Im looking for a first life 32 point build Artificer either Human or Warforged no tomes
Im looking for a first life 32 point build Artificer either Human or Warforged no tomes
Melee, ranged, or caster?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Realized I forgot to add that i usually play melee Im hoping to get a toon past level 6 finally and thought an artificer I'm not sure which way to lean towards?
There are builds on the forum.
I play a ranged, so don't know much about melee. I see that most melee arti's are multi class. With the harper tree you get int to hit and damage. Warforged for self repair is a no brainer.
If you're struggling then i think that self healing/repair is your big problem. Arti's are a jack of all trades but do excel at being able to level pretty easily.
I hope someone posts a decent link for you.
Just awestruck, whether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub or that I can drink a Beholder under the table and best of all rescuing Damsels in distress.
Character. Alivef was 1 x heroic completionist now I need Alchemist (+I have few more heroic pl's) 1 x epic completionist, 1 iconic Shadar Kai x 3. Gnome+Drow x3 racial pl's.
Server Thelanis x
https://www.ddo.com/forums/showthrea...elee-Artificer
Strimtom lists base stat options for everything from 28- to 36-pts. I would probably use warhammers + Knight's Training feat. So something like this:
I wanted the +15 Melee Power from the Warforged tree, but that doesn't leave enough for most tier-4 RMM enhancements. Alternatively, drop RMM APs down to Battlefist and use them for more Harper and/or WF.Code:WF Meleeficer (U41) Artificer 20 True Neutral Warforged Stats 32pt Level Up ---- -------- Strength 13 4: INT Dexterity 13 8: INT Constitution 16 12: INT Intelligence 18 16: INT Wisdom 6 20: INT Charisma 6 24: INT 28: INT Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 1 1 1 1 3 1 3 2 4 2 2 2 23 Repair 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Open Lo 2 2 2 2 3 2 2 2 2 2 2 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 2 1 1 1 1 1 7 Heal 1 1 Tumble 1 1 ------------------------------------------------------------ 32 8 8 8 8 8 8 9 9 9 9 9 9 9 9 10 10 10 10 10 Feats 1 : Power Attack 3 : Cleave 4 Arti : Single Weapon Fighting 6 : Knight's Training 8 Arti : Adamantine Body 9 : Improved Single Weapon Fighting 12 : Precision 12 Arti : Improved Critical: Bludgeoning 15 : Greater Single Weapon Fighting 16 Arti : Quicken Spell 18 : Spell Focus: Evocation OR Great Cleave OR Insightful Reflexes 20 Arti : Maximize Spell 21 Epic : Overwhelming Critical 24 Epic : Burst of Glacial Wrath 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Ruin OR Epic Damage Reduction 28 Destiny: Perfect Single Weapon Fighting OR Hellball 29 Destiny: Dire Charge OR Arcane Warrior 30 Epic : Greater Ruin OR Construct Exemplar 30 Legend : Scion of: Plane of Air Enhancements (80 AP) Battle Engineer (41 AP)Renegade Mastermaker (21 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
- Hammer and Morningstar Training, Thaumaturgical Conduits III, Item Defense I
- Hammer and Morningstar Training, Caustic Strike I, Extra Action Boost II, Action Boost: Power III
- Hammer and Morningstar Training, Shatter Defenses I, Intelligence
- Hammer and Morningstar Training, Haste Boost, Agility Engine III, Intelligence
- Reconstructed Arms, Weapon Attachment, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
Warforged (11 AP)
- Renegade Defender, Alchemical Shield, Cure Serious Admixture
- Cure Light Admixture III, Easily Fixed, Supporting Construction III
- Kinetic Discharge III, Mighty Slam III, Converter
- Conjure Component, Battlefist, Shielding Construct
- Kinetic Charge
Harper Agent (7 AP)
- Improved Fortification, Warforged Constitution, Improved Fortification II
- Mechanist III
- Warforged Tactics III
- +15 Melee and Range Power
Destiny (24 AP) Legendary Dreadnought
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles II
Twists of Fate (35 fate points)
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Energy Burst: Electricity (Tier 4 Draconic)
- Grim Precision (Tier 3 Shadowdancer)
- School Specialist: Evocation (Tier 2 Magister)
- Precise: Evocation (Tier 2 Draconic)
Since you're asking about first-lifers, I'll presume you don't have much if any gear to start. So if you've got White Plume Mountain, farm yourself a heroic Whelm; if not, farm a Nightforge Hammer. They gain +1 crit range from Knight's Training, +1 from IC:Blunt feat, and +1 from Reconstructed Arms. In epics you'll gain another +1 from Pulverizer, though naturally I presume you'll have epic weapons by then.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Thank you so much I can't wait till I get homeat 11pm to try it out !
Dual crossbows is the Inquisitive universal enhancement tree. Many diff builds, some with more or less (or no) levels of Artificer, have been posted.
o https://ddowiki.com/page/Inquisitive_enhancements
o https://www.ddo.com/forums/forumdisp...ancement-Trees (look for "Inquisitive")
o https://ddowiki.com/page/Rune_Armand the gauntlet thing on as well??
Must be a dwarf, or possibly a gnome or halfling - most others would balk at 32 pints.