Quote Originally Posted by Elearim View Post
    This way the Raid Helmet collides with the Gloves (Distant Diversion) and the Bracers with the none raid helm (Doubleshot). And why have the Bracers been changed from Ins. Deadly and Ins. Accuracy to Ins. and Qual. Deception?
    My understanding of gear design is this:

    Items are intentionally inefficient, so that an updated build is always required to buy content for access to gear affixes, and to limit hybrid performance of characters. For example, if the items were:

    Armor
    Sheltering
    Fort
    HAMP
    Resistance

    Helm
    Deadly
    Accuracy
    Seeker
    Doubleshot

    Gloves
    Insightful Deadly
    Insightful Accuracy
    Insightful Seeker
    Insightful Doubleshot

    Then such a geared character wouldn't need to buy content or gear for years until measurable direct stat upgrades to those items became available, and could use the other slots to become hybrid in some unpredictable and broken way that is $ efficient to whatever the player has available. This is less of a concern for melee builds which needs tankyness to survive, so they are allowed higher slot efficiency.

    When people made their own highly efficient gear with Slaver's, it ended up being so powerful that people still use it over current gear in many slots years later, and in heroics for many levels later, diminishing the value of newer content and gear. On top of that, when hybrids and ranged had access to high efficiency (Slavers, and Cannith Crafting in heroic) gear they demolish content at a level that is detrimental to other players. Therefore, they aren't going to make the mistake ever again of allowing such efficiency or high level hybrid gameplay through a small amount of itemization alone, and instead it is going to be quad-pay-to-win case such as Falconry Aasimar Monk w/ Duality where they can cash in on it and limit it to their exact design.
    Last edited by Tilomere; 05-05-2019 at 04:31 PM.

  7. #207
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    Quote Originally Posted by Lynnabel View Post
    As a quick reminder, your feedback is infinitely more likely to be acted upon if they're posted as concrete, constructive suggestions. "This is bad" is way less easily worked with than "replace X with Y"
    Ok replace x
    Rising Sun Tower
    Minimum Level: 15/29
    Light Absorption +12%/+25%
    Coruscating 4d6/9d6
    Insightful Magical Sheltering +9/+26
    Quality Magical Sheltering +4/+13

    With y
    Rising Sun Large Shield
    Minimum Level: 15/29
    Solar Guard Vlll
    Coruscating 4d6/10d6
    Quality Sheltering +4/+13
    Impact V

  8. #208
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    [*]The Hallowed Splinters Heavy Crossbow
    [LIST][*][*]Upgrade Effect: Summon Radiant Bolt This weapon can summon its Radiant Bolt - The Everstar - at will once per day. The Everstar can explode on impact, dealing Light damage to your enemies in an area.[*][*]Mind Tear This weapon tears at the identity of your foes, reducing their MRR and Spell Power.[*][*]Coruscating 10d6[*][*]Holy 10d6



    Can we replace mind tear with soul tear for the hallowed splinters?
    [*][*]Soul Tear This weapon tears at the soul of your foes, reducing their PRR and Healing Amplification.

  9. #209
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    Smile

    Quote Originally Posted by Kilgrave View Post
    Ok replace x
    Rising Sun Tower
    Minimum Level: 15/29
    Light Absorption +12%/+25%
    Coruscating 4d6/9d6
    Insightful Magical Sheltering +9/+26
    Quality Magical Sheltering +4/+13

    With y
    Rising Sun Large Shield
    Minimum Level: 15/29
    Solar Guard Vlll
    Coruscating 4d6/10d6
    Quality Sheltering +4/+13
    Impact V
    This change would be loved by Vanguards and very fun sun bursts

  10. #210

    Default

    Add a way to make non set items part of a set

  11. #211
    Community Member Yamani's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Cannith Combat Infusion Your ranged and melee attacks have a chance to cause this item to inject a Cannith Combat Infusion into your bloodstream. For the next ten seconds, this will grant a +4 Alchemical bonus to Strength, Constitution and Dexterity, as well as a 5% Alchemical bonus to your chance to doublestrike and a +2 Alchemical bonus to Armor Class.
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Out of curiosity would it be possible to add wisdom and intelligence to the combat infusion for falconers and harpers? Who change their primary combat stats to those.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  12. #212
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    Quote Originally Posted by Lynnabel View Post
    Since I'm not actually in the office and haven't had a chance to respond individually when things are done, I figured I'd give you guys a quick summary. Here's my Monday Morning to-do list for loot so far:

    1. Replace quell with vorpal on graetaxe again
    2. Spice up Raid Repeater
    3. Spice up Raid Goggles
    4. Insightful doublestrike in Part of the Family set somewhere
    5. Int Cloak to Quality Int again
    6. Put Ghostly on Ruby Ring instead of sheltering
    7. Make proc effect on stone boots, drop anchoring


    Thanks for providing feedback! As a quick reminder, your feedback is infinitely more likely to be acted upon if they're posted as concrete, constructive suggestions. "This is bad" is way less easily worked with than "replace X with Y"
    8. Let Garbage Fire break through barriers. Just want to push this idea one more time since I think its a big QOL difference for a lot of RA users, and creates an upper-Epic alternative for Glass Cannon that's only available through an event.

  13. #213
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Since I'm not actually in the office and haven't had a chance to respond individually when things are done, I figured I'd give you guys a quick summary. Here's my Monday Morning to-do list for loot so far:

    1. Replace quell with vorpal on graetaxe again
    2. Spice up Raid Repeater
    3. Spice up Raid Goggles
    4. Insightful doublestrike in Part of the Family set somewhere
    5. Int Cloak to Quality Int again
    6. Put Ghostly on Ruby Ring instead of sheltering
    7. Make proc effect on stone boots, drop anchoring


    Thanks for providing feedback! As a quick reminder, your feedback is infinitely more likely to be acted upon if they're posted as concrete, constructive suggestions. "This is bad" is way less easily worked with than "replace X with Y"

    Too bad you can't make the new pale master cloak cause your back to look like tentacles are coming out of it or something neat like that!

  14. #214
    Hero JOTMON's Avatar
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    Quote Originally Posted by mikarddo View Post
    I play a DC casting Warlock - meaning I am either in Light Armor or in Medium Armor.

    This set is the only set that is close to fitting such a build - yet there is no Light or Medium armor option in the set. The only other set with +cha +dc is the divine set which most definitely does not fit well on a warlock.

    Kindly add light and medium armor to this set in order give warlock casters (and possibly sorc casters) a useful set. Right now there simply isn't a useful set for a cha based dc caster.

    I note that several other posters have asked for this as well with no reply. I hope you find the time to reply and make the needed changes

    In regards to light armor for U42
    Lynnabel said 'no'
    https://www.ddo.com/forums/showthrea...20#post6203720


    a straight up FU to light armor casters that have been ignored or otherwise passed over since update 30.. or the last 12 updates over the course of 2 years.
    https://www.ddo.com/forums/showthrea...=1#post6203993


    Light armor questions after this statement were ignored. leaving us to assume that any further dialogue for that option has had the door slammed shut in our faces.
    Maybe light armor dc casters will get some luv in some possible future updates, but for now we are screwed, unless there is some avengers endgame type pushback...
    Argo: Degenerate Matter - 200
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  15. #215
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Yamani View Post
    Out of curiosity would it be possible to add wisdom and intelligence to the combat infusion for falconers and harpers? Who change their primary combat stats to those.
    I agree that such would improve this version of combat fusion, such could also be thematic if the improvement is deemed illegal by some officials in in the world of DDO "Improved combat infusion"

  16. #216
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Wildwood Wrists Bracers
    Minimum Level: 29
    • Nearly Finished (INT, DEX, or WIS +21)
    • Doubleshot +13
    • Insightful Deception +9
    • Quality Deception +4
    Quote Originally Posted by Cocomajobo View Post
    Set 6 (Ranged DPS) - Sharn Wallwatch:
    Set Bonus: +1/3 Sneak Dice, +15/25% Fortification Bypass, +10/20% Doubleshot, +10/20 Ranged Power
    Wildwood Vest Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Heart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Wildwood Gauntlets Gloves
    Minimum Level: 15/29
    • Blurry/Lesser Displacement
    • Dodge +8%/+21%
    • Natural Armor +8/+21
    • Distant Diversion +12%/+33%
    Wallwatch Circlet Helmet
    Minimum Level: 15/29
    • Tendon Slice 6/17
    • Accuracy +12/+33
    • Reflex Saves +6/+17
    • Doubleshot +5%/+13%
    Helm of the Final Watcher Raid Helmet
    Minimum Level: 29
    • Seeker +21
    • Distant Diversion +34%
    • Accuracy +34
    • Insightful Doubleshot +7%
    Quote Originally Posted by Cocomajobo View Post

    Generic Weapon Suite:
    Twisted Willow Longbow

      • Keen I/V
      • Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
      • Poisonous 4d6/9d6
      • Armor piercing +12/+33

    Why do you continually screw ranged builds?

    This bow falls short of the mark, *My earlier comment was too severe.

    No matter how you do the math, we can't get more than 34% doubleshot, and that is dependent on having a full set, which makes it extremely difficult to slot due to the lack of items for ranged builds already.

    For an expansion you want me to pay for you sure have catered to a few builds & classes while once again screwing the few builds in real need of help.

    I'll speak with my wallet.
    Last edited by Lagin; 05-05-2019 at 05:08 PM.

  17. #217
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    Quote Originally Posted by Lagin View Post
    The longbow is lame, seriously it's about the worst weapon you have for this expansion.
    Longbows suck in general right now. This is an item designed for the future, where longbows themselves have been fundamentally balanced and this weapon might become more desirable.

  18. #218
    Founder Mellkor's Avatar
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    Conduit of the Soul Necklace
    Minimum Level: 15/29

    • Divine Augmentation IX This item increases your caster level when casting first through ninth level Divine spells by one/two
    • Wizardry +154/+440
    • Healing Lore +14%/+31%
    • Quality Devotion +23/+53


    Please consider changing the Healing Lore 31% back to the quality bonus it had in preview 2. (Or even better, the typically higher insightful bonus)

    RE: Healers who will wear this will be wearing the Hallowed Castigators bracer as part of the Divine Set (which has the very same Healing Lore 31%). The quality healing lore was a nice addition, as all the other stuff on the Conduit of the Soul Necklace stacked with the Divine Set, giving healer types a nice boost.
    Last edited by Mellkor; 05-05-2019 at 04:35 PM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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    ~~Ascent~~

  19. #219
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    Quote Originally Posted by Lagin View Post
    ]The longbow is lame, seriously it's about the worst weapon you have for this expansion.
    .
    Nightshade Shooter Light Crossbow
    Vorpal
    Poisonous 4d6/9d6
    Nightshade Venom Any creature struck by this weapon must succeed on a Difficulty Check 22 Fortitude save or fall unconcious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds./Twining Hemlock This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
    Wounding 2/5

    I would totally be ok with them swapping the Longbow and Light Crossbow affixes. I'll take the three longbow affixes that affect critical to the face, and you can have the poison procs and wounding on your longbow!

  20. #220
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by droid327 View Post
    Longbows suck in general right now. This is an item designed for the future, where longbows themselves have been fundamentally balanced and this weapon might become more desirable.

    The future isn't going to entice me to spend my money right now....

    As per my 2 threads about rangers and AA, and the feedback in both, getting luke-warm gear for a combat style that's mired in mediocrity is a slap in the face.

    Future, meh....

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